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Weekly Seed #61 [Alpha 11] [Seed: Alien Agenda]

Started by zxc, October 12, 2016, 12:54:10 PM

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zxc

This week's seed: Alien Agenda

Who are they and what do they want!?

The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Alien Agenda] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati

Damn, lost to core attrition in the Research branches!!! But hey, still managed to come out 75 points over Decker ;) (for now...)

Seriously, check out what I was equipped with when I went down--still in good shape xD

This was my first time playing for a couple months (too busy!), and it was a heck of a lot of fun playing with some of the new stuff. This was a legged combat run, though now that we have the latest large-inventory management feature I wanted to try and play that way, so I had three Lrg. Storage Units for much of the game. Sure was nice having all those parts, but I'm not used to playing with so many preoccupied utility slots! I prefer just a size 10 inventory and the extra slots to enhance combat capabilities.

There were quite a few hairy battles, but much of the game ended up sticking to the main complex so it was mostly predictable. Materials was surprisingly tough for a bit, Storage got pretty dangerous (isn't it always...), and other than that it was Testing that did me in after I'd scoured nearly the entire map. Acquired some really nice prototypes there, though not quite enough to justify the cost of visiting (death :P). There are a lot of possibilities there, though, so I'll still be visiting again!

In any case, it was really nice to not have multiple garrisons nearby one another...

I streamed the whole thing here, and a bunch of Cogminds showed up to chat and take part. Was great fun--will definitely be back next week :D

Score: 18,201
Cogmind - Alpha 11

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (7)             3500
Robots Destroyed (250)     1250
Value Destroyed (13011)    13011
Prototype IDs (22)         440
Alien Tech Recovered (0)   0
Bonus (0)                  0
              TOTAL SCORE: 18201

Cogmind
---------
Core Integrity             0/1300
Matter                     215/300
Energy                     310/310
System Corruption          28%
Temperature                Cool (60)
Location                   -3/Testing

Parts
-------
Power (3)
  Micro Fission Core
  Light Anti-Matter Reactor
  Light Anti-Matter Reactor
Propulsion (5)
  Flexi-carbon Leg
  Flexi-carbon Leg
  Flexi-carbon Leg
  Flexi-carbon Leg
Utility (9)
  Advanced Heat Sink
  Advanced Heat Sink
  Small Storage Unit
  Medium Storage Unit
  Large Storage Unit
  Improved Melee Analysis Suite
  Advanced Target Analyzer
  Heavy Armor Plating
Weapon (4)
  Plasma Rifle
  Railgun
Inventory (16)
  Light Particle Reactor
  Light Quantum Reactor
  Flexi-carbon Leg
  Flexi-carbon Leg
  Advanced Heat Sink
  Advanced Coolant Injector
  Improved Arc Projector
  Improved Arc Projector
  Compact HERF Cannon
  Heavy Machine Gun
  Heavy Machine Gun
  Smartbomb Launcher
  Vibroblade
  Nanosword

Peak State
------------
Power
  Light Anti-Matter Reactor
  Light Anti-Matter Reactor
  Particle Reactor
Propulsion
  Flexi-carbon Leg
  Advanced Myomer Leg
  Advanced Myomer Leg
  Advanced Myomer Leg
  Advanced Myomer Leg
Utility
  Advanced Coolant Injector
  Advanced Coolant Injector
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
  Improved Targeting Computer
  Advanced Targeting Computer
  Advanced Target Analyzer
  Advanced Core Analyzer
Weapon
  Heavy Neutron Cannon
  Heavy Machine Gun
  Heavy Gauss Cannon
  Linear Accelerator
Inventory
  Light Anti-Matter Reactor
  Myomer Leg
  Myomer Leg
  Myomer Leg
  Myomer Leg
  Advanced Myomer Leg
  Biometal Leg
  Improved Coolant Injector
  Improved Targeting Computer
  Improved Energy Mantle
  Plasma Rifle
  Wave Gun
  Compact HERF Cannon
  High-powered Shotgun
  Coil Gun
  Coil Gun
  Heavy Machine Gun
  Heavy Machine Gun
  Heavy Machine Gun
  Heavy Machine Gun
  Heavy Shock Bomb Launcher
  Heavy Shock Bomb Launcher
[Rating: 136]

Favorites
-----------
Power                      Light Anti-Matter Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Anti-Grav System
Utility                    Large Storage Unit
  Device                   Coolant Injector
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               High-powered Electrolaser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Smartbomb Launcher
  Slashing Weapon          Vibroblade

Stats
-------
Bonus Breakdown            0
Classes Destroyed          17
  Worker                   13
  Builder                  11
  Tunneler                 1
  Hauler                   5
  Recycler                 6
  Operator                 1
  Watcher                  2
  Swarmer                  38
  Grunt                    103
  Brawler                  7
  Duelist                  1
  Researcher               5
  Sentry                   21
  Specialist               2
  Hunter                   17
  Programmer               16
  Z-Series                 1
NPCs Destroyed             0
Best Kill Streak           12
  Combat Bots Only         9
Matter Collected           7454
  Salvage Created          12331
Parts Attached             409
  Power                    50
  Propulsion               108
  Utility                  77
  Weapon                   174
Parts Lost                 177
  Power                    31
  Propulsion               52
  Utility                  32
  Weapon                   62
Average Slot Usage (%)     94
  Naked Turns              2
Spaces Moved               4559
  Fastest Speed (%)        200
  Average Speed (%)        77
  Slowest Speed (%)        55
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           4
  Cave-ins Triggered       2
Heaviest Build             136
  Greatest Support         145
  Greatest Overweight (x)  3
  Average Overweight (x)   0
Largest Inventory          26
  Average Capacity         15
  Most Items Carried       26
  Average Items Carried    13
  Final Capacity           32
  Final Carried            28
Core Damage Taken          3025
Average Core Remaining (%) 70
  Depth 11 Exit            100
  Depth 10 Exit            56
  Depth 9 Exit             80
  Depth 8 Exit             100
  Depth 7 Exit             13
  Depth 6 Exit             97
  Depth 5 Exit             98
  Depth 4 Exit             22
Volleys Fired              572
  Largest                  4
  Hottest                  380
Shots Fired                1472
  Gun                      985
  Cannon                   418
  Launcher                 69
  Special                  0
  Kinetic                  801
  Thermal                  468
  Explosive                28
  Electromagnetic          175
Shots Hit Robots           976
  Core Hits                520
Critical Hits              46
  Kills                    19
  Parts Destroyed          24
Overload Shots             16
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            1
  Meltdown                 3
Melee Attacks              22
  Impact                   0
  Slashing                 22
  Piercing                 0
Damage Inflicted           31068
  Projectiles              21839
  Explosions               8326
  Melee                    885
  Ramming                  18
  Kinetic                  11248
  Thermal                  9591
  Explosive                4352
  Electromagnetic          4974
  Impact                   0
  Slashing                 885
  Piercing                 0
Self-Inflicted Damage      418
  Shots                    11
  Rammed                   4
Highest Temperature        425
  Average Temperature      101
  Shutdowns                3
  Energy Bleed             4
  Interference             6
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         28
  Average Corruption       11
  Message Errors           36
  Parts Rejected           9
  Data loss (map)          41
  Data loss (database)     24
  Misfires                 7
  Misdirections            22
  Targeting Errors         83
  Weapon Failures          20
  Depth 7 End              4
  Depth 4 End              18
Haulers Intercepted        5
Robots Corrupted           9
Robots Melted              0
Power Chain Reactions      11
Tactical Retreats          29
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             20
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            13
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   2611
Machines Disabled          28
Data Cores Recovered       0
  Used                     0
Machines Hacked            27
  Terminals                23
  Fabricators              1
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          1
Total Hacks                48
  Successful               11
  Failed                   37
  Catastrophic             15
  Database Lockouts        0
  Manual                   32
  Unauthorized             24
  Terminals                42
  Fabricators              1
  Repair Stations          0
  Recycling Units          3
  Scanalyzers              0
  Garrison Access          2
Terminal Hacks             8
  Robot Schematic          1
  Open Door                3
  Alert Level              1
  Unreport Threat          2
  Locate Traps             1
Hacking Detections         23
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          3
  Terminals                3
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         3
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  1
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               20
  Largest Group            15
  Highest-Rated Group      75
  Highest-Rated Ally       5
Total Orders               13
  FOLLOW                   4
  EXPLORE                  9
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             1163
  Average Influence        442
  Final Influence          1093
Maximum Alert Level        4
  Low Security (%)         25
  Level 1                  22
  Level 2                  32
  Level 3                  19
  Level 4                  1
  Level 5                  0
Squads Dispatched          44
  Investigation            4
  Extermination            10
  Reinforcement            23
  Assault                  4
  Garrison                 0
  Intercept                3
Derelict Logs Recovered    0
Exploration Rate (%)       22
  Regions Visited          11
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              6644
Turns Passed               9081
  Depth 11                 62
  Depth 10                 543
  Depth 9                  520
  Depth 8                  530
  Depth 7                  2486
  Depth 6                  251
  Depth 5                  559
  Depth 4                  1521
  Depth 3                  2609
  Scrapyard                62
  Materials                1593
  Factory                  3317
  Research                 1323
  Storage                  1500
  Testing                  1286

Prototype IDs
---------------
Heavy Deuterium Engine
Heavy Anti-Matter Reactor
Compact Particle Reactor
Advanced Myomer Leg
Improved Spread Laser
Advanced Plasma Rifle
Advanced Variable Charge Gun
Heavy Dispersion Rifle
Heavy Quantum Rifle
Improved EM Shotgun
Precision Shock Rifle
Cooled Particle Cannon
Improved Matter Neutralizer
Cooled Nova Cannon
Enhanced Autogun
Precision Assault Rifle
Enhanced Coil Gun
Mini Assault Cannon
Scatter Rocket Array
Vibroblade

Fabricated
------------
Nothing

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-5/Factory
-4/Factory
-3/Research (discovered 2 exits: [*Res] / *Tes)
-3/Testing

Game
------
Seed: Alien Agenda
^Manual?: 1
Play Time: 239 min
Sessions: 3
Mod: N/A
Game No.: 2
Lore%: 0
Gallery%: 15
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
[close]
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