Guerrilla Warfare, indeed.
I did combat, as usual, and also managed to sneak by/around some confrontations, but some hairy situations also led to a number of hit and run battles.
This seed felt quite easy throughout the beginning, though there were also a number of bad decisions made along the way after that.
Probably the worst of them was in -3/Research, where I assumed an exit discovered early on lead to a branch, and had derelict logs pointing to actual Research exits really far away, deciding to head for those instead. This was partly because my propulsion at the time didn't feel stable enough to tackle a branch. And yet traveling all that way put me in a worse situation, and before long I looked like this!
I managed to flee back to the original exit and take it, only to discover it led to -2... Oops.
Then in -2 I couldn't for the life of me find Warlord, who was around there somewhere. I transitioned to flight for a while to facilitate the search, but was getting beat up and had to flee to Access in pretty terrible condition, without having rebuilt from the inevitable good loot that I should've been able to find with allied help
.
I
still could've rebuilt in Access--lots of great stuff lying around, but ran out of power and that was the limiting factor. It was still an epic ending, though, where I gathered up some of the pursuers and triggered an entire array of proton bomb traps on them all. Very effective strategy
. So much useful loot at that point, but still no energy.
Overall a pretty low score for having reached the final area, because I found all the exits way too quickly on the way up
Cogmind - Alpha 11
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (144) 720
Value Destroyed (6498) 6498
Prototype IDs (11) 220
Alien Tech Recovered (0) 0
Bonus (500) 500
TOTAL SCORE: 12438
Cogmind
---------
Core Integrity 0/1600
Matter 290/300
Energy 11/100
System Corruption 14%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (2)
(None)
Propulsion (7)
Biometal Leg
Centrium Leg
Centrium Leg
Utility (12)
(None)
Weapon (4)
(None)
Inventory (4)
Phase Gun
Enhanced Quantum Rifle
Peak State
------------
Power
Light Quantum Reactor
Light Quantum Reactor
Propulsion
Diametric Drive
Q-Thruster
Q-Thruster
Q-Thruster
Impulse Thruster Array
Utility
Advanced Heat Sink
Energy Well
Advanced Transmission Jammer
Experimental Reclamation Unit
Drone Bay
Weapon
Enhanced Quantum Rifle
Enhanced Quantum Rifle
Enhanced Quantum Rifle
Railgun
Inventory
Centrium Leg
Centrium Leg
Q-Thruster
Phase Gun
[Rating: 137]
Favorites
-----------
Power Enhanced Nuclear Core
Engine Ion Engine
Power Core Enhanced Nuclear Core
Reactor Light Anti-Matter Reactor
Propulsion Flexi-carbon Leg
Treads Medium Treads
Leg Flexi-carbon Leg
Hover Unit Improved Anti-Grav System
Flight Unit Q-Thruster
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Improved Hacking Suite
Protection Improved Medium Armor Plating
Weapon Gauss Rifle
Energy Gun Improved EM Shotgun
Energy Cannon Advanced Beam Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Gauss Cannon
Launcher Mini Grenade Launcher
Impact Weapon Powered Hammer
Special Melee Weapon Advanced Datajack
Stats
-------
Bonus Breakdown 500
Met Warlord at Base 500
Classes Destroyed 15
Worker 8
Builder 8
Hauler 5
Recycler 5
Mechanic 1
Operator 1
Watcher 5
Swarmer 25
Grunt 43
Brawler 5
Duelist 3
Sentry 15
Demolisher 1
Hunter 8
Programmer 11
NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 6
Matter Collected 4725
Salvage Created 6559
Parts Attached 239
Power 24
Propulsion 49
Utility 70
Weapon 96
Parts Lost 102
Power 11
Propulsion 30
Utility 29
Weapon 32
Average Slot Usage (%) 90
Naked Turns 47
Spaces Moved 5363
Fastest Speed (%) 357
Average Speed (%) 115
Slowest Speed (%) 14
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 6
Cave-ins Triggered 0
Heaviest Build 102
Greatest Support 110
Greatest Overweight (x) 13
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 12
Most Items Carried 16
Average Items Carried 10
Final Capacity 8
Final Carried 4
Core Damage Taken 3996
Average Core Remaining (%) 80
Depth 11 Exit 100
Depth 10 Exit 100
Depth 9 Exit 93
Depth 8 Exit 100
Depth 7 Exit 95
Depth 6 Exit 96
Depth 5 Exit 95
Depth 4 Exit 63
Depth 3 Exit 18
Depth 2 Exit 46
Volleys Fired 312
Largest 4
Hottest 343
Shots Fired 741
Gun 615
Cannon 70
Launcher 56
Special 0
Kinetic 461
Thermal 73
Explosive 56
Electromagnetic 151
Shots Hit Robots 498
Core Hits 357
Critical Hits 57
Kills 17
Parts Destroyed 30
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 12
Impact 12
Slashing 0
Piercing 0
Damage Inflicted 17947
Projectiles 10230
Explosions 7574
Melee 121
Ramming 22
Kinetic 7352
Thermal 1269
Explosive 7341
Electromagnetic 1842
Impact 121
Slashing 0
Piercing 0
Self-Inflicted Damage 473
Shots 13
Rammed 6
Highest Temperature 431
Average Temperature 99
Shutdowns 4
Energy Bleed 0
Interference 6
Matter Decay 0
Short Circuit 1
Damage (minor) 0
Damage (major) 1
Damage (core) 0
Highest Corruption 20
Average Corruption 4
Message Errors 25
Parts Rejected 10
Data loss (map) 26
Data loss (database) 17
Misfires 2
Misdirections 16
Targeting Errors 12
Weapon Failures 3
Depth 7 End 7
Depth 6 End 2
Depth 4 End 6
Depth 3 End 20
Haulers Intercepted 5
Robots Corrupted 1
Robots Melted 0
Power Chain Reactions 6
Tactical Retreats 17
Communications Jammed 852
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 16
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2682
Machines Disabled 10
Data Cores Recovered 1
Used 1
Machines Hacked 19
Terminals 15
Fabricators 1
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 1
Total Hacks 39
Successful 15
Failed 23
Catastrophic 6
Database Lockouts 0
Manual 15
Unauthorized 15
Terminals 33
Fabricators 2
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 1
Terminal Hacks 12
Robot Analysis 1
Open Door 1
Alert Level 2
Locate Traps 2
Disarm Traps 1
Transport Status 1
Hauler Manifests 1
Registered Components 1
Zone Layout 1
Hacking Detections 18
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 4
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 1
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 1
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 3
Largest Group 2
Highest-Rated Group 17
Highest-Rated Ally 17
Total Orders 2
STAY 1
EXPLORE 1
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 3
Total Damage 55
Kills 0
Allies Corrupted 1
Allies Melted 0
Peak Influence 640
Average Influence 144
Final Influence 0
Maximum Alert Level 2
Low Security (%) 69
Level 1 25
Level 2 4
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 19
Investigation 0
Extermination 6
Reinforcement 9
Assault 3
Garrison 1
Intercept 0
Derelict Logs Recovered 1
Exploration Rate (%) 20
Regions Visited 15
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 6731
Turns Passed 8078
Depth 11 66
Depth 10 263
Depth 9 631
Depth 8 288
Depth 7 1042
Depth 6 699
Depth 5 453
Depth 4 2392
Depth 3 1744
Depth 2 385
Depth 1 115
Scrapyard 66
Materials 1182
Factory 2872
Research 1168
Access 115
Upper Caves 1041
Proximity Caves 961
Warlord 673
Prototype IDs
---------------
Heavy Ion Engine
Enhanced Nuclear Core
Experimental Signal Interpreter
Experimental Targeting Computer
Experimental Reclamation Unit
Heavy Gatling Laser
Improved EM Shotgun
Precision Shock Rifle
Advanced Beam Cannon
Heavy Proton Cannon
Mini Assault Cannon
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: [*Res x2])
-2/Research
-1/Access
Game
------
Seed: Guerrilla Warfare
^Manual?: 1
Play Time: 168 min
Sessions: 5
Mod: N/A
Game No.: 4
Lore%: 0
Gallery%: 25
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
I streamed this run, by the way (thanks to everyone who showed up!) but had to reconnect a few times due to some OBS flickering for whatever reason. The majority of it was in
this last VOD. The first 40 minutes or so are on the two videos before that.