Hey Enno you should spoiler tag stuff like that!
I finally got to this seed today in a stream, but ended up running from a Behemoth, which almost got build-caged inside a room--made it away only to reach a thoroughfare on that same floor (-5) where I had to fight endless squads of patrols passing through. What a terrible place for a fight. Eventually took down everyone but then while rebuilding for the last time a bunch of Swarmers showed up and finished me off :/
Cogmind - Alpha 6
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (112) 560
Value Destroyed (4077) 4077
Prototype IDs (2) 40
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 7177
Cogmind
---------
Core Integrity 0/1000
Matter 252/300
Energy 74/75
System Corruption 5%
Temperature Cool (0)
Location -5/Factory
Parts
-------
Power (2)
Light Ion Engine
Propulsion (4)
Utility (6)
Weapon (5)
Impact Mace
Inventory
-----------
Advanced Heat Sink
Peak State
------------
Power
Improved Deuterium Engine
Improved Deuterium Engine
Propulsion
Improved Carbon-fiber Leg
Improved Carbon-fiber Leg
Improved Carbon-fiber Leg
Flexi-carbon Leg
Utility
Advanced Cooling System
Large Storage Unit
Improved Targeting Computer
System Shield
Improved Force Field
Layered Medium Armor Plating
Weapon
Tesla Rifle
Gauss Rifle
Gatling Laser
Long-range Proton Cannon
KE Penetrator
[Rating: 73]
Favorites
-----------
Power Improved Deuterium Engine
Engine Improved Deuterium Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Treads Light Treads
Wheel Wheel
Leg Aluminum Leg
Hover Unit Gravmag System
Utility Large Storage Unit
Device Improved Heat Sink
Storage Large Storage Unit
Processor Terrain Scan Processor
Hackware System Shield
Protection Reflective Medium Armor
Weapon Assault Rifle
Energy Gun Gatling Laser
Energy Cannon Long-range Proton Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Advanced Assault Cannon
Launcher Heavy Rocket Launcher
Impact Weapon Impact Mace
Slashing Weapon Scythe
Special Melee Weapon Datajack
Stats
-------
Bonus Breakdown 0
Classes Destroyed 14
Worker 6
Builder 6
Tunneler 1
Hauler 3
Recycler 7
Operator 2
Watcher 4
Swarmer 15
Saboteur 1
Grunt 45
Brawler 1
Sentry 11
Hunter 7
Programmer 3
NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 6
Matter Collected 2728
Salvage Created 4648
Parts Attached 162
Power 18
Propulsion 48
Utility 34
Weapon 62
Parts Lost 87
Power 11
Propulsion 23
Utility 21
Weapon 32
Average Slot Usage (%) 92
Naked Turns 4
Spaces Moved 2546
Fastest Speed (%) 200
Average Speed (%) 74
Slowest Speed (%) 20
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Teleports 0
Heaviest Build 81
Greatest Overweight (x) 14
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 7
Core Damage Taken 1483
Average Core Remaining (%) 79
Depth 10 Exit 64
Depth 9 Exit 74
Depth 8 Exit 96
Depth 7 Exit 62
Depth 6 Exit 100
Volleys Fired 244
Largest 5
Hottest 334
Shots Fired 595
Gun 454
Cannon 124
Launcher 17
Special 0
Kinetic 360
Thermal 156
Explosive 17
Electromagnetic 63
Shots Hit Robots 415
Core Hits 238
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 43
Impact 3
Slashing 39
Piercing 0
Damage Inflicted 9946
Projectiles 6371
Explosions 2436
Melee 1139
Ramming 0
Kinetic 3762
Thermal 1689
Explosive 2308
Electromagnetic 1048
Impact 89
Slashing 1050
Piercing 0
Self-Inflicted Damage 14
Shots 1
Rammed 1
Highest Temperature 391
Average Temperature 97
Shutdowns 1
Energy Bleed 0
Interference 10
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 5
Average Corruption 3
Message Errors 7
Parts Rejected 2
Data loss (map) 5
Data loss (database) 5
Misfires 3
Misdirections 2
Targeting Errors 7
Weapon Failures 1
Depth 7 End 4
Haulers Intercepted 3
Robots Corrupted 2
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 11
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 2
Indirectly 2
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 13
Terminals 12
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 0
Total Hacks 36
Successful 14
Failed 21
Catastrophic 8
Database Lockouts 0
Manual 15
Unauthorized 33
Terminals 35
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 0
Terminal Hacks 9
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 4
Open Door 0
Level Access Points 1
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 2
Unreport Threat 1
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 11
Full Trace Events 3
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 1
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 3
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 536
Average Influence 144
Final Influence 351
Maximum Alert Level 2
Low Security (%) 72
Level 1 22
Level 2 4
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 14
Investigation 5
Extermination 4
Reinforcement 5
Assault 0
Garrison 0
Exploration Rate (%) 18
Regions Visited 7
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 4896
Depth 11 47
Depth 10 643
Depth 9 896
Depth 8 548
Depth 7 1253
Depth 6 324
Depth 5 1185
Scrapyard 47
Materials 2087
Factory 2762
Prototype IDs
---------------
Heavy Ion Engine
Improved VTOL Module
Heavy Particle Gun
Cooled Pulse Rifle
Improved Spread Laser
Enhanced Force Lance
Heavy EM Shotgun
Improved Assault Rifle
Precision Assault Rifle
Impact Mace
Alien Tech Recovered
----------------------
None
Game
------
Seed: EXTERMINATE EXTERMINATE
^Manual?: 1
Play Time: 100 min
Sessions: 1
Mod: N/A
Game No.: 10
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/SmallcapsGlow
Map View: 66x50
I didn't really have an aim for my build, just a walking combat-leaning Cogmind with more utilities than I'm used to these days. Had a mediocre loadout most of the time, actually... Still an entertaining run overall.
@Happylisk: Glad you found your ally helpful
. Aw come on you should check out the Extension branch--more interesting things await
. Nice run to the end, though can't believe you ended up stepping on a trap that took out the terminal xD
@Shobalk: Wish I had time to watch more videos, it was fun to see you playing
. You were in much better shape than I was in the late Factory; nice loadout. Got really messy there on -4, though you were really kicking butt with four cannons. Funny that Saboteur taking out both of your cooling systems
. You could've really used some explosives. I only found
one the entire run through -5...
That was brilliant that you ran naked at the perfect time and took that chute!