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Weekly Seed #44 [Alpha 9] [Seed: Fabulous Fabrication]

Started by zxc, June 09, 2016, 11:11:37 AM

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zxc

This week's seed: Fabulous Fabrication

This seed was a given.

The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Fabulous Fabrication] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati

Yay, Alpha 9 is here! I'll be streaming this seed Friday evening probably earlier than usual, maybe start by 9:30 PM EST.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

FYI I'm playing Cogmind on Windows 10, no issues.

Kyzrati

Thanks for confirming--it would seem it does work fine under normal conditions, just whacked for those two players in particular who have something strange going on with their installation/settings and/or third-party software. Hopefully we'll get to the bottom of it...

Come to think of it, I fired it up on my father-in-law's Win 10 laptop some time back and it was working just fine then, too.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

StrixNebulosa

#4
Wow, what a run! I have NEVER gotten so far before in any game of Cogmind I've played - but I made it all the way to -01 and then died when there were just too many enemies, haha. It was pretty much a straight flying (i.e. running from EVERYTHING) run, with some obscenely lucky staircase finds.

Here are some choice screenshots from near the end of the run:
Spoiler




[close]

edit: Full score ahoy!

Spoiler
Cogmind - Alpha 9

Name: StrixNebulosa

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (51)      255
Value Destroyed (1486)     1486
Prototype IDs (9)          180
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 6421

Cogmind
---------
Core Integrity             0/1600
Matter                     224/300
Energy                     46/50
System Corruption          4%
Temperature                Cool (0)
Location                   -1/Access

Parts
-------
Power (5)
  (None)
Propulsion (8)
  Improved Q-Thruster
Utility (9)
  Scan Processor
Weapon (3)
  (None)
Inventory(4)
  High-powered Shock Rifle
  Improved EM Pulse Cannon

Peak State
------------
Power
  Improved Deuterium Engine
  Light Fission Core
Propulsion
  VTOL Module
  Impulse Thruster
  Impulse Thruster
  Diametric Drive
Utility
  Enhanced Optical Array
  Advanced Signal Interpreter
  Scan Processor
  Advanced Thermal Shield
  Experimental Utility Shielding
Weapon
  (None)
Inventory
  Flexi-carbon Leg
  High-powered Shock Rifle
  Improved EM Pulse Cannon
  Improved Remote Datajack
[Rating: 55]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Aluminum Leg
  Treads                   Improved Heavy Treads
  Wheel                    Compact Wheel
  Leg                      Aluminum Leg
  Hover Unit               Improved Anti-Grav System
  Flight Unit              Field Propulsion Drive
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Scan Processor
  Hackware                 Hacking Suite
  Protection               Experimental Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Impact Weapon            Mace

Stats
-------
Bonus Breakdown            0
Classes Destroyed          10
  Worker                   4
  Builder                  3
  Recycler                 6
  Watcher                  1
  Swarmer                  10
  Grunt                    18
  Brawler                  2
  Sentry                   4
  Hunter                   2
  Programmer               1
NPCs Destroyed             0
Best Kill Streak           6
  Combat Bots Only         4
Matter Collected           1598
  Salvage Created          2103
Parts Attached             113
  Power                    25
  Propulsion               45
  Utility                  24
  Weapon                   19
Parts Lost                 67
  Power                    14
  Propulsion               27
  Utility                  13
  Weapon                   13
Average Slot Usage (%)     60
  Naked Turns              1
Spaces Moved               3522
  Fastest Speed (%)        322
  Average Speed (%)        175
  Slowest Speed (%)        28
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           8
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             50
  Greatest Support         74
  Greatest Overweight (x)  14
  Average Overweight (x)   0
Largest Inventory          10
  Most Items Carried       10
  Average Items Carried    6
Core Damage Taken          6353
Average Core Remaining (%) 47
  Depth 10 Exit            65
  Depth 9 Exit             82
  Depth 8 Exit             72
  Depth 7 Exit             80
  Depth 6 Exit             32
  Depth 5 Exit             21
  Depth 4 Exit             58
  Depth 3 Exit             5
  Depth 2 Exit             16
Volleys Fired              167
  Largest                  2
  Hottest                  113
Shots Fired                284
  Gun                      248
  Cannon                   36
  Launcher                 0
  Special                  0
  Kinetic                  143
  Thermal                  55
  Explosive                0
  Electromagnetic          86
  Entropic                 0
Shots Hit Robots           193
  Core Hits                91
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              1
  Impact                   1
  Slashing                 0
  Piercing                 0
Damage Inflicted           3365
  Projectiles              3099
  Explosions               209
  Melee                    0
  Ramming                  57
  Kinetic                  1558
  Thermal                  809
  Explosive                0
  Electromagnetic          941
  Impact                   0
  Slashing                 0
  Piercing                 0
  Entropic                 0
Self-Inflicted Damage      52
  Shots                    1
  Rammed                   8
Highest Temperature        415
  Average Temperature      69
  Shutdowns                2
  Energy Bleed             1
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         10
  Average Corruption       2
  Message Errors           4
  Parts Rejected           1
  Data loss (map)          6
  Data loss (database)     4
  Misfires                 1
  Misdirections            3
  Targeting Errors         1
  Weapon Failures          0
  Depth 9 End              4
  Depth 8 End              1
  Depth 7 End              1
  Depth 5 End              1
  Depth 4 End              10
  Depth 3 End              8
  Depth 2 End              4
Haulers Intercepted        0
Robots Corrupted           1
Robots Melted              0
Power Chain Reactions      3
Tactical Retreats          18
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machines Disabled          0
Data Cores Recovered       0
  Used                     0
Machines Hacked            16
  Terminals                14
  Fabricators              0
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          1
Total Hacks                34
  Successful               13
  Failed                   21
  Catastrophic             7
  Database Lockouts        0
  Manual                   14
  Unauthorized             0
  Terminals                31
  Fabricators              0
  Repair Stations          2
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          1
Terminal Hacks             10
  Record                   4
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  1
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          4
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         1
Hacking Detections         11
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         1
Garrisons Compromised      0
Fabrication Nework Shutdowns0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             1
  Part Repair Time         26
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             254
  Average Influence        36
  Final Influence          0
Maximum Alert Level        1
  Low Security (%)         95
  Level 1                  4
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          21
  Investigation            7
  Extermination            2
  Reinforcement            12
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    0
Exploration Rate (%)       16
  Regions Visited          13
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              4083
Turns Passed               3538
  Depth 11                 72
  Depth 10                 521
  Depth 9                  239
  Depth 8                  462
  Depth 7                  482
  Depth 6                  424
  Depth 5                  497
  Depth 4                  119
  Depth 3                  149
  Depth 2                  156
  Depth 1                  417
  Scrapyard                72
  Materials                1222
  Factory                  1306
  Research                 305
  Access                   417
  Upper Caves              216

Prototype IDs
---------------
Improved Q-Thruster
Experimental Optical Array
Quarantine Testbed
Experimental Utility Shielding
Advanced Overload Regulator
Improved Medium Laser
Precision Shock Rifle
Improved Lightning Gun
Mini Assault Cannon

Fabricated
------------
Nothing

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research
-2/Research
-1/Access

Game
------
Seed: Fabulous Fabrication
^Manual?: 1
Play Time: 42 min
Sessions: 3
Mod: N/A
Game No.: 40
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 0
Font: 14/Dina
Map View: 70x50
FOV Handling: Fade In


X=9653616091329522956654355416
145612466646669246216622934611
569625623955436931444462924629
452624434432511294215452543451
443522323455266626656594564636
119539546112696525261325245563
524121524432212963164493556626
423246466644629315362236265535
166626292666652429451224466626
463941943442964545294636294423
466646646666642666664549646641
943245629634622444696664666462
646666966466662664666666646662
644236666664662664646666666462
421664666666642666666466666663
666666646666662466666255316425
452636965424523264664143646661
663953644522659422366912596311
295926944234969451494652422241
613659462414442665155599244925
946664956165
[close]

zxc

Nice run StrixNebulosa. I think nearly everyone dies the first time they reach -1, it's that hard.

Kyzrati

Noooo... died in -3/Research with a rather low score for me :/

That turned bad pretty quickly, since I had a rather unfocused build around -4 (see my peak state), and then because I really wanted to give a visit to Warlord and friends, which I'd already located. I made it to the map directly adjacent to that destination, but couldn't push through the last caves and had to instead flee to Research in terrible shape xD

Some nice hackware, though: +60 at one point and it was really easy to do what I wanted (this was the first run ever where I recalled a bunch of squads, which was awesome). Also did a bit of fabrication on the way up, building allied Grunts of various tiers, and that helped out but wasn't OP.

Score: 9,443


Cogmind - Alpha 9

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (7)             3500
Robots Destroyed (107)     535
Value Destroyed (4188)     4188
Prototype IDs (26)         520
Alien Tech Identified (2)  400
Bonus (300)                300
              TOTAL SCORE: 9443

Cogmind
---------
Core Integrity             0/1300
Matter                     11/300
Energy                     50/50
System Corruption          2%
Temperature                Cool (35)
Location                   -3/Research

Parts
-------
Power (2)
  (None)
Propulsion (5)
  (None)
Utility (10)
  Advanced Salvage Targeting Computer
  Experimental Hacking Suite
Weapon (4)
  (None)
Inventory(4)
  Light Particle Reactor
  Large Storage Unit
  Advanced Particle Charger
  Improved Remote Datajack

Peak State
------------
Power
  Reinforced Fission Core
  Fusion Reactor
Propulsion
  Aluminum Leg
  Carbon-fiber Leg
  Improved Titanium Leg
Utility
  Experimental Heat Sink
  Large Storage Unit
  Long-range Sensor Array
  Experimental Core Shielding
  Precision Matter Filter
  Improved Hacking Suite
  Advanced Hacking Suite
  Improved System Shield
Weapon
  Matter Neutralizer
  Tri-rail Accelerator
Inventory
  Micro Fission Core
  Large Storage Unit
  Advanced Power Amplifier
  Experimental Hacking Suite
  Transdimensional Reconstructor
  Mini Assault Cannon
  Mass Driver
  Smartbomb Launcher
[Rating: 89]

Favorites
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Carbon-fiber Leg
  Wheel                    Wheel
  Leg                      Carbon-fiber Leg
  Flight Unit              Diametric Drive
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Powered Armor
Weapon                     Mini Assault Cannon
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Improved Remote Datajack
  Special Melee Weapon     Improved Datajack

Stats
-------
Bonus Breakdown            300
  Met Zhirov               300
Classes Destroyed          16
  Worker                   3
  Builder                  3
  Hauler                   3
  Recycler                 3
  Mechanic                 1
  Operator                 1
  Drone                    2
  Watcher                  1
  Swarmer                  30
  Grunt                    27
  Brawler                  2
  Duelist                  2
  Sentry                   13
  Hunter                   8
  Programmer               7
  Behemoth                 1
NPCs Destroyed             0
Best Kill Streak           7
  Combat Bots Only         6
Matter Collected           3514
  Salvage Created          3450
Parts Attached             198
  Power                    18
  Propulsion               35
  Utility                  66
  Weapon                   79
Parts Lost                 57
  Power                    6
  Propulsion               11
  Utility                  20
  Weapon                   20
Average Slot Usage (%)     83
  Naked Turns              1
Spaces Moved               5536
  Fastest Speed (%)        200
  Average Speed (%)        81
  Slowest Speed (%)        13
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           17
  Cave-ins Triggered       0
  Teleports                1
Heaviest Build             97
  Greatest Support         80
  Greatest Overweight (x)  14
  Average Overweight (x)   0
Largest Inventory          16
  Most Items Carried       16
  Average Items Carried    9
Core Damage Taken          3221
Average Core Remaining (%) 64
  Depth 10 Exit            52
  Depth 9 Exit             59
  Depth 8 Exit             91
  Depth 7 Exit             78
  Depth 6 Exit             93
  Depth 4 Exit             77
Volleys Fired              279
  Largest                  4
  Hottest                  213
Shots Fired                569
  Gun                      289
  Cannon                   250
  Launcher                 29
  Special                  1
  Kinetic                  307
  Thermal                  163
  Explosive                28
  Electromagnetic          70
  Entropic                 0
Shots Hit Robots           359
  Core Hits                206
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              4
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           13822
  Projectiles              8087
  Explosions               5687
  Melee                    0
  Ramming                  48
  Kinetic                  4887
  Thermal                  2569
  Explosive                5536
  Electromagnetic          782
  Impact                   0
  Slashing                 0
  Piercing                 0
  Entropic                 0
Self-Inflicted Damage      347
  Shots                    4
  Rammed                   17
Highest Temperature        358
  Average Temperature      83
  Shutdowns                0
  Energy Bleed             1
  Interference             2
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         13
  Average Corruption       5
  Message Errors           43
  Parts Rejected           11
  Data loss (map)          49
  Data loss (database)     22
  Misfires                 5
  Misdirections            17
  Targeting Errors         11
  Weapon Failures          3
  Depth 9 End              2
  Depth 7 End              3
  Depth 4 End              18
Haulers Intercepted        3
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      1
Tactical Retreats          14
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             9
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         43
  Triggered                1
  Disarmed                 0
  Reprogrammed             5
  Reused                   0
Machines Disabled          10
Data Cores Recovered       1
  Used                     0
Machines Hacked            43
  Terminals                24
  Fabricators              6
  Repair Stations          1
  Recycling Units          3
  Scanalyzers              1
  Garrison Access          2
Total Hacks                116
  Successful               58
  Failed                   52
  Catastrophic             7
  Database Lockouts        0
  Manual                   49
  Unauthorized             27
  Terminals                63
  Fabricators              13
  Repair Stations          2
  Recycling Units          10
  Scanalyzers              2
  Garrison Access          5
Terminal Hacks             50
  Record                   2
  Part Schematic           4
  Robot Schematic          4
  Robot Analysis           4
  Prototype ID Bank        4
  Open Door                1
  Level Access Points      2
  Branch Access Points     2
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           2
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     1
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          1
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     1
  Recall Extermination     0
  Recall Reinforcements    2
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              3
  Sector Layout            0
  Machine Controls         0
Hacking Detections         34
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          8
  Terminals                8
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         2
Garrisons Compromised      0
Fabrication Nework Shutdowns0
Robot Schematics Acquired  4
  Robots Built             9
  Total Robot Build Rating 27
  Robot Fabrication Matter 657
  Robot Fabrication Time   141
Part Schematics Acquired   5
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     3
Parts Scanalyzed           1
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       4
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               18
  Largest Group            11
  Highest-Rated Group      85
  Highest-Rated Ally       20
Total Orders               10
  STAY                     2
  GOTO                     2
  ROAM                     0
  FOLLOW                   3
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  3
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               80
  Total Damage             891
  Kills                    10
Allies Corrupted           0
Allies Melted              0
Peak Influence             550
  Average Influence        191
  Final Influence          0
Maximum Alert Level        2
  Low Security (%)         54
  Level 1                  39
  Level 2                  5
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          21
  Investigation            6
  Extermination            6
  Reinforcement            8
  Assault                  0
  Garrison                 1
  Intercept                0
Derelict Logs Recovered    4
Exploration Rate (%)       24
  Regions Visited          15
  Pre-discovered Areas     3
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              6939
Turns Passed               9176
  Depth 11                 81
  Depth 10                 602
  Depth 9                  590
  Depth 8                  392
  Depth 7                  1439
  Depth 6                  1107
  Depth 5                  2846
  Depth 4                  1925
  Depth 3                  194
  Scrapyard                81
  Materials                1584
  Factory                  4139
  Research                 194
  Upper Caves              2199
  Proximity Caves          759
  Zhirov                   220

Prototype IDs
---------------
Heavy Deuterium Engine
Cold Fusion Reactor
Fusion Reactor
Experimental Gravmag System
Experimental Heat Sink
Experimental Cooling System
Experimental Optical Array
Experimental ECM Suite
Advanced Power Amplifier
Gravity Neutralizing Apparatus
Quarantine Testbed
Centrium Medium Armor Plating
Experimental Core Shielding
Experimental Thermal Converter
Precision Matter Filter
Advanced Salvage Targeting Computer
Experimental Hacking Suite
Assault Drone Bay
Improved Medium Laser
Cooled Phase Gun
Precision Shock Rifle
Advanced Beam Cannon
Compact Ion Cannon
Mini Assault Cannon
Tri-rail Accelerator
Precision Grenade Launcher

Fabricated
------------
3x G-34 Mercenary (-7/Factory)
3x G-47 Trooper (-6/Factory)
3x G-50 Soldier (-5/Factory)

Alien Tech Recovered
----------------------
Transdimensional Reconstructor
Integrated Reactor

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: Res x4 / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 1 exit: [Tes])

Game
------
Seed: Fabulous Fabrication
^Manual?: 1
Play Time: 185 min
Sessions: 1
Mod: N/A
Game No.: 2
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In

[close]

Quote from: zxc on June 10, 2016, 09:45:02 PM
Nice run StrixNebulosa. I think nearly everyone dies the first time they reach -1, it's that hard.
He sure was close, though ;)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

StrixNebulosa

Quote from: zxc on June 10, 2016, 09:45:02 PM
Nice run StrixNebulosa. I think nearly everyone dies the first time they reach -1, it's that hard.

Thank you! I was desperately looking for an exit and finding everything but, alas. With luck I'll return and find it some other time. :D

Quote from: Kyzrati on June 11, 2016, 12:27:08 AM
Noooo... died in -3/Research with a rather low score for me :/

That turned bad pretty quickly, since I had a rather unfocused build around -4 (see my peak state), and then because I really wanted to give a visit to Warlord and friends, which I'd already located. I made it to the map directly adjacent to that destination, but couldn't push through the last caves and had to instead flee to Research in terrible shape xD

Some nice hackware, though: +60 at one point and it was really easy to do what I wanted (this was the first run ever where I recalled a bunch of squads, which was awesome). Also did a bit of fabrication on the way up, building allied Grunts of various tiers, and that helped out but wasn't OP.

Quote from: zxc on June 10, 2016, 09:45:02 PM
Nice run StrixNebulosa. I think nearly everyone dies the first time they reach -1, it's that hard.
He sure was close, though ;)

Watching you build those squads got me to try Fabricators out for the first time, and oh man but I love building Swarms. They're distraction, mostly, but it's so nice to inflict them on someone other than me for once! :P