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Author Topic: Weekly Seed #53 [Alpha 10] [Seed: Crowd Control]  (Read 1998 times)

zxc

  • Cogmind
  • *****
  • 1st place in the High Scores category during Alpha Challenge 2015 1st place in the Best Escapes category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Achievement leader in at least one category during Alpha Challenge 2015 Participated in the Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
  • Posts: 726
    • View Profile
Weekly Seed #53 [Alpha 10] [Seed: Crowd Control]
« on: August 16, 2016, 11:34:40 AM »

This week's seed: Crowd Control

Don't get overwhelmed.

The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:
  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Crowd Control] should display in the log window.

Congratulations on entering the seed, now get in there!
Logged

zxc

  • Cogmind
  • *****
  • 1st place in the High Scores category during Alpha Challenge 2015 1st place in the Best Escapes category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Achievement leader in at least one category during Alpha Challenge 2015 Participated in the Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
  • Posts: 726
    • View Profile
Re: Weekly Seed #53 [Alpha 10] [Seed: Crowd Control]
« Reply #1 on: August 16, 2016, 11:35:31 AM »

Couldn't get rid of the tutorial on this one. Hope that doesn't affect anything.
Logged

zxc

  • Cogmind
  • *****
  • 1st place in the High Scores category during Alpha Challenge 2015 1st place in the Best Escapes category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Achievement leader in at least one category during Alpha Challenge 2015 Participated in the Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
  • Posts: 726
    • View Profile
Re: Weekly Seed #53 [Alpha 10] [Seed: Crowd Control]
« Reply #2 on: August 22, 2016, 04:43:01 AM »

Won it ;D

Code: [Select]
Cogmind - Alpha 10

Name: zzxc

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (25)      125
Value Destroyed (774)      774
Prototype IDs (8)          160
Alien Tech Recovered (0)   0
Bonus (21395)              21395
              TOTAL SCORE: 26954

 Cogmind
---------
Core Integrity             1484/1600
Matter                     220/300
Energy                     194/210
System Corruption          1%
Temperature                Cool (16)
Location                   Surface

 Parts
-------
Power (3)
  Light Anti-Matter Reactor
  Light Quantum Reactor
Propulsion (6)
  Centrium Leg
  Improved VTOL Module
  Experimental Cesium-ion Thruster
  Improved Field Propulsion Drive
  Diametric Drive
Utility (14)
  Advanced Weight Redist. System
  Advanced Weight Redist. System
  Advanced Visual Processing Unit
  Long-range Sensor Array
  Advanced Signal Interpreter
  Advanced ECM Suite
  Hacking Suite
Weapon (2)
  (None)
Inventory (4)
  Quantum Reactor
  Advanced Signal Interpreter
  Heavy Neutron Cannon
  Compact Mass Driver

 Peak State
------------
Power
  Light Particle Reactor
  Light Particle Reactor
Propulsion
  Improved VTOL Module
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
  Field Propulsion Drive
  Field Propulsion Array
Utility
  Power Amplifier
  Advanced Heat Sink
  Advanced Weight Redist. System
  Advanced Weight Redist. System
  Enhanced Optical Array
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Transmission Jammer
  Advanced ECM Suite
  Improved Maneuvering Thrusters
  Improved Medium Armor Plating
  Insulated Light Armor
  Improved System Shield
Weapon
  Falx
  Falx
Inventory
  Light Anti-Matter Reactor
  Impulse Thruster Array
[Rating: 116]

 Favorites
-----------
Power                      Light Anti-Matter Reactor
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Experimental Cesium-ion Thruster
  Leg                      Aluminum Leg
  Flight Unit              Experimental Cesium-ion Thruster
Utility                    Advanced Weight Redist. System
  Device                   Advanced Weight Redist. System
  Storage                  Small Battery
  Processor                Advanced Signal Interpreter
  Hackware                 Improved System Shield
  Protection               Insulated Light Armor
Weapon                     Falx
  Energy Gun               Small Laser
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher
  Impact Weapon            Maul
  Slashing Weapon          Falx

 Stats
-------
Bonus Breakdown            21395
  Win                      3000
  Fast Win                 18395
Classes Destroyed          6
  Hauler                   5
  Recycler                 4
  Watcher                  3
  Swarmer                  5
  Grunt                    5
  Programmer               3
NPCs Destroyed             0
Best Kill Streak           4
  Combat Bots Only         4
Matter Collected           1225
  Salvage Created          1522
Parts Attached             116
  Power                    22
  Propulsion               32
  Utility                  37
  Weapon                   25
Parts Lost                 42
  Power                    5
  Propulsion               12
  Utility                  18
  Weapon                   7
Average Slot Usage (%)     81
  Naked Turns              3
Spaces Moved               8267
  Fastest Speed (%)        555
  Average Speed (%)        351
  Slowest Speed (%)        66
  Overloaded Moves         171
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             69
  Greatest Support         76
  Greatest Overweight (x)  17
  Average Overweight (x)   0
Largest Inventory          4
  Average Capacity         4
  Most Items Carried       4
  Average Items Carried    3
  Final Capacity           4
  Final Carried            4
Core Damage Taken          640
Average Core Remaining (%) 89
  Depth 11 Exit            100
  Depth 10 Exit            32
  Depth 9 Exit             100
  Depth 8 Exit             100
  Depth 7 Exit             77
  Depth 6 Exit             100
  Depth 5 Exit             97
  Depth 4 Exit             100
  Depth 3 Exit             100
  Depth 2 Exit             88
  Depth 1 Exit             92
Volleys Fired              84
  Largest                  2
  Hottest                  110
Shots Fired                158
  Gun                      148
  Cannon                   10
  Launcher                 0
  Special                  0
  Kinetic                  60
  Thermal                  75
  Explosive                0
  Electromagnetic          23
  Entropic                 0
Shots Hit Robots           148
  Core Hits                50
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              173
  Impact                   6
  Slashing                 167
  Piercing                 0
Damage Inflicted           3634
  Projectiles              1131
  Explosions               17
  Melee                    2486
  Ramming                  0
  Kinetic                  414
  Thermal                  543
  Explosive                0
  Electromagnetic          191
  Impact                   125
  Slashing                 2361
  Piercing                 0
  Entropic                 0
Self-Inflicted Damage      0
  Shots                    0
  Rammed                   0
Highest Temperature        368
  Average Temperature      84
  Shutdowns                0
  Energy Bleed             1
  Interference             0
  Matter Decay             1
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         13
  Average Corruption       3
  Message Errors           3
  Parts Rejected           4
  Data loss (map)          8
  Data loss (database)     2
  Misfires                 0
  Misdirections            3
  Targeting Errors         3
  Weapon Failures          0
  Depth 3 End              1
  Depth 2 End              13
  Depth 1 End              1
Haulers Intercepted        5
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      1
Tactical Retreats          27
Communications Jammed      195
Parts Field Recycled       2
  Retrieved Matter         29
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            35
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1294
Machines Disabled          2
Data Cores Recovered       0
  Used                     0
Machines Hacked            48
  Terminals                37
  Fabricators              4
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              3
  Garrison Access          3
Total Hacks                111
  Successful               32
  Failed                   78
  Catastrophic             25
  Database Lockouts        0
  Manual                   13
  Unauthorized             5
  Terminals                88
  Fabricators              7
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              10
  Garrison Access          4
Terminal Hacks             22
  Record                   6
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        2
  Open Door                2
  Level Access Points      1
  Branch Access Points     1
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         1
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          1
  Locate Traps             2
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    1
  Registered Prototypes    0
  Zone Layout              3
  Sector Layout            0
  Machine Controls         1
Hacking Detections         46
  Full Trace Events        8
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          2
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   3
  Parts Built              2
  Total Part Build Rating  2
  Part Fabrication Matter  102
  Part Fabrication Time    51
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           4
  Part Schematics Acquired 3
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               2
  Largest Group            1
  Highest-Rated Group      7
  Highest-Rated Ally       7
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             199
  Average Influence        30
  Final Influence          54
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          20
  Investigation            8
  Extermination            4
  Reinforcement            7
  Assault                  0
  Garrison                 1
  Intercept                0
Derelict Logs Recovered    5
Exploration Rate (%)       26
  Regions Visited          16
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              9493
Turns Passed               4320
  Depth 11                 53
  Depth 10                 511
  Depth 9                  79
  Depth 8                  75
  Depth 7                  465
  Depth 6                  224
  Depth 5                  326
  Depth 4                  847
  Depth 3                  321
  Depth 2                  584
  Depth 1                  835
  Scrapyard                53
  Materials                595
  Factory                  1132
  Research                 905
  Access                   835
  Storage                  70
  Upper Caves              730

 Prototype IDs
---------------
Fusion Reactor
Improved VTOL Module
Experimental Cesium-ion Thruster
Improved Field Propulsion Drive
Improved Diametric Drive
Mini Assault Cannon
Advanced EMP Blaster
Molecular Scythe

 Fabricated
------------
2x Flight Unit (-7/Factory)

 Alien Tech Recovered
----------------------
None

 Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research (discovered 2 exits: *Acc / [*Qua])
-1/Access
Surface

 Game
------
Seed: Crowd Control
^Manual?: 1
Play Time: 131 min
Sessions: 1
Mod: N/A
Game No.: 148
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant


X=9272278793354146295662142525
956964166634345243652125945614
166236366429336441312929441293
253666263251519553699432545294
212232353592532425643621655555
415454666652564569593991962234
466443224666226555144652594633
466266222692434456496446616556
336496564666635354156313544334
525616949553632442123146664651
669626466664953962639634243495
664254652226624356666622292629
235966332443226216435665464612
214662244646426666226666664626
666646666463439164464226666636
666666432246252666666996666626
466666664245526646666666466626
664664223619636646363696563669
564612141666442292393364453466
442526515915129553219696332425
654635535654439261635565342543
462626513251591932224434449243
44651167

Was pretty smooth throughout, until Access as usual.

Took my time this game, so I was quite surprised at how high the score was.

Image dump (spoilers all over):

https://i.imgur.com/A5bNGVg.png
https://i.imgur.com/3UDT6Lk.png
https://i.imgur.com/2fzkSkx.png
https://i.imgur.com/UVB2GAZ.png
https://i.imgur.com/nRmlZSc.png
https://i.imgur.com/KbyoiWc.png
https://i.imgur.com/4EsTCaj.png
https://i.imgur.com/g4tdAcY.png
https://i.imgur.com/llPUpxH.png
https://i.imgur.com/rNDa0Ll.png
https://i.imgur.com/rk0yZFL.png
https://i.imgur.com/yEsY3U0.png
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Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Weekly Seed #53 [Alpha 10] [Seed: Crowd Control]
« Reply #3 on: August 28, 2016, 08:19:00 PM »

This was an impressive win, taking advantage of the new fast-win bonus points without necessarily being incredibly fast about it :P

Couldn't get rid of the tutorial on this one. Hope that doesn't affect anything.
The tutorial messages don't impact anything, no. They're completely separate from the "tutorial map" you get three times with a fresh copy assuming no /user/ data migration, and the messages will have reappeared for you here (in either case) because I added a couple new messages for Alpha 10, which automatically resets the tutorial messages for everyone.

You can deactivate it in the options to never show the messages.
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon