Greetings!
First of all, Thank You Kyzrati for cool game, which is nice variation & supplement to P.R.I.M.E. & Zap'M (with regard to similarity of s-f climates).
I think that most ideas and algorithms from Cogmind, can be reusable in X@COM. As we know from classic x-coms, by Julian Gollop, there can be robots in a mission, and aliens too can control their own robots.
So it looks like Cogmind game is nice, and natural foothold for X@COM RL mission in a city, farm, or base.
If Cogmind has potential, then X@COM should be big step forward, and have much bigger possibilities, stretched on procedurally generated planet (another step forward after classical x-coms).