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Weekly Seed #55 [Alpha 10] [Seed: Surprise Sunshine]

Started by zxc, August 31, 2016, 05:42:53 AM

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zxc

This week's seed: Surprise Sunshine

Never lose hope!

The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Surprise Sunshine] should display in the log window.

Congratulations on entering the seed, now get in there!

zxc


Kyzrati

Ooh, our first seed with stairs staring you in the face. How inviting :)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

lord

It was the heavy marathon :D
Two last levels I was at war without power supplies.
// -5/Upper Caves
My final photo (I have only walked upstairs, and guys already waited for me):
Spoiler
[close]
Scores:
Spoiler


Cogmind - Alpha 10

Name: lord

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (5)             2500
Robots Destroyed (54)      270
Value Destroyed (2230)     2230
Prototype IDs (5)          100
Alien Tech Recovered (0)   0
Bonus (0)                  0
              TOTAL SCORE: 5100

Cogmind
---------
Core Integrity             0/1000
Matter                     268/300
Energy                     35/50
System Corruption          0%
Temperature                Cool (6)
Location                   -5/Upper Caves

Parts
-------
Power (3)
  (None)
Propulsion (4)
  Carbon-fiber Leg
Utility (7)
  Advanced Signal Interpreter
  Advanced Targeting Computer
Weapon (3)
  Enhanced Flamer
Inventory (4)
  Large Storage Unit
  Compact Battery
  Improved ECM Suite

Peak State
------------
Power
  (None)
Propulsion
  Durable Medium Treads
  Carbon-fiber Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
Utility
  Large Storage Unit
  Energy Well
  Long-range Sensor Array
  Advanced Signal Interpreter
  Layered Medium Armor Plating
  Reactive Heavy Armor
Weapon
  Improved Heavy Laser
  Arc Projector
  Heavy Flak Cannon
Inventory
  Large Storage Unit
  Compact Battery
  Advanced Targeting Computer
  Improved ECM Suite
  Heavy Laser
  Riot Gun
  Heavy Pick
[Rating: 60]

Favorites
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Durable Medium Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Layered Medium Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Greatsword
  Piercing Weapon          Heavy Pick

Stats
-------
Bonus Breakdown            0
Classes Destroyed          10
  Worker                   4
  Builder                  1
  Swarmer                  10
  Grunt                    20
  Brawler                  1
  Duelist                  3
  Sentry                   8
  Hunter                   4
  Programmer               2
  Behemoth                 1
NPCs Destroyed             0
Best Kill Streak           6
  Combat Bots Only         4
Matter Collected           1945
  Salvage Created          2360
Parts Attached             138
  Power                    21
  Propulsion               35
  Utility                  41
  Weapon                   41
Parts Lost                 60
  Power                    12
  Propulsion               14
  Utility                  13
  Weapon                   21
Average Slot Usage (%)     81
  Naked Turns              1
Spaces Moved               3749
  Fastest Speed (%)        200
  Average Speed (%)        67
  Slowest Speed (%)        10
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             71
  Greatest Support         60
  Greatest Overweight (x)  23
  Average Overweight (x)   1
Largest Inventory          10
  Average Capacity         9
  Most Items Carried       10
  Average Items Carried    9
  Final Capacity           8
  Final Carried            6
Core Damage Taken          1727
Average Core Remaining (%) 78
  Depth 11 Exit            100
  Depth 10 Exit            64
  Depth 9 Exit             96
  Depth 8 Exit             58
  Depth 7 Exit             97
  Depth 6 Exit             56
Volleys Fired              174
  Largest                  3
  Hottest                  187
Shots Fired                397
  Gun                      296
  Cannon                   93
  Launcher                 8
  Special                  0
  Kinetic                  158
  Thermal                  138
  Explosive                8
  Electromagnetic          93
  Entropic                 0
Shots Hit Robots           273
  Core Hits                138
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              14
  Impact                   0
  Slashing                 4
  Piercing                 10
Damage Inflicted           5434
  Projectiles              4712
  Explosions               387
  Melee                    335
  Ramming                  0
  Kinetic                  2369
  Thermal                  1373
  Explosive                387
  Electromagnetic          970
  Impact                   0
  Slashing                 154
  Piercing                 181
  Entropic                 0
Self-Inflicted Damage      38
  Shots                    1
  Rammed                   0
Highest Temperature        628
  Average Temperature      135
  Shutdowns                0
  Energy Bleed             4
  Interference             7
  Matter Decay             3
  Short Circuit            1
  Damage (minor)           3
  Damage (major)           7
  Damage (core)            0
Highest Corruption         6
  Average Corruption       2
  Message Errors           2
  Parts Rejected           3
  Data loss (map)          6
  Data loss (database)     1
  Misfires                 0
  Misdirections            3
  Targeting Errors         1
  Weapon Failures          1
  Depth 10 End             2
  Depth 6 End              6
Haulers Intercepted        0
Robots Corrupted           2
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          8
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             7
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            13
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1105
Machines Disabled          1
Data Cores Recovered       0
  Used                     0
Machines Hacked            19
  Terminals                14
  Fabricators              1
  Repair Stations          2
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          1
Total Hacks                43
  Successful               26
  Failed                   17
  Catastrophic             3
  Database Lockouts        0
  Manual                   0
  Unauthorized             0
  Terminals                32
  Fabricators              4
  Repair Stations          5
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          1
Terminal Hacks             19
  Record                   3
  Part Schematic           2
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                1
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  1
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              2
  Unreport Threat          0
  Locate Traps             4
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         4
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     1
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         1
Hacking Detections         15
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      1
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   2
  Parts Built              1
  Total Part Build Rating  2
  Part Fabrication Matter  124
  Part Fabrication Time    62
Parts Repaired             1
  Part Repair Time         50
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     1
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               4
  Largest Group            2
  Highest-Rated Group      10
  Highest-Rated Ally       5
Total Orders               7
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  7
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             546
  Average Influence        135
  Final Influence          0
Maximum Alert Level        2
  Low Security (%)         78
  Level 1                  11
  Level 2                  10
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          11
  Investigation            1
  Extermination            3
  Reinforcement            5
  Assault                  2
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    2
Exploration Rate (%)       19
  Regions Visited          10
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              5493
Turns Passed               7844
  Depth 11                 55
  Depth 10                 555
  Depth 9                  322
  Depth 8                  1561
  Depth 7                  660
  Depth 6                  1590
  Depth 5                  3101
  Scrapyard                55
  Materials                1419
  Factory                  2741
  Storage                  1019
  Upper Caves              2610

Prototype IDs
---------------
Heavy Ion Engine
Heavy Particle Gun
Precision Beam Rifle
Improved Heavy Laser
Enhanced Autogun

Fabricated
------------
1x Visual Processing Unit (-7/Factory)

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves

Game
------
Seed: Surprise Sunshine
^Manual?: 1
Play Time: 99 min
Sessions: 1
Mod: N/A
Game No.: 19
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 80x50
FOV Handling: Fade In


X=9310033945341797935799946744
777731434697771777564797753647
577779647947759541757736649777
977777753144579979997476994777
779795749767773149777557997999
999199799969999159765999997999
969999799799997745567646997997
999999799999969767999999997999
799969795995969979999799767964
477977764999417574579767579799
779779769947991979939969554947
749754465914741577443659735973
757799341374147414697441344715
575797795799999357416974335737
793445961644134453757514137454
455976967731161754497497745757
199999961599645145737647576695
757574749479546759755976534695
977597975541547597777994356799
799977979996779464946691657797
67671

[close]

Gaspard

Score:
Spoiler
Performance
-------------
Evolutions (5)             2500
Robots Destroyed (159)     795
Value Destroyed (4535)     4535
Prototype IDs (5)          100
Alien Tech Recovered (0)   0
Bonus (0)                  0
              TOTAL SCORE: 7930

Cogmind
---------
Core Integrity             0/1000
Matter                     108/300
Energy                     50/50
System Corruption          17%
Temperature                Cool (0)
Location                   -5/Factory
[close]

I recently restarted playing at cogmind, and while I'm still getting screwed over by some new additions (such as getting really lost in the caves!) I really had fun in this run.

Spoiler
I started with a classical build (legs) but it quickly turned into a combat build when I noticed I had reached alert level 2-u. Found a force field and took 2 power to become a more tanky build. Because of lack of utilities I was constantly at around 300 heat and used a part which converted heat to energy, to sustain my force field even more. Then, of course, my force field got destroyed and my build was a mess, so I went for maximum cooling and energy dependent weapons. At that point I got lost in some place and found 2 (or was it 3?) force fields hidden behind some derelict/weird door, rewent the tanky route from there on. I also found some derelict intel which gave me the garrisons' positions in higher floors. Really useful combined with tunnelling I avoided many fights. In the end I remember loosing both force fields, and little later all my weapons. It went downhill from there. I tried to do some final treqdedand then naked and finally flying escape, but my last 20-30% core integrity was shot down by pests keeping up and shooting from afar.
[close]

At some point I had both a force-field and a remote shield generator. Wondered if hey stack? Also I lost way to many parts do to random cave ins.

Kyzrati

Cave-ins only occur in places where you (or more rarely, someone else) has blown out earth behind walls, usually via explosives, so it's generally best to avoid spending too much time traveling through such areas or you'll end up getting pummeled pretty badly!

Force fields and remote shield generators do stack, though during prolonged battles it's difficult to get enough energy to operate one for long, much less two :P. I find it really nice to have a shield when there's enough power for it, though, preferring to combine it with kinetic weapons which have less of their own energy drain.

Lots of new things to discover out there deep in the caves since you played last :)

@lord: Pretty decent run! Looks like you didn't make it out of the caves there xD. Caves are dangerous like that, since unlike the main complex it's not guaranteed you'll be in the clear on entering a new area :P
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

Can't stream yet because my new computer isn't set up with a mic and headset yet, but I decided to jump into this seed for the lure of that instant jump into the Mines :D

This happened to be quite an open Mines layout, and I got a visit from the ever feared infestation, though they didn't do much to me at all--it was the Demolishers that wanted me dead after taking care of most of the little guys. Still made it out, though! This is me saying goodbye :P (the stairs are under the Engineer)
Spoiler
[close]

Pretty bad shape leaving -9 as well!
Spoiler
[close]

-8 started with a garrison really close to the entrance, so I got out of there quickly, and actually located two exits pretty fast, though was in no shape to take them. Kinda needed propulsion first. But right after that I was in good shape, and good spirits, too, so I hung around and destroyed about 10 robots for fun :P
Spoiler
[close]

Made it to -5 pretty quickly, and was just hopping from stockpile to stockpile as fast as possible (on legs, anyway...) gathering everything up and moving along.
Spoiler
[close]

Decided to have some fun with this particular stockpile :D
Spoiler
[close]

Made a pretty big mess of -5. (Still haven't found any mid-game branches before standard exits, so upward it is!)
Spoiler
[close]

I let my build get too imbalanced--low matter and no cooling, and this is where I started to get worried, when they sent an assault after me...
Spoiler
[close]

They Imp unfortunately got to me, but after that I waited in the open for the Brawler to come to me, then slipped around it and through the west corridor to grab the matter left by the destruction of a bystander Recycler, then hung in the open and blasted everyone with Heavy Missiles :D
Spoiler
[close]

I was planning on originally heading into a garrison, but some patrolling Hunters approaching from the east really ripped me to pieces. So after that I was in no shape to be doing something like that!
Spoiler
[close]

But suddenly I'm hovering around with a Smartbomb Launcher (and worrying about the alert level...)
Spoiler
[close]

No more assaults in the near term, but met more Programmer and Hunter patrols. I'm not taking this run super seriously in terms of survival, doing a lot of fooling around, but it would be nice to find a way out of this so after taking out a few more patrols (and getting halfway annihilated), it looks like these little guys are the best option :P
Spoiler
[close]

I made it back to -4, but didn't find any weapons before I was reported, had to run from a Sentry, and rammed another Sentry to take the exit it was standing on. CAVES! Yeah, not in a great situation to be heading in here, but it could be survivable.
Spoiler
[close]

First thing that happens is some MAIN.C patrol from off screen starts attacking the wandering locals, and I duck behind a single column to the east and hear their screams of destruction, hoping that I can slip out at some point. They found me :(
Spoiler
[close]
My launcher is basic grenades only, and I'd have to get really lucky if trying to face these newer variants, so I think in this situation the best option is to run as best I can until I lose the leg, then drop the storage and run faster xD. All I can hope for is 1) not taking a wrong turn during my escape and 2) meeting some friends.

I got away from the first group, and you know what I met after that? A freaking Titan. Haha...

Got away from that, too, and ran into a derelict ambush, and also a MAIN.C outpost, all of which I escaped to find the exit. Of course, I'm still in the caves, heh. And not just "in the caves"--there's even a welcoming party for me.
Spoiler
[close]

But you know what, I still made it to Research, HA! Their first volley drained half of my remaining core, then I spend around the corner and there was the exit :D

The question is how to survive now.
Spoiler
[close]

This is what I could scrounge up before being simultaneously reported by an Operator, having Programmers called down on me, and running into a patrolling ARC xD. There's also a Behemoth just south guarding a ton of nice weapons I would really really like to have about now.
Spoiler
[close]
Then I tried to fire and notice I ran out of matter--noooooooooo xD

This is where I said Okay, you guys win.
Spoiler
[close]

Of course I didn't just quit, though. I ran around a few more corners and found a Fusion Bomb Launcher, which did a number on that group chasing me but I only got two shots off before losing it ;)

Score: 8,881


Cogmind - Alpha 10

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (7)             3500
Robots Destroyed (115)     575
Value Destroyed (4746)     4746
Prototype IDs (3)          60
Alien Tech Recovered (0)   0
Bonus (0)                  0
              TOTAL SCORE: 8881

Cogmind
---------
Core Integrity             0/1300
Matter                     116/300
Energy                     50/50
System Corruption          7%
Temperature                Cool (0)
Location                   -3/Research

Parts
-------
Power (2)
  (None)
Propulsion (5)
  (None)
Utility (10)
  (None)
Weapon (4)
  (None)
Inventory (4)
  (Empty)

Peak State
------------
Power
  Fission Core
  Light Quantum Reactor
Propulsion
  Improved Heavy Treads
  Improved Heavy Treads
Utility
  Improved Thermal Generator
  Large Storage Unit
  Advanced Targeting Computer
  Focal Shield
  Focal Shield
  Improved Energy Mantle
Weapon
  Linear Accelerator
  Mini Grenade Launcher
Inventory
  Light Particle Reactor
  Improved Heavy Treads
  Improved Heavy Treads
[Rating: 87]

Favorites
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Wheel                    Wheel
  Leg                      Carbon-fiber Leg
  Hover Unit               Improved Anti-Grav System
Utility                    Advanced Targeting Computer
  Device                   High-powered Tractor Beam
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Mass Driver
  Launcher                 Mini Grenade Launcher

Stats
-------
Bonus Breakdown            0
Classes Destroyed          12
  Worker                   12
  Builder                  8
  Hauler                   1
  Recycler                 6
  Watcher                  2
  Swarmer                  29
  Saboteur                 1
  Grunt                    25
  Brawler                  1
  Sentry                   6
  Hunter                   13
  Programmer               11
NPCs Destroyed             0
Best Kill Streak           10
  Combat Bots Only         7
Matter Collected           3231
  Salvage Created          3776
Parts Attached             158
  Power                    24
  Propulsion               34
  Utility                  32
  Weapon                   68
Parts Lost                 85
  Power                    16
  Propulsion               26
  Utility                  18
  Weapon                   25
Average Slot Usage (%)     76
  Naked Turns              18
Spaces Moved               3651
  Fastest Speed (%)        200
  Average Speed (%)        93
  Slowest Speed (%)        55
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           9
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             86
  Greatest Support         148
  Greatest Overweight (x)  17
  Average Overweight (x)   0
Largest Inventory          10
  Average Capacity         8
  Most Items Carried       10
  Average Items Carried    7
  Final Capacity           8
  Final Carried            0
Core Damage Taken          2874
Average Core Remaining (%) 71
  Depth 11 Exit            100
  Depth 10 Exit            22
  Depth 9 Exit             91
  Depth 8 Exit             88
  Depth 7 Exit             92
  Depth 6 Exit             100
  Depth 5 Exit             135
  Depth 4 Exit             12
Volleys Fired              234
  Largest                  4
  Hottest                  218
Shots Fired                517
  Gun                      311
  Cannon                   146
  Launcher                 60
  Special                  0
  Kinetic                  313
  Thermal                  142
  Explosive                52
  Electromagnetic          10
  Entropic                 0
Shots Hit Robots           329
  Core Hits                229
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           12588
  Projectiles              5952
  Explosions               6577
  Melee                    0
  Ramming                  59
  Kinetic                  3785
  Thermal                  2776
  Explosive                5670
  Electromagnetic          298
  Impact                   0
  Slashing                 0
  Piercing                 0
  Entropic                 0
Self-Inflicted Damage      253
  Shots                    7
  Rammed                   9
Highest Temperature        444
  Average Temperature      126
  Shutdowns                6
  Energy Bleed             4
  Interference             10
  Matter Decay             2
  Short Circuit            1
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         7
  Average Corruption       1
  Message Errors           6
  Parts Rejected           3
  Data loss (map)          13
  Data loss (database)     4
  Misfires                 1
  Misdirections            3
  Targeting Errors         7
  Weapon Failures          2
  Depth 9 End              1
  Depth 7 End              3
  Depth 5 End              3
  Depth 4 End              2
Haulers Intercepted        1
Robots Corrupted           1
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          12
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            7
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1633
Machines Disabled          21
Data Cores Recovered       0
  Used                     0
Machines Hacked            13
  Terminals                8
  Fabricators              0
  Repair Stations          1
  Recycling Units          3
  Scanalyzers              1
  Garrison Access          0
Total Hacks                36
  Successful               10
  Failed                   25
  Catastrophic             10
  Database Lockouts        0
  Manual                   14
  Unauthorized             10
  Terminals                27
  Fabricators              0
  Repair Stations          1
  Recycling Units          6
  Scanalyzers              2
  Garrison Access          0
Terminal Hacks             6
  Record                   1
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  1
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          0
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          1
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         1
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         12
  Full Trace Events        4
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          2
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     1
Parts Scanalyzed           1
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             838
  Average Influence        228
  Final Influence          32
Maximum Alert Level        3
  Low Security (%)         54
  Level 1                  21
  Level 2                  18
  Level 3                  6
  Level 4                  0
  Level 5                  0
Squads Dispatched          18
  Investigation            4
  Extermination            5
  Reinforcement            6
  Assault                  1
  Garrison                 2
  Intercept                0
Derelict Logs Recovered    0
Exploration Rate (%)       15
  Regions Visited          14
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              4358
Turns Passed               5701
  Depth 11                 53
  Depth 10                 451
  Depth 9                  336
  Depth 8                  442
  Depth 7                  1049
  Depth 6                  265
  Depth 5                  1538
  Depth 4                  1161
  Depth 3                  406
  Scrapyard                53
  Materials                820
  Factory                  3724
  Research                 406
  Mines                    409
  Waste                    111
  Upper Caves              178

Prototype IDs
---------------
Heavy Particle Gun
Cooled Plasma Rifle
Heavy Gatling Laser

Fabricated
------------
Nothing

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research

Game
------
Seed: Surprise Sunshine
^Manual?: 1
Play Time: 90 min
Sessions: 1
Mod: N/A
Game No.: 3
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In

[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Decker

I shooed Data Miner away and took out the intel. Bad move. Those combat programmers hurt! It wouldn't have been so bad if the exit I took didn't lead to Lower Caves when I had 200 health left and no power source. I almost made it, but a bruiser got lucky apparently.

Spoiler

Cogmind - Alpha 10

Name: Decker

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (4)             2000
Robots Destroyed (227)     1135
Value Destroyed (7076)     7076
Prototype IDs (186)        3720
Alien Tech Recovered (0)   0
Bonus (3300)               3300
              TOTAL SCORE: 17231

Cogmind
---------
Core Integrity             0/850
Matter                     152/300
Energy                     49/50
System Corruption          38%
Temperature                Cool (1)
Location                   -6/Lower Caves

Parts
-------
Power (2)
  (None)
Propulsion (3)
  Flexi-carbon Leg
  Gravmag Array
Utility (6)
  Medium Storage Unit
  Medium Storage Unit
Weapon (4)
  Precision Rocket Launcher
  Powered Hammer
Inventory (12)
  Improved Titanium Leg
  Improved Titanium Leg
  Medium Storage Unit
  Compact Battery
  Large Matter Storage Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Terrain Scanner
  Shock Rifle
  Heavy Flak Cannon
  Remote Datajack

Peak State
------------
Power
  Improved Deuterium Engine
  Light Angular Momentum Engine
Propulsion
  Improved Carbon-fiber Leg
  Improved Titanium Leg
  Enhanced Flexi-carbon Leg
Utility
  Improved Heat Sink
  Advanced Heat Sink
  Medium Storage Unit
  Large Storage Unit
  Large Storage Unit
  Advanced Targeting Computer
Weapon
  Heavy Laser
  Phase Cannon
  Compact Ion Cannon
  Coil Gun
Inventory
  Gravmag Array
  Medium Storage Unit
  Medium Storage Unit
  Large Matter Storage Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Terrain Scanner
  Shock Rifle
  Shock Rifle
  Autogun
  Flak Gun
  Heavy Flak Cannon
  Heavy Flak Cannon
  Mini Grenade Launcher
  Mini Grenade Launcher
  Mini Grenade Launcher
  Precision Rocket Launcher
  Powered Hammer
[Rating: 64]

Favorites
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Great Maul

Stats
-------
Bonus Breakdown            3300
  Met Data Miner           300
  Used Data Conduit        3000
Classes Destroyed          19
  Worker                   16
  Builder                  9
  Tunneler                 2
  Hauler                   9
  Recycler                 23
  Mechanic                 1
  Operator                 1
  Watcher                  4
  Swarmer                  44
  Saboteur                 1
  Grunt                    77
  Brawler                  4
  Duelist                  7
  Sentry                   13
  Hunter                   2
  Programmer               7
  Samaritan                4
  Tinkerer                 1
  Fireman                  2
NPCs Destroyed             0
Best Kill Streak           13
  Combat Bots Only         9
Matter Collected           5615
  Salvage Created          8689
Parts Attached             230
  Power                    20
  Propulsion               42
  Utility                  42
  Weapon                   126
Parts Lost                 68
  Power                    10
  Propulsion               15
  Utility                  9
  Weapon                   34
Average Slot Usage (%)     96
  Naked Turns              1
Spaces Moved               5045
  Fastest Speed (%)        200
  Average Speed (%)        64
  Slowest Speed (%)        33
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           3
  Cave-ins Triggered       2
  Teleports                0
Heaviest Build             85
  Greatest Support         71
  Greatest Overweight (x)  27
  Average Overweight (x)   0
Largest Inventory          24
  Average Capacity         17
  Most Items Carried       20
  Average Items Carried    16
  Final Capacity           24
  Final Carried            22
Core Damage Taken          1752
Average Core Remaining (%) 61
  Depth 11 Exit            100
  Depth 10 Exit            38
  Depth 9 Exit             59
  Depth 8 Exit             74
  Depth 7 Exit             38
Volleys Fired              408
  Largest                  4
  Hottest                  292
Shots Fired                1111
  Gun                      705
  Cannon                   283
  Launcher                 123
  Special                  0
  Kinetic                  413
  Thermal                  372
  Explosive                123
  Electromagnetic          203
  Entropic                 0
Shots Hit Robots           713
  Core Hits                500
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              35
  Impact                   35
  Slashing                 0
  Piercing                 0
Damage Inflicted           21061
  Projectiles              11568
  Explosions               8824
  Melee                    640
  Ramming                  29
  Kinetic                  4605
  Thermal                  4789
  Explosive                8642
  Electromagnetic          2356
  Impact                   640
  Slashing                 0
  Piercing                 0
  Entropic                 0
Self-Inflicted Damage      827
  Shots                    24
  Rammed                   3
Highest Temperature        414
  Average Temperature      85
  Shutdowns                4
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         38
  Average Corruption       6
  Message Errors           32
  Parts Rejected           14
  Data loss (map)          32
  Data loss (database)     32
  Misfires                 8
  Misdirections            26
  Targeting Errors         44
  Weapon Failures          19
  Depth 10 End             1
  Depth 7 End              1
Haulers Intercepted        9
Robots Corrupted           2
Robots Melted              0
Power Chain Reactions      5
Tactical Retreats          17
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            6
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1181
Machines Disabled          21
Data Cores Recovered       0
  Used                     0
Machines Hacked            38
  Terminals                19
  Fabricators              3
  Repair Stations          0
  Recycling Units          7
  Scanalyzers              0
  Garrison Access          4
Total Hacks                101
  Successful               44
  Failed                   52
  Catastrophic             18
  Database Lockouts        0
  Manual                   35
  Unauthorized             2
  Terminals                47
  Fabricators              5
  Repair Stations          0
  Recycling Units          12
  Scanalyzers              0
  Garrison Access          5
Terminal Hacks             64
  Record                   21
  Part Schematic           2
  Robot Schematic          3
  Robot Analysis           0
  Prototype ID Bank        3
  Open Door                0
  Level Access Points      1
  Branch Access Points     2
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          3
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         0
Hacking Detections         28
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         3
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  3
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   2
  Parts Built              1
  Total Part Build Rating  2
  Part Fabrication Matter  124
  Part Fabrication Time    31
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     1
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             1
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               1
  Largest Group            1
  Highest-Rated Group      23
  Highest-Rated Ally       23
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               8
  Total Damage             228
  Kills                    3
Allies Corrupted           0
Allies Melted              0
Peak Influence             751
  Average Influence        303
  Final Influence          133
Maximum Alert Level        3
  Low Security (%)         28
  Level 1                  45
  Level 2                  22
  Level 3                  4
  Level 4                  0
  Level 5                  0
Squads Dispatched          24
  Investigation            4
  Extermination            3
  Reinforcement            9
  Assault                  3
  Garrison                 1
  Intercept                4
Derelict Logs Recovered    6
Exploration Rate (%)       36
  Regions Visited          11
  Pre-discovered Areas     21
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              6209
Turns Passed               10162
  Depth 11                 61
  Depth 10                 1052
  Depth 9                  905
  Depth 8                  1226
  Depth 7                  3959
  Depth 6                  2959
  Scrapyard                61
  Materials                3183
  Factory                  3331
  Lower Caves              2677
  Proximity Caves          613
  Data Miner               297

Prototype IDs
---------------
Heavy Ion Engine
Enhanced Nuclear Core
F-Cell Engine
Cold Fusion Reactor
Light Neutrino Core
Enhanced Fission Core
Fusion Reactor
Heavy Anti-Matter Reactor
Mini Fusion Reactor
Compact Particle Reactor
Graviton Reactor
Improved Quantum Reactor
Zero-point Reactor
Vortex Chain Reactor
Singularity Reactor
Centrium Heavy Treads
High-density Centrium Heavy Treads
Enhanced Flexi-carbon Leg
Advanced Myomer Leg
Enhanced Biometal Leg
High-density Centrium Leg
High-density Centrium Wheel
Improved Airjet
Improved Gravmag System
Aerolev Unit
Experimental Gravmag System
Experimental Anti-Grav System
Improved VTOL Module
Improved Cesium-ion Thruster
Experimental Cesium-ion Thruster
Biomechanical Wings
Improved Nuclear Pulse Thruster
Electron Diverter
Improved Diametric Drive
Experimental Q-Thruster
Improved Fusion Compressor
Advanced Power Amplifier
Experimental Power Amplifier
Experimental Thermal Converter
Experimental Heat Sink
Experimental Cooling System
Coolant Network
Improved Energy Well
Advanced Energy Well
Experimental Energy Well
Improved Matter Compressor
Experimental Matter Compressor
Gravity Neutralizing Apparatus
Quantum Shading Machine
Dimensional Manipulator
Spectral Analyzer
Experimental Sensor Array
Experimental Signal Interpreter
Experimental Terrain Scanner
Experimental Terrain Scan Processor
Advanced Salvage Targeting Computer
Experimental Targeting Computer
Experimental Melee Analysis Suite
Experimental Target Analyzer
Experimental Core Analyzer
Precision Matter Filter
Precision Energy Filter
Advanced Particle Charger
Particle Accelerator
Advanced Overload Amplifier
Advanced Overload Regulator
Experimental Transmission Jammer
Experimental Cloaking Device
Experimental Core Shielding
Experimental Power Shielding
Experimental Propulsion Shielding
Experimental Weapon Shielding
Centrium Light Armor Plating
Centrium Medium Armor Plating
Centrium Heavy Armor Plating
Experimental Focal Shield
Experimental Thermal Shield
Beam Splitter
Thermal Defense Suite
EM Disruption Field
EM Dispersion Field
Experimental Force Field
Advanced Remote Shield Generator
Quantum Shroud
Improved Quantum Shroud
Experimental Hacking Suite
Experimental System Shield
Ghost Barrier
Quarantine Testbed
Advanced Dynamic Insulation System
System Purifier
Experimental Field Recycling Unit
Experimental Reclamation Unit
Combat Drone Bay
Improved Medium Laser
Heavy Particle Gun
Precision Beam Rifle
Advanced Beam Rifle
Cooled Pulse Rifle
High-powered Electrolaser
Improved Spread Laser
Improved Heavy Laser
Cooled Plasma Rifle
Enhanced Force Lance
Heavy Gatling Laser
Heavy Wave Gun
Advanced Variable Charge Gun
Cooled Phase Gun
Precision Phase Gun
Heavy Dispersion Rifle
Improved EM Shotgun
Precision Shock Rifle
Improved Lightning Gun
Heavy Tesla Rifle
Advanced Beam Cannon
Cooled Particle Cannon
Cooled Plasma Cannon
Ion Burst Cannon
Long-range Phase Cannon
Cooled Phase Cannon
Heavy Proton Cannon
Improved Assault Rifle
Enhanced Autogun
Precision Assault Rifle
Improved Heavy Machine Gun
Enhanced Coil Gun
Improved KE Penetrator
Helical Railgun
Mini Assault Cannon
Anti-matter Cannon
Tri-rail Accelerator
Light Anti-matter Cannon
Compact Mass Driver
Heavy Fusion Cannon
Compact Linear Accelerator
Graviton Cannon
Rocket Array
Precision Rocket Launcher
Scatter Rocket Array
Mini Smartbomb Launcher
Tiamat Missile Launcher
Neutron Missile Launcher
Hellfire Missile Launcher
Advanced Micro-nuke Launcher
Tactical Quantum Warhead
Ragnarok Missile Launcher
Point Singularity Launcher
Advanced EMP Blaster
Guided EMP Blaster
Tesla Bomb Launcher
Heavy Proton Missile Launcher
Compact Tesla Bomb Launcher
Enhanced Gamma Bomb Array
Experimental Stasis Projector
Impact Mace
Shock Maul
Thunder Hammer
Gravity Flail
Plasma Sword
Ionic Axe
Vibroblade
Molecular Scythe
Centrium Greatsword
Kinetic Spear
Plasma Lance

Fabricated
------------
1x EM Shotgun (-7/Factory)

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: [*Fac] / [*Low])
-6/Lower Caves (discovered 1 exit: Low)

Game
------
Seed: Surprise Sunshine
^Manual?: 1
Play Time: 109 min
Sessions: 1
Mod: N/A
Game No.: 66
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
FOV Handling: Instant


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[close]

Kyzrati

Ooh, Decker is taking on Hard Mode :P

That's one hell of a score for only 4 evolutions, though. Also reminds me that I should separate out prototype kills from regular variant kills in the data so we can see just how many Combat Programmers you managed to take down! (Those and other robots which use standard-variant base classes, like Lightnings etc.)

Does look like you were in a good position to keep on trucking if you just had a power source, or had ascended rather than heading into caves xD
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon