Aw yeah, won
I also streamed it (the video should be available
here for a while--several hours long!). Not a lot of people showed up because it was somewhat later than usual, and on an odd day of the week for me, but I was going to play the seed anyway and felt like streaming it since it's been a while. zxc and Sherlockkat were there, along with a few faces new to the game.
I
was aiming to win, so I'm glad it turned out that way
It was a really exciting run.
The first half was a pretty standard combat run, and when I reached -5 I ended up taking the caves
again (not intentionally since I was in a hurry), but that turned out to be my saving move. I was in plenty good shape, so
I pushed my way through to the end where it so happens Warlord was waiting. MAIN.C attacked, we crushed them, and I even made it all the way through the Proximity Caves and out into the Factory with some friends I picked up in the base.
Then later in -3/Research I was apparently heading through a main thoroughfare on my way to the exit I'd already discovered via an earlier Derelict Log. The exit was waaay in the far corner of the map, and not only were squad after squad coming at me, but a nearby garrison was repeatedly dispatching reinforcements. Not a good place to be fighting!
Early on I recognized things were going to get bad real fast, and the alert level was rising rapidly with assaults coming after me, but I had a pretty defensible position so I didn't want to retreat.
But things started to get bad.
And then worse.
I fought in that corridor for ages, retreating at one point and advancing again, and eventually started to push past everything but didn't have enough spare parts to finish off the last of them--towards the end I'd taken care of all but a few Sentries, which I couldn't do much against since all I had left were mini-nukes.
So it was time to run smart, and that's what I did, picking up a single prototype flight unit to speed up the process (and carried an inventory full of nukes, which would come in real handy later on). My flight unit was blown off by a Sentry, but at least there were no Swarmers following me so I kept hovering away taking some fire. I reached a dead end between me and the exit, so I nuked through the walls and made it out naked with only 100 core remaining
The next floor I knew would be comeback time, because
having visited Warlord earlier it was time for him to trash Research. Sure enough before long I saw a Borebot and friends, and while they were causing chaos I rearmed and turned once again into a death machine. I never did see Warlord, though I heard he was on another part of the map, and I'm not sure he survived.
Once in Access, I released some drones and found the exit without too much trouble and even found both Energy Cyclers nearby, but couldn't see a way to the back door so I decided to take on the Colossus guards posted there. After beating them (which was easier than I feared because I have to fix the heat problems some Behemoths have--I think my stat analysis program may not have taken into account inherent heat retention from armor etc.), I spent a little while around the exit trashing MAIN.C squads to 1) farm for points
and 2) pay them back for all the times they scrapped me
Cogmind - Alpha 9
Name: Kyzrati
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (229) 1145
Value Destroyed (11980) 11980
Prototype IDs (29) 580
Alien Tech Identified (0) 0
Bonus (3500) 3500
TOTAL SCORE: 21705
Cogmind
---------
Core Integrity 587/1600
Matter 99/300
Energy 20/50
System Corruption 23%
Temperature Cool (2)
Location Surface
Parts
-------
Power (2)
(None)
Propulsion (7)
Myomer Leg
Biometal Leg
Centrium Leg
Utility (12)
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Advanced Cooling System
Large Storage Unit
Advanced Targeting Computer
Experimental Targeting Computer
Experimental Core Analyzer
Weapon (4)
Advanced Micro-nuke Launcher
Inventory(10)
Reinforced Anti-Matter Reactor
Reinforced Quantum Reactor
Reinforced Quantum Reactor
Medium Treads
Improved Heavy Treads
Peak State
------------
Power
Reinforced Anti-Matter Reactor
Compact Particle Reactor
Propulsion
High-density Centrium Heavy Treads
Myomer Leg
Biometal Leg
Biometal Leg
Biometal Leg
Centrium Leg
Utility
Advanced Heat Sink
Advanced Cooling System
Advanced Cooling System
Large Storage Unit
Advanced Power Amplifier
Centrium Light Armor Plating
Centrium Light Armor Plating
Energy Mantle
Advanced Targeting Computer
Advanced Targeting Computer
Experimental Targeting Computer
Experimental Core Analyzer
Weapon
Improved Matter Neutralizer
Enhanced Nova Cannon
Helical Railgun
Advanced Micro-nuke Launcher
Inventory
Reinforced Anti-Matter Reactor
Compact Particle Reactor
Myomer Leg
Biometal Leg
Medium Storage Unit
Quantum Rifle
Nova Cannon
Enhanced Nova Cannon
Enhanced Nova Cannon
Advanced Micro-nuke Launcher
[Rating: 190]
Favorites
-----------
Power Reinforced Anti-Matter Reactor
Engine Light Angular Momentum Engine
Power Core Enhanced Nuclear Core
Reactor Reinforced Anti-Matter Reactor
Propulsion Myomer Leg
Treads Improved Heavy Treads
Wheel Compact Wheel
Leg Myomer Leg
Flight Unit Improved Diametric Drive
Utility Advanced Heat Sink
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Advanced Hacking Suite
Protection Reactive Medium Armor
Weapon Improved Light Cannon
Energy Gun Gamma Rifle
Energy Cannon Phase Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Improved Light Cannon
Launcher Advanced Micro-nuke Launcher
Stats
-------
Bonus Breakdown 3500
Met Warlord at Base 500
Win 3000
Classes Destroyed 20
Worker 11
Builder 27
Tunneler 1
Hauler 2
Recycler 5
Mechanic 1
Operator 2
Watcher 1
Swarmer 31
Grunt 64
Brawler 7
Duelist 4
Protector 3
Sentry 17
Hunter 14
Programmer 31
Behemoth 2
Striker 4
Executioner 1
Mutant 1
NPCs Destroyed 0
Best Kill Streak 10
Combat Bots Only 8
Matter Collected 7152
Salvage Created 9852
Parts Attached 307
Power 17
Propulsion 76
Utility 99
Weapon 115
Parts Lost 120
Power 10
Propulsion 28
Utility 42
Weapon 40
Average Slot Usage (%) 91
Naked Turns 22
Spaces Moved 5919
Fastest Speed (%) 285
Average Speed (%) 80
Slowest Speed (%) 37
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 6
Cave-ins Triggered 3
Teleports 0
Heaviest Build 131
Greatest Support 261
Greatest Overweight (x) 38
Average Overweight (x) 0
Largest Inventory 16
Most Items Carried 14
Average Items Carried 9
Core Damage Taken 2806
Average Core Remaining (%) 77
Depth 10 Exit 95
Depth 9 Exit 83
Depth 8 Exit 96
Depth 7 Exit 95
Depth 6 Exit 91
Depth 4 Exit 184
Depth 3 Exit 5
Depth 2 Exit 85
Depth 1 Exit 36
Volleys Fired 455
Largest 4
Hottest 447
Shots Fired 1272
Gun 676
Cannon 529
Launcher 67
Special 0
Kinetic 775
Thermal 376
Explosive 67
Electromagnetic 54
Entropic 0
Shots Hit Robots 861
Core Hits 511
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 38985
Projectiles 23733
Explosions 15225
Melee 0
Ramming 27
Kinetic 13657
Thermal 9396
Explosive 15208
Electromagnetic 697
Impact 0
Slashing 0
Piercing 0
Entropic 0
Self-Inflicted Damage 465
Shots 10
Rammed 6
Highest Temperature 449
Average Temperature 123
Shutdowns 4
Energy Bleed 2
Interference 10
Matter Decay 1
Short Circuit 0
Damage (minor) 1
Damage (major) 0
Damage (core) 0
Highest Corruption 23
Average Corruption 9
Message Errors 32
Parts Rejected 14
Data loss (map) 46
Data loss (database) 39
Misfires 8
Misdirections 12
Targeting Errors 37
Weapon Failures 10
Depth 7 End 1
Depth 6 End 4
Depth 3 End 11
Depth 2 End 9
Depth 1 End 23
Haulers Intercepted 2
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 1
Tactical Retreats 25
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 10
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Disabled 9
Data Cores Recovered 1
Used 0
Machines Hacked 17
Terminals 14
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 1
Total Hacks 37
Successful 16
Failed 20
Catastrophic 7
Database Lockouts 0
Manual 14
Unauthorized 13
Terminals 32
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 2
Terminal Hacks 12
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 1
Open Door 1
Level Access Points 0
Branch Access Points 1
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 0
Locate Traps 3
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 0
Registered Prototypes 0
Zone Layout 2
Sector Layout 0
Machine Controls 0
Hacking Detections 15
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 5
Terminals 5
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 1
Garrisons Compromised 0
Fabrication Nework Shutdowns0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 9
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 3
Hacks Repelled 0
Total Allies 17
Largest Group 6
Highest-Rated Group 232
Highest-Rated Ally 48
Total Orders 17
STAY 0
GOTO 13
ROAM 0
FOLLOW 1
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 3
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 112
Total Damage 4398
Kills 33
Allies Corrupted 4
Allies Melted 0
Peak Influence 921
Average Influence 341
Final Influence 816
Maximum Alert Level 3
Low Security (%) 44
Level 1 14
Level 2 25
Level 3 16
Level 4 0
Level 5 0
Squads Dispatched 62
Investigation 1
Extermination 12
Reinforcement 14
Assault 32
Garrison 3
Intercept 0
Derelict Logs Recovered 3
Exploration Rate (%) 21
Regions Visited 15
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 8799
Turns Passed 11560
Depth 11 55
Depth 10 433
Depth 9 382
Depth 8 284
Depth 7 1393
Depth 6 785
Depth 5 2126
Depth 4 642
Depth 3 934
Depth 2 1362
Depth 1 3164
Scrapyard 55
Materials 1099
Factory 2808
Research 2296
Access 3164
Upper Caves 951
Proximity Caves 445
Warlord 742
Prototype IDs
---------------
Enhanced Nuclear Core
Compact Particle Reactor
High-density Centrium Heavy Treads
Improved Diametric Drive
Experimental Heat Sink
Advanced Power Amplifier
Inertial Stasis Machine
Dimensional Manipulator
Centrium Light Armor Plating
Thermal Defense Suite
Experimental Thermal Converter
Experimental Targeting Computer
Experimental Melee Analysis Suite
Experimental Core Analyzer
Advanced Salvage Targeting Computer
Experimental Thermal Generator
Improved Spread Laser
Precision Shock Rifle
Improved Lightning Gun
Improved Matter Neutralizer
Improved Assault Rifle
Helical Railgun
Anti-matter Cannon
Compact Linear Accelerator
Advanced Micro-nuke Launcher
Enhanced Gamma Bomb Array
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: [*Mat] / Min x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research
-2/Research
-1/Access
Surface
Game
------
Seed: Lone Warrior
^Manual?: 1
Play Time: 212 min
Sessions: 1
Mod: N/A
Game No.: 12
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In