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Author Topic: Faster Micro-Nukes  (Read 334 times)

R-26 Lightspeed

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Faster Micro-Nukes
« on: October 17, 2024, 01:55:33 AM »

My suggestion is an option to make specifically Micro-Nukes explode faster.

They're neither particularly powerful or rare (especially not in the W/R event),
yet each individual shot of those feels like it takes almost as much time to resolve as it would take for a Hydra equipped with only Disruptor Cannons to fire all its shots.
I'm pretty sure that it's the type of non-unique weapon that takes the longest time to resolve, far longer than any other common launcher.
« Last Edit: October 17, 2024, 02:01:00 AM by R-26 Lightspeed »
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Kyzrati

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Re: Faster Micro-Nukes
« Reply #1 on: October 17, 2024, 02:36:59 AM »

Non-unique for sure, but it's also an explosive, which very few bots use. Not planning on doing that.
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Joshua

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Re: Faster Micro-Nukes
« Reply #2 on: October 19, 2024, 01:19:05 PM »

Is this suggestion to make it faster in game time (turns) or is it referring to the animation time (wall clock time)?
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Kyzrati

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Re: Faster Micro-Nukes
« Reply #3 on: October 19, 2024, 09:35:36 PM »

Whoa, Joshua, haven't seen you around for a long while, welcome back :)

I'm sure they mean the animation time, since it is longer than the average AOE effect. Turn-time would not really be relevant.
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

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Re: Faster Micro-Nukes
« Reply #4 on: October 20, 2024, 02:54:18 AM »

I do mean "call clock time", yes.
Micro-Nukes are particularly annoying in that one event, and they're especially frustrating when happening behind a wall or far enough away that i can't even see them or the attacker, but still close enough to stop all my actions for an entire three seconds, likely multiple times in a row.
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