Grid Sage Forums

Grid Sage Forums

  • November 21, 2024, 04:10:59 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: How do I create/edit fonts?  (Read 2375 times)

LugosisGhost

  • Unaware
  • *
  • Posts: 1
    • View Profile
How do I create/edit fonts?
« on: January 09, 2021, 06:56:29 PM »

I see that they are contained in PNG files with the characters in sort of a grid. I have seen this kind of technique used in other things as well.

Also, how do I get hold of the font/character set that you used in your demo pictures with the dungeon graphics?

Thanks for the help, and keep up the good work on this awesome program!


--Jim
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: How do I create/edit fonts?
« Reply #1 on: January 10, 2021, 03:23:28 PM »

Hi Jim, thanks and welcome :)

I see that they are contained in PNG files with the characters in sort of a grid. I have seen this kind of technique used in other things as well.
Check out the manual included with the REXPaint download (manual.txt). It covers all of REXPaint's supported features, including a section of particular relevance in this case called "Custom and Extended Fonts" :)

Also, how do I get hold of the font/character set that you used in your demo pictures with the dungeon graphics?
The original tileset by Kenney is available on their site (linked in the original v1.50 announcement, assuming I'm correctly guessing which one you're referring to), though the reformatted version for REXPaint that I used for testing was only released on Patreon, where I also releases a few others. You could use a raster art program to take their original and make your own version using the parts you need.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon