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Weekly Seed #16 [Alpha 4b] [Seed: Trojan Horse]

Started by zxc, November 17, 2015, 08:02:49 AM

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zxc

Clever Cogmind

This week's seed: Trojan Horse


The Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.

Rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
  • Play through the game once. This is a friendly competition and we are all honest people.
  • When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
  • Any scoresheets submitted after seven days will not be included.
  • Good luck!







HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Trojan Horse] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati

I'm going to stream my seed run, or at least the first part of it, for at least an hour beginning around 11/18 10:30 PM EST (so about 24 hours from now) here.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

WeberO

Just completed my run, and although it wasn't the best, it is uploading as we speak to my Youtube channel. If you wish to try and listen to my quiet, static ridden voice, my channel link is in my signature!

Enno

Weekly Seed:Trojan Horse
I failed again and that really fast.
Was not prepared enough for the huge unawaited battle direct next to a Garrison.
scoresheet
Cogmind - Alpha 4b

Name: Enno

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (1)             500
Robots Destroyed (29)      145
Value Destroyed (519)      519
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 1164

Cogmind
---------
Core Integrity             0/400
Matter                     300/300
Energy                     48/50
System Corruption          0%
Temperature                Cool (2)
Location                   -9/Materials

Parts
-------
Power (1)
Propulsion (3)
Utility (3)
Weapon (2)

Inventory
-----------
Empty

Peak State
------------
Power
  Improved Ion Engine
Propulsion
  Improved Aluminum Leg
  Aluminum Leg
  Improved Aluminum Leg
Utility
  Small Storage Unit
  Core Shielding
  Signal Interpreter
Weapon
  Assault Rifle
  Particle Cannon
[Rating: 13]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Weapon Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle

Stats
-------
Classes Destroyed          8
  Worker                   2
  Tunneler                 2
  Recycler                 1
  Watcher                  1
  Swarmer                  14
  Grunt                    6
  Duelist                  1
  Sentry                   2
NPCs Destroyed             0
Best Kill Streak           6
  Combat Bots Only         6
Matter Collected           580
  Salvage Created          853
Parts Attached             32
  Power                    4
  Propulsion               8
  Utility                  7
  Weapon                   13
Parts Lost                 24
  Power                    3
  Propulsion               6
  Utility                  4
  Weapon                   11
Average Slot Usage (%)     85
  Naked Turns              21
Spaces Moved               485
  Fastest Speed (%)        200
  Average Speed (%)        97
  Slowest Speed (%)        76
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           4
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             19
  Greatest Overweight (x)  1
  Average Overweight (x)   0
Largest Inventory          6
  Most Items Carried       6
  Average Items Carried    3
Core Damage Taken          468
Average Core Remaining (%) 74
  Depth 10 End             74
Volleys Fired              87
  Largest                  2
  Hottest                  88
Shots Fired                153
  Gun                      147
  Cannon                   6
  Launcher                 0
  Special                  0
  Kinetic                  82
  Thermal                  29
  Explosive                0
  Electromagnetic          42
Shots Hit Robots           101
  Core Hits                47
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           1160
  Projectiles              1124
  Explosions               17
  Melee                    0
  Ramming                  19
  Kinetic                  544
  Thermal                  185
  Explosive                0
  Electromagnetic          412
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      28
  Shots                    1
  Rammed                   4
Highest Temperature        106
  Average Temperature      25
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Average Corruption       0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           1
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          6
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        4
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Machines Hacked            4
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                10
  Successful               5
  Failed                   5
  Catastrophic             0
  Database Lockouts        0
  Manual                   5
  Unauthorized             5
  Terminals                10
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             3
  Record                   3
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         1
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             213
  Average Influence        79
  Final Influence          135
Maximum Alert Level        1
  Low Security (%)         92
  Level 1                  7
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          4
  Investigation            1
  Extermination            0
  Reinforcement            2
  Assault                  0
  Garrison                 1
Exploration Rate (%)       19
  Regions Visited          3
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               941
  Depth 11                 113
  Depth 10                 341
  Depth 9                  487
  Scrapyard                113
  Materials                828

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: Trojan Horse
^Manual?: 1
Play Time: 13 min
Sessions: 1
Mod: N/A
Game No.: 368
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 14/X11B
Map View: 80x50


X=9451776678337932642422696246
222141242270132161261199642422
064239404250954173612995000912
506590459662013441179351042222
293593976249619429290239941964
746451439151142141453102434942
190009646201244900249491241151
142141241151242341241151142141
631151136141242196143651241155
542141241151142141241151142141
241151142142441151142141241151
142141241151142141241151142141
241151142141241151450922092762
900254029100144422524179225426
226024097426951223259725243222
1648
[close]
[close]

Kyzrati

Hey WeberO! Nice to see you trying out the seed runs--
Spoiler
Aw, you went into that rather early Storage entrance, and didn't make it out the other side. Glad I didn't do that in my seed stream today. A liiiiittle too risky there :P
[close]

Enno

Quote from: Enno on November 19, 2015, 07:06:13 AM
I failed again and that really fast. Was not prepared enough for the huge unawaited battle direct next to a Garrison.
Ouch, I'll get some revenge for you tomorrow :). Hope we can find a Garrison to invade... looks like it's already too late for -7, but we'll look for one on -6.
[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Happylisk

Too lazy to post my morgue, but it was ~3500 points with a death on -7.  Made it in and out of storage without too much hassle.  On -7, I activated an ambush trap and for the first time got swarmed by
Spoiler
an infestation of the assembled or whatever they're called
[close]
.  I took a beating but managed to kill them.  The demolishers dispatched to deal with the problem however had no trouble finishing me off once some programmers joined the fight.

I wanted to watch you last night K but apparently even 10:30pm is too late for me these days.  What time will you stream today? 

Kyzrati

Spoiler
Ooh, you met with some unexpected guests. Usually a good idea to get out of the way ASAP before all hell breaks loose, but that's not always so easy now with Garrison Access points!
[close]

Aw, it's too bad but I don't think I can do much earlier than 10:30, at least not until/unless we change up our schedule here. If I manage to get up early I could probably squeeze in a 7pm, but lately I've been getting up real late in the morning here (US evening), so that won't happen anytime soon.

I decided to keep the finishing stream at the same time, 10:30. Next week maybe I'll do a complete change of time and play at my night/US morning, but I wonder how many would even be available for that. I normally play at night, anyway, not mid-day like these streams :P

Also, the video from -10 to the middle of -7 is up; the last 10 minutes or so started to get more interesting, when we were finally in the Factory and ended up in a tangle with a Garrison Access (I highlighted that part of the video on Twitch).
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

Finished the seed run--played my highest-scoring game ever (Alpha 4b is definitely easier), and also my longest by far at nearly 5 hours, though mostly because I was streaming it and talking through the whole thing. It's recorded in two parts, -10 > -7 and -6 > -1.

Spoiler
They finally got me while I was searching for the exit to the surface. I found the locked exit to Command, but got bogged down fighting more and more hostiles all the way up to alert level 4, and ended up in a dead end-ish area--I really should've headed to the other end of the map :(. Very epic fights on the last floor, though, and multiple times it looked like the end but the trusty Power Sword made mincemeat of them all. Not to mention I'd found both a Hellfire and Ragnarok Missile Launcher that helped me get there in the first place.

I reached a record 83% system corruption!!! That was pretty amazing, but still survivable. If that went on much longer I'd die to corruption itself, which I've always thought was pretty much impossible.

Looking at the data, I spent 4,000 turns, a full quarter of the game time, in Access.

A couple shots from towards the end of my run...

Rebuilding just fine after yet another battle in Access:


The room in which I died, here after already taking out maybe a couple dozen robots, before the next wave came in while I was in the middle of rebuilding. Here I've just lost the sword, and notice the 2 core :P. I actually fought the last 4-5 robots with only 2 core and almost no weaponry, which was pretty exciting.

[close]

Score Sheet

Cogmind - Alpha 4b

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (409)     2045
Value Destroyed (20896)    20896
Prototype IDs (36)         720
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 28161

Cogmind
---------
Core Integrity             0/1600
Matter                     290/300
Energy                     270/270
System Corruption          83%
Temperature                Cool (4)
Location                   -1/Access

Parts
-------
Power (4)
  Micro Fission Core
  Micro Fission Core
  Light Particle Reactor
Propulsion (6)
  High-density Centrium Leg
  High-density Centrium Leg
  Myomer Leg
  Myomer Leg
Utility (11)
  Advanced Target Analyzer
  High-capacity Storage Unit
  Advanced Terrain Scan Processor
  Advanced Heat Sink
  Advanced Target Analyzer
  Advanced Target Analyzer
Weapon (4)
  Gamma Rifle

Inventory
-----------
Advanced Heat Sink
Micro Fission Core
Myomer Leg

Peak State
------------
Power
  Light Quantum Reactor
  Light Anti-Matter Reactor
  Light Quantum Reactor
  Improved Quantum Reactor
Propulsion
  High-density Centrium Leg
  High-density Centrium Leg
  High-density Centrium Leg
  Myomer Leg
  High-density Centrium Leg
  Biometal Leg
Utility
  Advanced Heat Sink
  Advanced Terrain Scan Processor
  Advanced Energy Well
  High-capacity Storage Unit
  Advanced Powered Armor
  Advanced Powered Armor
  Advanced Powered Armor
  Improved Terrain Scanner
  Advanced Melee Analysis Suite
  Advanced Force Field
  Improved Core Shielding
Weapon
  Power Sword
  Nova Cannon
  Ragnarok Missile Launcher
  Flak Gun
[Rating: 178]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Myomer Leg
  Treads                   Medium Treads
  Wheel                    Wheel
  Leg                      Myomer Leg
  Hover Unit               Improved Anti-Grav System
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Railgun
  Energy Gun               Gamma Rifle
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Compact Linear Accelerator
  Launcher                 Hellfire Missile Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Power Sword
  Special Melee Weapon     Improved Datajack

Stats
-------
Classes Destroyed          18
  Worker                   26
  Builder                  27
  Tunneler                 4
  Hauler                   10
  Recycler                 29
  Mechanic                 3
  Drone                    1
  Watcher                  11
  Swarmer                  37
  Saboteur                 1
  Grunt                    95
  Brawler                  9
  Duelist                  14
  Protector                4
  Sentry                   33
  Hunter                   26
  Programmer               77
  Behemoth                 2
NPCs Destroyed             0
Best Kill Streak           13
  Combat Bots Only         12
Matter Collected           11538
  Salvage Created          21492
Parts Attached             585
  Power                    100
  Propulsion               121
  Utility                  172
  Weapon                   192
Parts Lost                 294
  Power                    52
  Propulsion               57
  Utility                  99
  Weapon                   86
Average Slot Usage (%)     87
  Naked Turns              1
Spaces Moved               7022
  Fastest Speed (%)        200
  Average Speed (%)        72
  Slowest Speed (%)        11
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           4
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             139
  Greatest Overweight (x)  17
  Average Overweight (x)   0
Largest Inventory          24
  Most Items Carried       20
  Average Items Carried    10
Core Damage Taken          3784
Average Core Remaining (%) 67
  Depth 10 End             41
  Depth 9 End              60
  Depth 8 End              69
  Depth 7 End              70
  Depth 6 End              93
  Depth 5 End              80
  Depth 4 End              17
  Depth 3 End              98
  Depth 2 End              81
Volleys Fired              833
  Largest                  4
  Hottest                  343
Shots Fired                2011
  Gun                      1557
  Cannon                   370
  Launcher                 84
  Special                  0
  Kinetic                  1005
  Thermal                  584
  Explosive                72
  Electromagnetic          350
Shots Hit Robots           1451
  Core Hits                865
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              137
  Impact                   0
  Slashing                 130
  Piercing                 0
Damage Inflicted           62394
  Projectiles              35510
  Explosions               22876
  Melee                    3967
  Ramming                  41
  Kinetic                  19498
  Thermal                  12447
  Explosive                19711
  Electromagnetic          6730
  Impact                   0
  Slashing                 3967
  Piercing                 0
Self-Inflicted Damage      793
  Shots                    18
  Rammed                   4
Highest Temperature        695
  Average Temperature      119
  Shutdowns                46
  Energy Bleed             8
  Interference             21
  Matter Decay             5
  Short Circuit            8
  Damage (minor)           8
  Damage (major)           16
  Damage (core)            0
Highest Corruption         83
  Average Corruption       23
  Message Errors           93
  Parts Rejected           27
  Data loss (map)          115
  Data loss (database)     67
  Misfires                 15
  Misdirections            86
  Targeting Errors         327
  Weapon Failures          54
  Depth 6 End              1
  Depth 5 End              3
  Depth 4 End              15
  Depth 3 End              6
  Depth 2 End              30
Haulers Intercepted        10
Robots Corrupted           19
Robots Melted              1
Power Chain Reactions      0
Tactical Retreats          24
Communications Jammed      1834
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             6
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            1
  Indirectly               1
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        16
  Terminals                14
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              2
  Garrison Access          0
Machines Hacked            16
  Terminals                14
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              2
  Garrison Access          0
Total Hacks                34
  Successful               17
  Failed                   17
  Catastrophic             11
  Database Lockouts        0
  Manual                   17
  Unauthorized             12
  Terminals                32
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              2
  Garrison Access          0
Terminal Hacks             12
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        3
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           1
  Alert Level              2
  Unreport Threat          3
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      1
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            1
  Machine Controls         0
Hacking Detections         13
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         2
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             8
Robots Hacked              0
  Non-combat               0
  Combat                   1
  Parse                    0
  Link                     0
  Rebooted                 1
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        2
Allies Hacked              0
Hacks Repelled             0
Total Allies               13
  Largest Group            2
  Highest-Rated Group      54
  Highest-Rated Ally       44
Total Orders               13
  STAY                     0
  GOTO                     1
  ROAM                     0
  FOLLOW                   1
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  1
  EXPLORE                  6
  RETURN                   4
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               30
  Total Damage             1036
  Kills                    6
Allies Corrupted           0
Allies Melted              0
Peak Influence             1396
  Average Influence        495
  Final Influence          1182
Maximum Alert Level        4
  Low Security (%)         30
  Level 1                  27
  Level 2                  15
  Level 3                  10
  Level 4                  16
  Level 5                  0
Squads Dispatched          76
  Investigation            4
  Extermination            27
  Reinforcement            12
  Assault                  17
  Garrison                 16
Exploration Rate (%)       24
  Regions Visited          11
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               15207
  Depth 11                 60
  Depth 10                 955
  Depth 9                  805
  Depth 8                  918
  Depth 7                  967
  Depth 6                  1054
  Depth 5                  1154
  Depth 4                  1686
  Depth 3                  650
  Depth 2                  2965
  Depth 1                  3993
  Scrapyard                60
  Materials                2678
  Factory                  4861
  Research                 3615
  Access                   3993

Prototype IDs
---------------
Improved Quantum Reactor
High-density Centrium Leg
Advanced Plasma Rifle
Precision Phase Gun
Heavy EM Shotgun
Heavy Tesla Rifle
Cooled Particle Cannon
Enhanced Coil Gun
Improved KE Penetrator
Compact Linear Accelerator
Graviton Cannon
Hellfire Missile Launcher
Advanced Micro-nuke Launcher
Ragnarok Missile Launcher
Plasma Lance
Coolant Network
Advanced Energy Well
Spectral Analyzer
Centrium Light Armor Plating
Experimental Focal Shield
Experimental Thermal Shield
Beam Splitter
Experimental Force Field
Experimental Core Analyzer
Precision Energy Filter
Advanced Particle Charger
Advanced Overload Regulator
Improved Fusion Compressor

Alien Tech Recovered
----------------------
None

Game
------
Seed: Trojan Horse
^Manual?: 1
Play Time: 281 min
Sessions: 11
Mod: N/A
Game No.: 4
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50
[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Happylisk

I watched you from -5 to -2 (I didn't log on to Twitch to chat since I was on my iPad).  So close!  The one thing that surprised me was that you weren't optimizing weapons based on the target (at one point you took on hunters with 4 kinetic weapons), but streaming probably makes one cut corners. 

Force(Extract) has some interesting possibilities, but Trojan(Detonate) really has me interested.  I'm sure it raises the security level, but that's a nice trade off for destroying enemies without taking any damage yourself. 

Quick questions (since I'm too impatient to wait for your dev post): do deep network scanners facilitate brute force/trojan hacks; and do botnets give you bonus to all terminal hacks, or only to terminals of the same security level or less as the botnetted terminal? 

Kyzrati

Ah, so you were there :). It was a close one. Simply spent way too long fiddling around in Access. And I went west when apparently I should've gone east, argh!

Quote from: Happylisk on November 20, 2015, 07:14:00 AM
The one thing that surprised me was that you weren't optimizing weapons based on the target (at one point you took on hunters with 4 kinetic weapons), but streaming probably makes one cut corners. 
Definitely cut corners, but it also depended on the situation. Several times when it became important (especially later) I was taking that into consideration, and said as much. About Hunters, though, I'd honestly forgot it was a bad idea to use KI against them :-[. (I do remember having a nagging feeling in the back my mind that there was something wrong there, though...) Most other hostiles I did try to at least not rely on weapons they're strong against.

Quote from: Happylisk on November 20, 2015, 07:14:00 AM
Force(Extract) has some interesting possibilities,
This, and schematics in general, are going to be even better once I implement additional schematic benefits, hopefully in Alpha 5.

Quote from: Happylisk on November 20, 2015, 07:14:00 AM
but Trojan(Detonate) really has me interested.  I'm sure it raises the security level, but that's a nice trade off for destroying enemies without taking any damage yourself. 
I really like this one. Should've used it more. I do think we need more terminals in the late game, and possibly some more low-security ones since the hacking game really does start to drop off there. (That said, I wasn't at all built for hacking so I can't complain too much xD. Also, we'll see because I'm going to continue adding some new hacking features, and as you can see with Trojans some of these are quite effective.)

Quote from: Happylisk on November 20, 2015, 07:14:00 AM
Quick questions (since I'm too impatient to wait for your dev post): do deep network scanners facilitate brute force/trojan hacks;
Oh impatient one: They do!
(Actually, good question, since I didn't find a place to mention that in the blog post, anyway :P)

Quote from: Happylisk on November 20, 2015, 07:14:00 AM
and do botnets give you bonus to all terminal hacks, or only to terminals of the same security level or less as the botnetted terminal? 
ALL MACHINES on the same floor. Aw yeah.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon