Haha, I predicted where I was going to die, even while still in wonderful condition, and sure enough I died there:
I was going for a straight shot to the surface, and aside from getting side-tracked in the Lower Caves for a bit, everything was going pretty well... then I suddenly found myself in -4 surrounded by
four garrisons in close proximity. I really should've retreated and found/made another route, but I was in a hurry and decided I'd just try to blast through whatever showed up. That worked for a while, but in that kind of situation, reinforcements were too quick to arrive and I was eventually overwhelmed. Really should've gone another way
That spot I was standing on turned into a massive battlefield and I lost all propulsion, which was the biggest problem since I didn't have spares. As usual I
may have still survived even then had I jettisoned parts and retreated quickly, but I'm stubborn (stupid) like that and usually try to fight it out anyway...
Cogmind - Alpha 9
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (140) 700
Value Destroyed (5856) 5856
Prototype IDs (12) 240
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 9796
Cogmind
---------
Core Integrity 0/1150
Matter 16/300
Energy 46/50
System Corruption 18%
Temperature Cool (0)
Location -4/Factory
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (
Medium Storage Unit
Weapon (5)
Compact Tesla Bomb Launcher
Inventory(
Long-range Sensor Array
Improved Targeting Computer
Advanced Plasma Cannon
Matter Neutralizer
Enhanced Gauss Cannon
Heavy Gauss Cannon
Grenade Launcher
Molecular Scythe
Peak State
------------
Power
Light Fission Core
Micro Fission Core
Propulsion
Light Treads
Improved Treads
Improved Treads
Myomer Leg
Utility
Advanced Heat Sink
Advanced Heat Sink
Medium Storage Unit
Large Storage Unit
Large Matter Storage Unit
Long-range Sensor Array
Layered Heavy Armor Plating
Weapon
Ion Burst Cannon
Advanced Plasma Cannon
KE Penetrator
Enhanced Coil Gun
Molecular Scythe
Inventory
Layered Heavy Armor Plating
Advanced Focal Shield
Improved Targeting Computer
Ion Burst Cannon
Ion Burst Cannon
Neutron Cannon
Matter Neutralizer
Enhanced Gauss Cannon
Heavy Gauss Cannon
Grenade Launcher
Micro-nuke Launcher
Compact Tesla Bomb Launcher
Plasma Lance
[Rating: 93]
Favorites
-----------
Power Light Nuclear Core
Engine Ion Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Leg Myomer Leg
Utility Large Storage Unit
Device Improved Heat Sink
Storage Large Storage Unit
Processor Targeting Computer
Protection Powered Armor
Weapon Mini Assault Cannon
Energy Gun Medium Laser
Energy Cannon Ion Burst Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Mini Assault Cannon
Launcher Micro-nuke Launcher
Slashing Weapon Axe
Piercing Weapon Plasma Lance
Stats
-------
Bonus Breakdown 0
Classes Destroyed 15
Worker 11
Builder 7
Tunneler 2
Hauler 2
Recycler 11
Mechanic 2
Operator 2
Watcher 2
Swarmer 26
Grunt 42
Brawler 2
Duelist 4
Sentry 9
Hunter 7
Programmer 11
NPCs Destroyed 0
Best Kill Streak 17
Combat Bots Only 9
Matter Collected 3247
Salvage Created 5024
Parts Attached 130
Power 14
Propulsion 17
Utility 41
Weapon 58
Parts Lost 47
Power 7
Propulsion 11
Utility 16
Weapon 13
Average Slot Usage (%) 90
Naked Turns 2
Spaces Moved 3207
Fastest Speed (%) 200
Average Speed (%) 61
Slowest Speed (%) 8
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 3
Cave-ins Triggered 0
Teleports 0
Heaviest Build 90
Greatest Support 88
Greatest Overweight (x) 24
Average Overweight (x) 0
Largest Inventory 14
Most Items Carried 14
Average Items Carried 8
Core Damage Taken 1571
Average Core Remaining (%) 87
Depth 10 Exit 83
Depth 9 Exit 100
Depth 8 Exit 74
Depth 7 Exit 74
Depth 6 Exit 100
Depth 5 Exit 94
Volleys Fired 226
Largest 5
Hottest 309
Shots Fired 645
Gun 309
Cannon 292
Launcher 44
Special 0
Kinetic 422
Thermal 179
Explosive 38
Electromagnetic 6
Entropic 0
Shots Hit Robots 387
Core Hits 273
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 2
Impact 0
Slashing 2
Piercing 0
Damage Inflicted 15883
Projectiles 8058
Explosions 7769
Melee 31
Ramming 25
Kinetic 4958
Thermal 4235
Explosive 6213
Electromagnetic 421
Impact 0
Slashing 31
Piercing 0
Entropic 0
Self-Inflicted Damage 455
Shots 10
Rammed 3
Highest Temperature 376
Average Temperature 98
Shutdowns 0
Energy Bleed 3
Interference 6
Matter Decay 1
Short Circuit 1
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 17
Average Corruption 2
Message Errors 8
Parts Rejected 6
Data loss (map) 8
Data loss (database) 9
Misfires 1
Misdirections 2
Targeting Errors 16
Weapon Failures 4
Depth 10 End 1
Depth 8 End 2
Depth 7 End 1
Haulers Intercepted 2
Robots Corrupted 1
Robots Melted 0
Power Chain Reactions 1
Tactical Retreats 22
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Disabled 33
Data Cores Recovered 0
Used 0
Machines Hacked 15
Terminals 10
Fabricators 0
Repair Stations 1
Recycling Units 2
Scanalyzers 0
Garrison Access 2
Total Hacks 44
Successful 15
Failed 29
Catastrophic 6
Database Lockouts 0
Manual 11
Unauthorized 7
Terminals 34
Fabricators 0
Repair Stations 3
Recycling Units 5
Scanalyzers 0
Garrison Access 2
Terminal Hacks 9
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 1
Open Door 0
Level Access Points 0
Branch Access Points 2
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 1
Locate Traps 2
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 1
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 14
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 4
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Fabrication Nework Shutdowns0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 1
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 3
Largest Group 2
Highest-Rated Group 76
Highest-Rated Ally 38
Total Orders 9
STAY 1
GOTO 0
ROAM 0
FOLLOW 4
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 4
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 1
Total Damage 18
Kills 0
Allies Corrupted 1
Allies Melted 0
Peak Influence 1086
Average Influence 279
Final Influence 1086
Maximum Alert Level 3
Low Security (%) 58
Level 1 17
Level 2 8
Level 3 16
Level 4 0
Level 5 0
Squads Dispatched 28
Investigation 5
Extermination 6
Reinforcement 9
Assault 0
Garrison 8
Intercept 0
Derelict Logs Recovered 3
Exploration Rate (%) 19
Regions Visited 10
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3869
Turns Passed 6414
Depth 11 54
Depth 10 927
Depth 9 218
Depth 8 493
Depth 7 2470
Depth 6 129
Depth 5 854
Depth 4 1269
Scrapyard 54
Materials 1638
Factory 3658
Lower Caves 1064
Prototype IDs
---------------
Enhanced Nuclear Core
Experimental Terrain Scan Processor
Inertial Stasis Machine
Experimental Propulsion Shielding
Precision Shock Rifle
Ion Burst Cannon
Enhanced Coil Gun
Mini Assault Cannon
Neutron Missile Launcher
Compact Tesla Bomb Launcher
Molecular Scythe
Plasma Lance
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory (discovered 3 exits: [*Fac] / Upp x2)
-4/Factory
Game
------
Seed: Welding Warlock
^Manual?: 1
Play Time: 74 min
Sessions: 3
Mod: N/A
Game No.: 8
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Smallcaps
Map View: 66x50
FOV Handling: Fade In