Hello forums, currently i'm working on a table top RPG based around the Cogmind universe (although robust enough to be tweaked and changed as needed), but as of right now that is not the main topic of this post (although progress on that is also coming along great). The topic of this post is my other main project: project escape plan. Currently i'm attempting to map and document a Cogmind seed as thoroughly as humanly possible, an asset that new players or veterans could use to refine their skills in a known environment, as of right now i'm mainly going to work on mapping the main world map and exact branch access levels, but if i find a way i might tackle specific floors too (but i don't have the technical knowledge right now to tackle something like that) anyway, here's what i have so far, i'll periodically update this more and more as i find new things, later on i may map the exact number of machines on each floor or other bonuses too:
Seed: 'EscapePlanAlpha' ( Beta 8 )
Floor Access:
-11 - [Scrapyard]
-10 - [Materials]
-10 - Br. [Mines]
-9 - [Materials]
-9 - Br. [Infested! Mines]
-8 - [Materials]
-8 - Br. [Mines]
-8 - Br. [Storage]
-8 - Br. [Recycling]
-7 - [Factory]
-7 - [Lower Caves]
-7 - [Zion]
-7 - [Deep Caves]
-6 - []
-5 - []
-5 - Br. [Extension]
-5 - Br. [Hub_04(d)]
-5- Br. [Archives]
-4 - [Factory]
-4- Br. [Armory]
-3 - []
-2 - [Research]
-1 - [Access]
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Update: murdered in deep caves, RIP, let's try again