Grid Sage Forums

Grid Sage Forums

  • November 22, 2024, 07:24:22 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: Faction lore and feel  (Read 2746 times)

muxecoid

  • Unaware
  • *
  • Posts: 11
    • View Profile
Faction lore and feel
« on: February 19, 2019, 03:37:34 AM »

Factions feel awesome and different with a lot of lore surrounding them. Exiles are a weird bunch of geeks with terminal for public blog and inventions that would leave Sigix in awe. I feel the dude named Base64 is missing. Assembled are a bunch of mysterious hyperaggressive things. Zionites are organized society with their own production and economy. Unaware are... unaware.
Logged

zxc

  • Cogmind
  • *****
  • 1st place in the High Scores category during Alpha Challenge 2015 1st place in the Best Escapes category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Achievement leader in at least one category during Alpha Challenge 2015 Participated in the Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
  • Posts: 726
    • View Profile
Re: Faction lore and feel
« Reply #1 on: February 19, 2019, 06:25:16 AM »

Yeah it's really neat. All the factions have their unique personality and even architecture.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Faction lore and feel
« Reply #2 on: February 19, 2019, 10:59:20 PM »

Need/want more factions!

Plus of course there are the factions muxecoid has seemingly yet to discover ;)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

seanawesomness

  • Derelict
  • **
  • Posts: 68
    • View Profile
Re: Faction lore and feel
« Reply #3 on: July 29, 2019, 01:48:03 PM »

We definitely need another faction like the exiles except that the warlord won’t help you
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Faction lore and feel
« Reply #4 on: July 30, 2019, 09:29:59 AM »

There are definitely more factions planned for post-1.0 if I can keep working on it! New Beta 9 RIF could be considered a "new faction" as well (and W won't help you ;)).
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

seanawesomness

  • Derelict
  • **
  • Posts: 68
    • View Profile
Re: Faction lore and feel
« Reply #5 on: July 30, 2019, 11:32:11 AM »

Can you make a achievement that if you get MORE than all the rif upgrades, than cogmind turns into a 01b10 bot and turns himself in to research?  ;)
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Faction lore and feel
« Reply #6 on: July 30, 2019, 06:26:47 PM »

Well that doesn't sound like an achievement--that's different content. But there are powerful things (and plot things) you can do with RIF, you'll see one day :)

(Specific to achievements, though, none have been added since the 2018 update that introduced them, as the next batch will all come at once later.)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

seanawesomness

  • Derelict
  • **
  • Posts: 68
    • View Profile
Re: Faction lore and feel
« Reply #7 on: July 31, 2019, 01:42:08 AM »

Alright
Logged