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[beta 8] SG doesn't stay active on new level
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Topic: [beta 8] SG doesn't stay active on new level (Read 830 times)
Joshua
Sigix
Posts: 319
[beta 8] SG doesn't stay active on new level
«
on:
March 05, 2019, 04:19:50 PM »
When moving to the next level with Stasis Generator active, it doesn't take effect on nearby enemies until disabling and reenabling it. See attached save. I can also provide a save from the previous level if that helps.
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Kyzrati
Administrator
True Cogmind
Posts: 4459
Re: [beta 8] SG doesn't stay active on new level
«
Reply #1 on:
March 05, 2019, 04:45:44 PM »
Ooh, good catch, thanks. Yeah this one has a special implementation that required a unique value to enable faster checking, but that value is not currently carried over through a map transition.
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[beta 8] SG doesn't stay active on new level