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Author Topic: cogmind: is it using fonts or tiles?  (Read 7370 times)

e1ee7

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cogmind: is it using fonts or tiles?
« on: September 30, 2015, 10:12:29 AM »

Hi all,

I'm working on a roguelike game and I fall in love with cogmind's look&feel. So I have a couple of question so I can start in a right direction to get similar look&feel (not a clone, just similar):

1. Does cogmind use bitmap fonts or tilesets?
2. Does cogmind use some support library (like libtcod)?
3. I found somewhere that cogmind uses SDL/SDL2. Is that true?

Thanks in advance.
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Kyzrati

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Re: cogmind: is it using fonts or tiles?
« Reply #1 on: October 01, 2015, 12:39:10 AM »

Hi there,

You can learn more about Cogmind and other in-development roguelikes via /r/roguelikedev, where myself and lots of other developers hang out. (Of course there's plenty of Cogmind-specific info available on my blog, but that's mostly design rather than technical content.)

As for your questions:
  • Both--they're really the same thing. A bitmap font and tileset are just different names for a spritesheet.
  • No external roguelike library, no. It uses my own closed source library, "REX," though you can do all the same stuff in libtcod, which I highly recommend if you don't want to build a library on your own.
  • Yes, SDL 1.2. There's little reason to not use something like SDL/SFML/Unity/Unreal when making a game these days.
Good luck!
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

e1ee7

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Re: cogmind: is it using fonts or tiles?
« Reply #2 on: October 01, 2015, 01:53:31 AM »

Thank you for your response. I already found most of the answers in your blog/reddit posts. Can you please answer why you think SFML is not that suitable for game development (because I'm using it for my game)? I was thinking about SDL2, but looks like it is not stable enough yet.
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zxc

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Re: cogmind: is it using fonts or tiles?
« Reply #3 on: October 01, 2015, 02:30:49 AM »

Thank you for your response. I already found most of the answers in your blog/reddit posts. Can you please answer why you think SFML is not that suitable for game development (because I'm using it for my game)? I was thinking about SDL2, but looks like it is not stable enough yet.

Actually K said there is little reason to not use something like SFML, meaning you should use it.
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e1ee7

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Re: cogmind: is it using fonts or tiles?
« Reply #4 on: October 01, 2015, 02:36:19 AM »

Ah, I'm sorry, a bit sleepy. Thanks.
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Kyzrati

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Re: cogmind: is it using fonts or tiles?
« Reply #5 on: October 01, 2015, 03:15:11 AM »

Going with something stable is good. That's why I'm using SDL 1.2 rather than 2, although that's also because I created my latest engine five years ago,
when SDL2 was much less stable than it is now. It's been in development for years and is a fine place to start these days. (By comparison SDL 1.2 is really showing its age, but it does still work well enough.)

SFML is a fine option, too; go for it.
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon