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Author Topic: Ramming through walls.  (Read 2210 times)

Valguris

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Ramming through walls.
« on: September 11, 2018, 12:53:48 PM »

I thought it'd be cool if you could drive your heavy tank through a wall. Or sufficiently beefy leg build could kick a wall with enough force to break it down. That could be just treads/legs thing, where success chance depends on mass/support or ramming damage, or something similar.

Need more ways to make a dramatic entrance!
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zxc

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Re: Ramming through walls.
« Reply #1 on: September 12, 2018, 12:00:07 AM »

And then crushers and behemoths can use the same mechanic to crash through to reach you.

Supplement with Cave-in-damage immunity for them.
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Kyzrati

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Re: Ramming through walls.
« Reply #2 on: September 12, 2018, 12:31:53 AM »

Hm, maybe? I would see it more as an emergency method of getting through walls when you have no other means, but overall I don't see too much value in it. Mostly for fun, and to add more differentiating factors for propulsions.
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Hippasus

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Re: Ramming through walls.
« Reply #3 on: November 05, 2018, 05:25:08 AM »

It might be annoying if it asks for ramming confirmation every time you misstep into a wall. Perhaps it would make sense to only allow you to ram through walls at maximum momentum after which your momentum would be reset to 0. You'll need a bit of a run up ;) Actually I'm not 100% sure, does momentum increase ramming damage? How is ramming damage calculated at all actually? :-\

Also doing this for extended tunnelling would be weird... I guess if you needed max momentum for it to work there is something stupid and gratifying about taking multiple run ups to smash a tunnel into existence.

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Kyzrati

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Re: Ramming through walls.
« Reply #4 on: November 05, 2018, 11:47:37 PM »

How is ramming damage calculated at all actually? :-\
Formulas for stuff like this are in the manual.

Also doing this for extended tunnelling would be weird...
Well this is not something you'd do because it'll just collapse on you first and mess you up terribly, if not outright kill you xD
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon