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Hotkey to show all visible items

Started by brevous, May 19, 2015, 09:56:51 PM

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brevous

When I enter a new room and the new item flags appear, it's really nice. I wish I could raise the little flags myself by holding alt or something. Thanks.



brevous


Kyzrati

Not stupid, there are a stupid number of commands and features ;). No one can be expected to learn them all so quickly. I do recommend when you have a minute to read the full list of commands in the help menu. Also the options menu, since there many customizable features!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

biomatter

Quote from: Kyzrati on May 20, 2015, 05:27:45 AM
Also the options menu, since there many customizable features!
Yeah! Everyone needs to turn on the uploading of scores so Kyzrati can see how bad we are doing. I'm doing my part! :P

Kyzrati

You mean this part? ::)
Quote from: biomatter on May 20, 2015, 10:47:38 PM
how bad we are doing

While I'm too busy to even think about looking at them now, it's great to have those score sheets for several reasons:
-One is I'd like to have them automatically imported into a database that others can browse online.
-Another is we'll use the collected data to perhaps tweak the balance.
-And the third is we'll be able to use it for tournaments, so it's nice to see the system working ;D.

All I've done so far is open the folder to see hundreds of games in there and get the idea that some people are playing quite a few runs, often with increasing scores but not always =p.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

biomatter

I'm an EVE player, so I'm going to need to start charts and graphs and statistical analyses eventually! Chop chop! :P

Kyzrati

Haha, awesome, I love me some charts and graphs. (And EVE is fun, too!) Maybe as an intermediary solution I'll just write a program to convert all the sheets to csv and give them to you ;)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

biomatter

Quote from: Kyzrati on May 21, 2015, 09:50:18 AM
Haha, awesome, I love me some charts and graphs. (And EVE is fun, too!) Maybe as an intermediary solution I'll just write a program to convert all the sheets to csv and give them to you ;)
Heehee! That's a bad idea - it'd be a conflict of interest. Although I have some excel skills, I am murderously driven to be #1 - if I saw someone doing better than me, I'd probably die of dehydration before I stopped playing.

Kyzrati

Quote from: biomatter on May 22, 2015, 08:21:28 AM
Quote from: Kyzrati on May 21, 2015, 09:50:18 AM
Haha, awesome, I love me some charts and graphs. (And EVE is fun, too!) Maybe as an intermediary solution I'll just write a program to convert all the sheets to csv and give them to you ;)
Heehee! That's a bad idea - it'd be a conflict of interest. Although I have some excel skills, I am murderously driven to be #1 - if I saw someone doing better than me, I'd probably die of dehydration before I stopped playing.
Oh man, try to avoid the players who are already using cheat hacks, then. "You got WHAT score?!" ;)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

infectedm

Resurrecting this old thread with a new suggestion:

Can the behavior of the 1-4 keys be extended so the flags stay on the screen as long as the key is pressed?
This way you have more time for reading if there are a lot of items on the screen.

Kyzrati

I guess the idea didn't make it into this thread, but that was discussed in some other related thread about a week ago--it's in the plans.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Shobalk

Quote from: infectedm on June 07, 2015, 11:03:02 AM
Can the behavior of the 1-4 keys be extended so the flags stay on the screen as long as the key is pressed?
This way you have more time for reading if there are a lot of items on the screen.

Quote from: Kyzrati on June 07, 2015, 07:10:34 PM
I guess the idea didn't make it into this thread, but that was discussed in some other related thread about a week ago--it's in the plans.

This is my most wanted feature =)

Kyzrati

Let's hope it makes it into the next release, then :). I'm only going to be adding things for two more days, followed by some testing and then release. This particular feature might be more involved to get working so I'm not sure... The next release is supposed to be aimed at bug fixes, but I'm also adding any feature requests that don't take very long (or are super important, like the locked exit indicator).
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon