Very good run for me. 4th victory (stealth of course) and in only ~5k turns. Granted, I was sort of abusing the 6 move delay, but still. If you were being *really* efficient you could probably win in 3-4k turns pretty easily.
Cogmind - Alpha 3c
Name: Fernsauce
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (98) 490
Value Destroyed (2259) 2259
Prototype IDs (55) 1100
Alien Tech Identified (0) 0
Bonus (2000) 2000
TOTAL SCORE: 10349
Cogmind
---------
Core Integrity 1591/1600
Matter 75/300
Energy 545/1330
System Corruption 0%
Temperature Cool (84)
Location Surface
Parts
-------
Power (3)
Backup Power VII
Graviton Reactor
Graviton Reactor
Propulsion (5)
Improved Flight Unit
Biomechanical Wings
Improved Flight Unit
Improved VTOL Module
Improved Q-Thruster
Utility (14)
Gravity Neutralizing Apparatus
Experimental Signal Interpreter
Improved Deep Network Scanner
Advanced Energy Well
Enhanced Optical Array
Quantum Router
Experimental Force Field
Advanced Weight Redist. System
Experimental Power Amplifier
Improved Powered Armor
Advanced Reaction Control System
Advanced Cooling System
Improved Cloaking Device
Weapon (3)
Ragnarok Missile Launcher
Cooled Pulse Rifle
Plasma Sword
Inventory
-----------
Improved Quantum Reactor
Experimental Q-Thruster
Nova Cannon
Advanced ECM Suite
Peak State
------------
Power
Backup Power VII
Graviton Reactor
Graviton Reactor
Propulsion
Improved Flight Unit
Biomechanical Wings
Improved Flight Unit
Improved VTOL Module
Improved Q-Thruster
Utility
Gravity Neutralizing Apparatus
Experimental Signal Interpreter
Long-range Sensor Array
Improved Deep Network Scanner
Advanced Energy Well
Enhanced Optical Array
Quantum Router
Experimental Force Field
Advanced Weight Redist. System
Experimental Power Amplifier
Improved Powered Armor
Advanced Reaction Control System
Advanced Cooling System
Improved Cloaking Device
Weapon
Ragnarok Missile Launcher
Cooled Pulse Rifle
Plasma Sword
[Rating: 164]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Power Core Micro Nuclear Core
Reactor Graviton Reactor
Propulsion Improved Flight Unit
Treads Light Treads
Wheel Wheel
Leg Aluminum Leg
Hover Unit Aerolev Unit
Flight Unit Improved Flight Unit
Utility Experimental Signal Interpreter
Device Long-range Sensor Array
Storage Advanced Energy Well
Processor Experimental Signal Interpreter
Hackware Footprint Analyzer
Protection Improved Powered Armor
Weapon Cooled Pulse Rifle
Energy Gun Cooled Pulse Rifle
Energy Cannon Beam Cannon
Ballistic Gun Enhanced Autogun
Ballistic Cannon Flak Cannon
Launcher Grenade Launcher
Impact Weapon Shock Maul
Slashing Weapon Plasma Sword
Stats
-------
Classes Destroyed 13
Worker 8
Builder 10
Tunneler 1
Hauler 17
Recycler 4
Mechanic 1
Operator 7
Watcher 10
Swarmer 10
Grunt 19
Sentry 9
Hunter 1
Programmer 1
NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 4
Matter Collected 3468
Salvage Created 3931
Parts Attached 222
Power 31
Propulsion 47
Utility 84
Weapon 60
Parts Lost 26
Power 6
Propulsion 6
Utility 6
Weapon 8
Average Slot Usage (%) 92
Naked Turns 1
Spaces Moved 13397
Fastest Speed (%) 1666
Slowest Speed (%) 22
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 92
Greatest Overweight (x) 8
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 4
Average Items Carried 3
Core Damage Taken 438
Volleys Fired 424
Largest 2
Hottest 133
Shots Fired 624
Gun 446
Cannon 156
Launcher 22
Special 0
Kinetic 220
Thermal 318
Explosive 22
Electromagnetic 64
Shots Hit Robots 407
Core Hits 199
Overload Shots 15
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 53
Impact 14
Slashing 39
Piercing 0
Damage Inflicted 9841
Projectiles 6911
Explosions 1372
Melee 1558
Ramming 0
Highest Temperature 379
Average Temperature 58
Shutdowns 1
Energy Bleed 1
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 5
Message Errors 5
Parts Rejected 4
Data loss (map) 5
Data loss (database) 2
Misfires 0
Misdirections 9
Targeting Errors 7
Weapon Failures 0
Haulers Intercepted 17
Robots Corrupted 2
Robots Melted 0
Tactical Retreats 24
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 4
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 85
Terminals 70
Fabricators 2
Repair Stations 4
Recycling Units 3
Scanalyzers 6
Machines Hacked 64
Terminals 53
Fabricators 1
Repair Stations 3
Recycling Units 3
Scanalyzers 4
Total Hacks 180
Successful 83
Failed 97
Catastrophic 32
Database Lockouts 0
Manual 59
Terminals 143
Fabricators 2
Repair Stations 14
Recycling Units 7
Scanalyzers 14
Terminal Hacks 58
Record 21
Part Schematic 1
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 4
Open Door 0
Level Access Points 5
Branch Access Points 2
Emergency Access Points 3
Machine Index 0
Terminal Index 6
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 8
Unreport Threat 2
Locate Traps 3
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 1
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 0
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 0
Hacking Detections 65
Full Trace Events 7
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 5
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 3
Part Repair Time 135
Parts Recycled 1
Recycled Matter 17
Retrieved Matter 17
Parts Scanalyzed 5
Part Schematics Acquired 4
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 16
Largest Group 2
Highest-Rated Group 10
Highest-Rated Ally 5
Total Orders 4
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 4
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 231
Average Influence 58
Maximum Alert Level 1
Low Security (%) 98
Level 1 1
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 24
Investigation 10
Extermination 4
Reinforcement 10
Assault 0
Exploration Rate (%) 37
Regions Visited 13
Turns Passed 5390
Depth 11 44
Depth 10 820
Depth 9 518
Depth 8 625
Depth 7 350
Depth 6 1142
Depth 5 343
Depth 4 191
Depth 3 368
Depth 2 591
Depth 1 398
Scrapyard 44
Materials 1963
Factory 1857
Research 959
Access 398
Waste 169
Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
F-Cell Engine
Enhanced Fission Core
Compact Particle Reactor
Graviton Reactor
Improved Quantum Reactor
Improved Airjet
Improved Gravmag System
Aerolev Unit
Improved Flight Unit
Improved VTOL Module
Experimental Cesium-ion Thruster
Biomechanical Wings
Improved Diametric Drive
Improved Q-Thruster
Experimental Q-Thruster
Improved Medium Laser
Heavy Particle Gun
Advanced Beam Rifle
Cooled Pulse Rifle
Improved Spread Laser
Heavy Wave Gun
Improved EM Shotgun
Improved Lightning Gun
Advanced Beam Cannon
Cooled Particle Cannon
Cooled Plasma Cannon
Compact Ion Cannon
Long-range Phase Cannon
Improved Assault Rifle
Enhanced Autogun
Improved KE Penetrator
Precision Grenade Launcher
Mini Smartbomb Launcher
Ragnarok Missile Launcher
Advanced EMP Blaster
Shock Maul
Plasma Sword
Improved Energy Well
Advanced Energy Well
Improved Matter Compressor
Experimental Matter Compressor
Experimental Optical Array
Experimental Signal Interpreter
Advanced Power Amplifier
Experimental Power Amplifier
Gravity Neutralizing Apparatus
Centrium Light Armor Plating
Experimental Force Field
Experimental Thermal Converter
Experimental Reclamation Unit
Experimental Melee Analysis Suite
Experimental Core Analyzer
Precision Matter Filter
Precision Energy Filter
Advanced Particle Charger
Particle Accelerator
Advanced Overload Amplifier
Advanced Overload Regulator
Advanced Salvage Targeting Computer
Improved Footprint Analyzer
Quantum Router
Improved Fusion Compressor
Alien Tech Recovered
----------------------
None
Game
------
Seed: Point Blank
^Manual?: 1
Play Time: 133 min
Sessions: 2
Mod: N/A
Game No.: 201
ASCII: 1
Keyboard: 0
Font: 18/Cogmind
Map View: 76x50
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Small notes: Powered Armor is really, really good for stealth runs. Imp. Powered Armor was giving me like 42% coverage, while only taking up 2 mass. I considered stacking them but I wasn't able to find any more of them.
I didn't really need or use the 5th propulsion slot but I wanted to see what would happen if I equipped more flight units. The answer is weird shit. Still not worth it, since you can just get utility mass capacity and you aren't getting faster and just losing a lot more energy / gaining heat.
Backup Power VII's are probably my favourite engine in the game. 4 mass for 12 power, with okay heat generation. Repair stations are pretty much the best.
I really try to take advantage of fabricators, but they always get locked or I can't find them or I don't have any particularly necessary schematics. Maybe if I tried harder to get schematics out of terminals, but usually there are more important things - finding other terminals, traps, exits, recalling any squads, figuring out which haulers need to get intercepted, etc. Even just identifying prototypes is really useful, mostly so you don't waste your time equipping useless shit. Also, having to carry around mass containers is somewhat frustrating, especially since I usually prefer to use non-kinetic weapons anyway. Finally 90% of the time you wanna build prototypes anyways, and when they come out broken that is genuinely depressing. Also, scanalyzers are usually not super useful, although I imagine in a non-stealth run they're better. But here if I'm carrying it, I probably don't really need to build it.
Also, I think both transmission jammers and ECM suites aren't that necessary for a stealth run, at least when you have 10 or less move delay and a LR scanner. Better off with hacking, storage, defensive utilities, or whatever.
In any case, pretty sure I can reliably win stealth runs nowish, even when horrible things like pic related happens. Probably time to start being more horribly violent and blowing shit up.