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Chance to rewire traps

Started by Joshua, February 22, 2018, 04:55:13 AM

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Joshua

What is the chance to rewire traps using a datajack? The first, second or third percentage, or a hidden percentage? (Access hostiles, non-hostiles, disabled robots)

Kyzrati

The base chance to rewire a trap is 10%. Additional bonuses come from hackware (which specify how much of a benefit they confer in their effect description).

I'll add the base rewire chance to the Datajack description.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Joshua

Quote from: Kyzrati on February 22, 2018, 05:15:14 AM
The base chance to rewire a trap is 10%. Additional bonuses come from hackware (which specify how much of a benefit they confer in their effect description).

I'll add the base rewire chance to the Datajack description.

Is that the same for all datajacks or does it improve for the better ones?

Kyzrati

#3
Same for all. Datajacks differ in their ability to penetrate, but not rewire, as you can also see with their robot rewiring stats. Modifying chances of success at hacking is hackware territory.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon