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Author Topic: [Beta 14] Unseen '"magical artifacts" Scraptown dialogue flashing white  (Read 66 times)

R-26 Lightspeed

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Upon entering Scraptown for the first time, the derelict whose dialogue is "I'm looking for magical artifacts. Let me know if you come across any." was flashing white,
even though i'd never seen that dialogue before, let alone entered Scraptown.

It's fairly obvious, so i'm guessing there's already been a few reports elsewhere. But just in case.
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Kyzrati

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Re: [Beta 14] Unseen '"magical artifacts" Scraptown dialogue flashing white
« Reply #1 on: September 16, 2024, 11:50:36 PM »

Yeah I've seen that one before, myself, it always does that, though no one else has brought it up before. That one is likely still missing the marker to force it to be green.
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

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Re: [Beta 14] Unseen '"magical artifacts" Scraptown dialogue flashing white
« Reply #2 on: September 17, 2024, 12:00:51 AM »

Oh, actually it's because this particular dialogue is more complicated and not compatible with that system, not because it's not marked. Hm, yeah I had seen this when putting the level together, but not sure if this is even possible for such conditional conversations. You can actually see this elsewhere in certain Scraptown situations, too, a portion of guaranteed conversations that have special conditions.
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

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Re: [Beta 14] Unseen '"magical artifacts" Scraptown dialogue flashing white
« Reply #3 on: September 17, 2024, 12:05:51 AM »

Nice, was actually able to get it to be detected just by reordering a couple script lines, not it gets picked up (though technically it's always green, nothing to do with whether you've seen it before, since there is always a potential benefit to be had there).
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

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Re: [Beta 14] Unseen '"magical artifacts" Scraptown dialogue flashing white
« Reply #4 on: September 17, 2024, 12:11:52 AM »

Ah nope, on testing it I can see why I did this the way it was done, it's the only direct way to do it and also properly carry out the necessary tasks, so this will remain white as is.
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon