A good run this seed. I visited Warlord, and he came through in -2. I followed God Mode a little while then I went my way to Access in great shape (one issue here is that the game lags for several seconds with the big battle going on). I brought some followers from Research and about 15 drones, but they're pretty worthless in Access.
I died due to not finding the exit, with core health slowly running out through attrition. I made a naked run for it but the map wasn't cooperating. It's partly my fault since I didn't have sensors. I was experimenting with a new stealth/combat hybrid build using only 5 utilities (2-3 storages + 2-3 heat sinks). It still needs a little work.
I don't think Access is really survivable at alert level 5 with any combat build. There are just too many terminators. By the time you clear a batch, the next one is coming through. And even if you start at low security, given the rating of the hostiles there, the alert level climbs very fast.
Hoarding items with a high inventory doesn't really help. The hard part is finding the time to explore the map -- even if you're very fast, you're still hitting patrols non-stop, and corruption makes you constantly re-equip parts and go the wrong way. You can also forget about hacking. Staying combat capable is comparatively easy.
Given that, for now on I think I'll play Access mostly by stealth right on entry. Any combat build can be converted to a stealth build by dropping storage units / weapons and equipping hover/flight units. If you brought sensors, interpreters and perhaps some hacking suites, it probably makes Access easier. There's just one exit and it often takes forever to find it, so it helps to move around fast without being pursued too much.
Cogmind - Alpha 10
Name: Decker
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (568) 2840
Value Destroyed (21145) 21145
Prototype IDs (33) 660
Alien Tech Recovered (0) 0
Bonus (2500) 2500
TOTAL SCORE: 31645
Cogmind
---------
Core Integrity 0/1600
Matter 300/300
Energy 50/50
System Corruption 50%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (2)
(None)
Propulsion (14)
(None)
Utility (5)
Advanced Heat Sink
Advanced Heat Sink
Weapon (4)
(None)
Inventory (4)
Quantum Reactor
Small Battery
Gamma Rifle
Enhanced Nova Cannon
Peak State
------------
Power
Light Quantum Reactor
Light Quantum Reactor
Propulsion
Improved Heavy Treads
Improved Heavy Treads
Biometal Leg
Centrium Leg
Field Propulsion Array
Field Propulsion Array
Impulse Thruster Array
Experimental Q-Thruster
Experimental Q-Thruster
Utility
Advanced Heat Sink
Large Storage Unit
Large Storage Unit
Advanced Powered Armor
Focal Shield
Weapon
Quantum Rifle
Enhanced Quantum Rifle
Helical Railgun
Phasing Sabre
Inventory
Light Anti-Matter Reactor
Light Quantum Reactor
Impulse Thruster
Experimental Q-Thruster
Advanced Heat Sink
Advanced Heat Sink
Large Storage Unit
Matter Compressor
Quantum Rifle
Enhanced Quantum Rifle
Heavy Phase Cannon
Nova Cannon
Enhanced Nova Cannon
KE Penetrator
KE Penetrator
Missile Launcher
[Rating: 193]
Favorites
-----------
Power Improved Deuterium Engine
Engine Improved Deuterium Engine
Power Core Micro Fission Core
Reactor Light Quantum Reactor
Propulsion Light Treads
Treads Light Treads
Wheel Compact Wheel
Leg Myomer Leg
Hover Unit Gravmag System
Flight Unit Biomechanical Wings
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Signal Interpreter
Protection Reactive Medium Armor
Weapon KE Penetrator
Energy Gun Improved Heavy Laser
Energy Cannon Cooled Particle Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Gauss Cannon
Launcher Precision Grenade Launcher
Special Weapon Welding Torch
Slashing Weapon Phasing Sabre
Stats
-------
Bonus Breakdown 2500
Met Warlord at Base 500
Met Warlord at Research 2000
Classes Destroyed 17
Worker 62
Builder 38
Tunneler 6
Hauler 26
Recycler 42
Mechanic 4
Operator 7
Watcher 7
Swarmer 89
Saboteur 1
Grunt 169
Brawler 14
Duelist 13
Protector 5
Sentry 38
Hunter 21
Programmer 26
NPCs Destroyed 0
Best Kill Streak 27
Combat Bots Only 14
Matter Collected 13499
Salvage Created 24824
Parts Attached 620
Power 66
Propulsion 183
Utility 135
Weapon 236
Parts Lost 278
Power 36
Propulsion 106
Utility 28
Weapon 108
Average Slot Usage (%) 93
Naked Turns 39
Spaces Moved 12041
Fastest Speed (%) 454
Average Speed (%) 128
Slowest Speed (%) 6
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 6
Cave-ins Triggered 0
Teleports 0
Heaviest Build 105
Greatest Support 237
Greatest Overweight (x) 35
Average Overweight (x) 1
Largest Inventory 22
Average Capacity 18
Most Items Carried 22
Average Items Carried 17
Final Capacity 8
Final Carried 8
Core Damage Taken 4782
Average Core Remaining (%) 59
Depth 11 Exit 100
Depth 10 Exit 72
Depth 9 Exit 38
Depth 8 Exit 60
Depth 7 Exit 41
Depth 6 Exit 45
Depth 5 Exit 44
Depth 4 Exit 11
Depth 3 Exit 88
Depth 2 Exit 98
Volleys Fired 889
Largest 4
Hottest 370
Shots Fired 2695
Gun 1725
Cannon 733
Launcher 237
Special 0
Kinetic 1069
Thermal 1126
Explosive 191
Electromagnetic 309
Entropic 0
Shots Hit Robots 1592
Core Hits 1097
Overload Shots 2
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 72
Impact 0
Slashing 72
Piercing 0
Damage Inflicted 63749
Projectiles 35498
Explosions 25846
Melee 2364
Ramming 41
Kinetic 15779
Thermal 17886
Explosive 21507
Electromagnetic 6172
Impact 0
Slashing 2364
Piercing 0
Entropic 0
Self-Inflicted Damage 1910
Shots 50
Rammed 6
Highest Temperature 737
Average Temperature 86
Shutdowns 6
Energy Bleed 3
Interference 5
Matter Decay 1
Short Circuit 1
Damage (minor) 1
Damage (major) 4
Damage (core) 2
Highest Corruption 50
Average Corruption 6
Message Errors 76
Parts Rejected 29
Data loss (map) 83
Data loss (database) 43
Misfires 11
Misdirections 46
Targeting Errors 133
Weapon Failures 30
Depth 10 End 2
Depth 9 End 1
Depth 8 End 3
Depth 5 End 6
Depth 4 End 3
Haulers Intercepted 26
Robots Corrupted 7
Robots Melted 0
Power Chain Reactions 22
Tactical Retreats 53
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 23
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 36
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 4045
Machines Disabled 67
Data Cores Recovered 1
Used 0
Machines Hacked 59
Terminals 40
Fabricators 3
Repair Stations 3
Recycling Units 6
Scanalyzers 0
Garrison Access 3
Total Hacks 161
Successful 68
Failed 89
Catastrophic 33
Database Lockouts 0
Manual 46
Unauthorized 1
Terminals 115
Fabricators 5
Repair Stations 4
Recycling Units 14
Scanalyzers 0
Garrison Access 6
Terminal Hacks 68
Record 23
Part Schematic 6
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 3
Open Door 0
Level Access Points 0
Branch Access Points 1
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 1
Alert Level 5
Unreport Threat 7
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 1
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 2
Registered Prototypes 0
Zone Layout 2
Sector Layout 0
Machine Controls 2
Hacking Detections 50
Full Trace Events 8
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 6
Parts Built 2
Total Part Build Rating 10
Part Fabrication Matter 190
Part Fabrication Time 95
Parts Repaired 1
Part Repair Time 13
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 23
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 2
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 3
Hacks Repelled 0
Total Allies 24
Largest Group 20
Highest-Rated Group 694
Highest-Rated Ally 38
Total Orders 8
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 8
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 7
Total Damage 168
Kills 0
Allies Corrupted 3
Allies Melted 0
Peak Influence 2119
Average Influence 498
Final Influence 477
Maximum Alert Level 5
Low Security (%) 21
Level 1 27
Level 2 30
Level 3 13
Level 4 3
Level 5 4
Squads Dispatched 77
Investigation 11
Extermination 12
Reinforcement 27
Assault 17
Garrison 10
Intercept 0
Derelict Logs Recovered 6
Exploration Rate (%) 36
Regions Visited 19
Pre-discovered Areas 4
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 14798
Turns Passed 18806
Depth 11 72
Depth 10 1720
Depth 9 1373
Depth 8 1606
Depth 7 5732
Depth 6 2637
Depth 5 1429
Depth 4 1424
Depth 3 366
Depth 2 531
Depth 1 1916
Scrapyard 72
Materials 4699
Factory 4659
Research 897
Access 1916
Lower Caves 1982
Upper Caves 617
Proximity Caves 1657
Zion 1938
Warlord 369
Prototype IDs
---------------
Improved Quantum Reactor
Enhanced Flexi-carbon Leg
Improved Gravmag System
Experimental Cesium-ion Thruster
Biomechanical Wings
Experimental Q-Thruster
Improved Energy Well
Advanced Energy Well
Precision Matter Filter
Advanced Particle Charger
Experimental Focal Shield
Advanced Beam Rifle
Improved Heavy Laser
Advanced Variable Charge Gun
Heavy Dispersion Rifle
Improved EM Shotgun
Heavy EM Shotgun
Improved Lightning Gun
Advanced Beam Cannon
Cooled Particle Cannon
Improved Assault Rifle
Enhanced Coil Gun
Helical Railgun
Anti-matter Cannon
Tri-rail Accelerator
Precision Grenade Launcher
Precision Rocket Launcher
Advanced EMP Blaster
Experimental Stasis Projector
Thunder Hammer
Fabricated
------------
2x Lgt. Angular Momentum Engine (-5/Factory)
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / [*Low])
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm)
-3/Research
-2/Research (discovered 2 exits: *Acc / [Tes])
-1/Access
Game
------
Seed: Hidden Secrets
^Manual?: 1
Play Time: 293 min
Sessions: 3
Mod: N/A
Game No.: 65
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
FOV Handling: Instant
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