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How to attack using the keyboard?

Started by Elronnd, August 11, 2016, 10:20:16 PM

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Elronnd

Is there any way to attack using the keyboard?  The only thing I can find in the help menu is the "f" command, but when I press it and select a monster, I get a message, "No active guided weapon."  I can still attack fine clicking with the mouse, though.  What can I do about this?

Kyzrati

#1
The entire game is controllable via keyboard, yep. (25% of players don't use the mouse at all :D)

I can't repeat what you're seeing, nor has it been reported before. There must something else with your current situation.

It will say "No active weapons in range" or give other similar messages if there is a problem (like all your weapons are inactive), but it's unlikely you have a guided weapon at this point... I did change something about guided targeting in Alpha 10, but after seeing your post I just tested to confirm and everything is working normally.

Screenshot?

Edit: In fact, this would be a bug if confirmed, so I'm moving it to the Bugs board.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Elronnd

Here ya go.  Literally just pressed "f", and then since it automatically highlighted that monster, enter.

Kyzrati

#3
Ah, I see the issue. Not a bug then, whew :)

As listed in the commands, in targeting mode Enter is used to place waypoints for a guided weapon (so it's telling you you don't have one).

'f' fires a weapon. Press 'f' again after entering fire mode and it will fire. This is much faster than it would be to alternate between 'f' and Enter to keep firing.

I'll make the Advanced Commands list more explicit in this regard by changing the description for that key from "Fire Mode (+Ctrl to Force)" to "Fire (+Ctrl to Force)". That was an oversight, thanks!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Elronnd

Ah, okay.  Thanks for clearing this up, this was the only thing keeping me from going to the keyboard full-time!

Kyzrati

It's definitely the faster and cooler way to play :)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon