I was aiming to both win and get a higher score, so I wanted to visit as many branches as reasonable, and keep the alert under control while still causing plenty of destruction
Started on wheels for the first half, mainly because I found good wheels, but built up the slots for my target propulsion: legs. Also decided to go with only 4 weapon slots, a bit lower than my usual build.
I decided to get imprinted, and because I don't think I've ever won while imprinted (still!), I thought it best to avoid my usual strategy of just endlessly summoning allies and crushing everything. It works fine until the very late-game, where the alert starts getting out of control and I die after losing my allies and have the wrong build for lone survival. So maybe this time I should use some more resupplies instead, which I almost never use.
While I did order some resupplies on the way up, I didn't actually use any of them... simply didn't need them since they couldn't offer me anything better than what I had. The occasional ally was more useful, and other than that I did make use of a fair bit of Zionite intel.
I hit high security in -3, just too much carnage while I hung out in a thoroughfare. Got smarter and spent a lot of time taking more secluded routes, but still ended up in high security before I found an exit. Still got out, though, and gamma bombed all the Sentries guarding the way out. Dual Gamma Bombs Arrays basically plowed through a dozen hostiles at a time. It was great.
Then of course that means the alert is high in -2 and I expected high security there. Sure enough, once again hit it xD. This time I basically said screw it and gone for an Experimental ally, who really saved my butt. Took out pretty much everyone along the way, including a Behemoth, as we made a mad dash across the floor to reach an exit. (Well, as "mad dash" as you can get on treads
)
Things got really bad in -2... I made a huge mistake in not realizing an Investigator showed up, when I clearly could have dealt with that in the turn I had to react. Got scanned xD
Things went pretty downhill as I didn't deal with the subsequent situation very well, either. Oh well, was fun though and I still beat my Beta 5 high score, even though I didn't win. I took a pretty long route and had a very successful first 75%, though my peak state and late-game build were quite mediocre...
It mostly started going downhill once I switched from wheels, which I actually used for almost the entire run (yeah... never really did get around to using legs for more than a moment xD), until I found a Hauler full of Hvy. Centrium Treads and that was really too hard to pass up.
I guess I still have the goal of winning an imprinted game then!
Here I am crashing a garrison party (through the wrong wall...), while still wheeling it in the late game:
And this is the absolute mess I got myself into at the end of -2:
I ended up self-destructing because I couldn't really do anything to them but it was taking them forever to whittle me down. Wish I had some huge weapon to say goodbye with
Cogmind - Beta 5 @@@ ROGUELIKE MODE
Name: Kyzrati
---[ SELF-DESTRUCTED ]---
Performance
-------------
Evolutions ( 4000
Robots Destroyed (453) 2265
Value Destroyed (18599) 18599
Prototype IDs (50) 1000
Alien Tech Used (3) 600
Bonus (8655) 8655
TOTAL SCORE: 35119
Cogmind
---------
Core Integrity 901/1450
Matter 525/600
Energy 100/100
System Corruption 2%
Temperature Cool (0)
Location -2/Research
Parts
-------
Power (2)
(None)
Propulsion (5)
Centrium Heavy Treads
Utility (12)
Large Storage Unit
Large Storage Unit
Improved Matter Compressor
Advanced Targeting Computer
Advanced Targeting Computer
Weapon (4)
Nanosword
Inventory (16)
Zionite Heavy DM Reactor
Advanced Medium Treads
Advanced Cooling System
Zionite Biocell
EM Disruption Field
Quantum Rifle
Railgun
Railgun
Hardcell Cannon
Linear Accelerator
Peak State
------------
Power
Zionite Heavy DM Reactor
Particle Reactor
Propulsion
Biometal Medium Treads
Centrium Heavy Treads
Centrium Heavy Treads
Utility
Experimental Cooling System
Experimental Cooling System
Advanced Coolant Injector
Large Storage Unit
Large Storage Unit
Large Storage Unit
Large Storage Unit
Advanced Targeting Computer
Advanced Targeting Computer
Zionite Heavy Carapace
EM Disruption Field
Weapon
Dispersion Rifle
Dispersion Rifle
Quantum Rifle
KE Penetrator
Inventory
Enhanced Fission Core
Enhanced Fission Core
Light Antimatter Reactor
Advanced Medium Treads
Centrium Heavy Treads
Centrium Heavy Treads
Advanced Cooling System
Zionite Biocell
Improved Matter Compressor
Advanced Phase Shifter
Centrium Light Armor Plating
Transdimensional Reconstructor
Zionite Phaser-M
Zionite Phaser-H
Compact HERF Cannon
KE Penetrator
Railgun
Railgun
Railgun
Railgun
Hardcell Cannon
Long-range Missile Launcher
Smartbomb Launcher
Micro-nuke Launcher
Nanosword
[Rating: 162]
Favorites
-----------
Power Micro Nuclear Core
Engine Light Angular Momentum Engine
Power Core Micro Nuclear Core
Reactor Zionite Heavy DM Reactor
Propulsion Armored Medium Treads
Treads Armored Medium Treads
Wheel Wheel
Leg Carbon-fiber Leg
Hover Unit Gravmag System
Utility Large Storage Unit
Device Improved Weapon Cycler
Storage Large Storage Unit
Processor Advanced Targeting Computer
Protection Medium Reactive Plating
Weapon Improved Assault Rifle
Energy Gun Dispersion Rifle
Energy Cannon Long-range Proton Cannon
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Hardcell Cannon
Launcher Long-range Missile Launcher
Slashing Weapon Phasing Sabre
Stats
-------
Bonus Breakdown 8655
High Alert Combat Kills 5991
Follower Combat Kills 2157
Met Data Miner 300
Met Imprinter 300
Was Imprinted 300
Met Zhirov 300
Friendly Fire -693
Classes Destroyed 22
Worker 37
Builder 26
Tunneler 5
Hauler 14
Recycler 22
Minesweeper 1
Mechanic 2
Operator 3
Watcher 1
Swarmer 88
Saboteur 2
Grunt 113
Brawler 9
Duelist 11
Protector 1
Sentry 37
Hunter 29
Programmer 39
Behemoth 2
Z-Light 2
Assembled 8
Mutant 1
Major NPCs Destroyed 0
Best Kill Streak 33
Combat Bots Only 14
Best States 0
Heat Dissipation 125
Coolant Potential 100
Energy Generation 65
Energy Capacity 600
Matter Stores 515
Matter Capacity 600
Sight Range 16
Robot Scan Range 22
Terrain Scan Range 18
Terrain Scan Density 10
Jamming Range 16
Armor Coverage 1650
Resistance: KI 30
Resistance: TH 10
Resistance: EM 50
Weapon Shielding 100
Weapon Cycling 40
Phase Shifting 20
Evasion (%) 60
Targeting Accuracy 16
Recoil Reduction 5
Matter Collected 11845
Salvage Created 19395
Parts Attached 464
Power 36
Propulsion 84
Utility 117
Weapon 227
Parts Lost 87
Power 7
Propulsion 18
Utility 27
Weapon 35
Average Slot Usage (%) 93
Naked Turns 1
Spaces Moved 10844
Fastest Speed (%) 200
Average Speed (%) 82
Slowest Speed (%) 35
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 1
Teleports 1
Heaviest Build 158
Greatest Support 195
Greatest Overweight (x) 22
Average Overweight (x) 1
Largest Inventory 28
Average Capacity 16
Most Carried 28
Average Carried 16
Final Capacity 16
Final Carried 10
Damage Taken 23870
Core 2106
Absorbed by Shields 4508
Average Core Remaining (%) 71
Depth 11 Exit 100
Depth 10 Exit 44
Depth 9 Exit 61
Depth 8 Exit 54
Depth 7 Exit 77
Depth 6 Exit 71
Depth 5 Exit 83
Depth 4 Exit 80
Depth 3 Exit 73
Volleys Fired 738
Largest 4
Hottest 358
Shots Fired 1806
Gun 1273
Cannon 324
Launcher 209
Special 0
Kinetic 1024
Thermal 292
Explosive 168
Electromagnetic 319
Phasic 3
Secondary Targets 6
Max Gunslinging Chain 1
Shots Hit Robots 1125
Core Hits 960
Critical Hits 23
Critical Kills 5
Critical Parts Destroyed 14
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 26
Impact 0
Slashing 26
Piercing 0
Sneak Attacks 1
Follow-up Attacks 0
Damage Inflicted 54665
Projectiles 23424
Explosions 30806
Melee 435
Ramming 0
Kinetic 11172
Thermal 7323
Explosive 25842
Electromagnetic 9773
Impact 0
Slashing 435
Piercing 0
Phasic 120
Overflow Damage 29
Projectiles 0
Explosions 15
Melee 14
Self-Inflicted Damage 1195
Shots 57
Rammed 0
Highest Temperature 407
Average Temperature 92
Received Heat Transfer 3115
Shutdowns 2
Energy Bleed 1
Interference 3
Damage (minor) 1
Damage (major) 1
Highest Corruption 27
Average Corruption 7
Corruption Purged 0
Message Errors 52
Matter Fused 39
Heat Flow Error 23
Energy Discharge 28
Parts Rejected 2
Data loss (database) 36
Misfires 9
Alerts 2
Misdirections 18
Targeting Errors 79
Weapon Failures 18
Depth 10 End 2
Depth 5 End 2
Depth 4 End 24
Depth 3 End 27
Impact Corruptions 0
Haulers Intercepted 14
Robots Corrupted 33
Parts Fried 109
Impact Corruptions 0
Robots Melted 1
Parts Melted 17
Heat Transferred 7369
Parts Sabotaged 2
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 113
Prevented 28
Power Chain Reactions 15
Communications Jammed 1
Times Spotted 534
Peak Tracking Total 25
Tactical Retreats 20
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 9
Drone Recoveries 0
Traps Triggered 18
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1
Traps Extracted 0
Installed 3
Triggered 1
Machines Disabled 32
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 32
Terminals 17
Fabricators 1
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 133
Successful 96
Failed 23
Catastrophic 7
Database Lockouts 0
Manual 84
Unauthorized 17
Terminals 41
Fabricators 1
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 162
Record 47
Part Schematic 13
Robot Schematic 6
Robot Analysis 4
Prototype ID Bank 7
Open Door 1
Level Access Points 1
Branch Access Points 2
Alert Level 1
Unreport Threat 3
Hacking Detections 16
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 10
Terminals 10
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 6
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 252
Robot Fabrication Time 134
Part Schematics Acquired 13
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 4
Robots Rewired 1
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Zionite Intel Received 7
Main Access 1
Branch Access 1
Emergency Access 1
Component Stockpiles 1
Prototype Stockpiles 1
Trap Installations 1
Active Garrisons 1
Total Allies 30
Largest Group 8
Highest-Rated Group 512
Highest-Rated Ally 268
Total Orders 18
STAY 5
GOTO 8
FOLLOW 4
EXPLORE 1
Terraforming Orders 0
Walls Tunneled 0
Zionite Dispatches 9
Heavy 4
Light 1
Experimental 1
Kinetic Resupply 1
Explosive Resupply 1
Heavy Resupply 1
Ally Attacks 216
Total Damage 11714
Kills 52
Allies Corrupted 5
Allies Melted 0
Peak Influence 2717
Average Influence 533
Final Influence 2557
Maximum Alert Level 5
Low Security (%) 50
Level 1 11
Level 2 17
Level 3 3
Level 4 7
Level 5 10
Triggered High Security 2
Turns 598
Squads Dispatched 64
Investigation 3
Extermination 13
Reinforcement 21
Assault 19
Garrison 7
Intercept 1
Derelict Logs Recovered 15
Scrap Searched 26
Exploration Rate (%) 35
Regions Visited 24
Pre-discovered Areas 10
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 13531
Turns Passed 17203
Depth 11 85
Depth 10 1218
Depth 9 984
Depth 8 784
Depth 7 3487
Depth 6 2298
Depth 5 3596
Depth 4 1901
Depth 3 1863
Depth 2 987
Scrapyard 85
Materials 1808
Factory 3964
Research 2850
Mines 646
Storage 532
Lower Caves 2422
Upper Caves 1539
Proximity Caves 1745
Zion 1259
Data Miner 78
Zhirov 275
Prototype IDs
---------------
Heavy Deuterium Engine
Light Neutrino Core
Enhanced Fission Core
Fusion Reactor
Heavy Antimatter Reactor
Zionite Light DM Reactor
Zionite Heavy DM Reactor
Cooled Antimatter Reactor
Centrium Heavy Treads
Experimental Flexi-carbon Leg
High-density Centrium Wheel
Cooled Aerolev Unit
Experimental Heat Sink
Experimental Cooling System
Improved Energy Well
Improved Matter Compressor
Experimental Optical Array
Experimental Terrain Scan Processor
Experimental Melee Analysis Suite
Experimental Weapon Shielding
Zionite Weapon Casing
Zionite Heavy Carapace
Centrium Light Armor Plating
Light Regenerative Plating
EM Disruption Field
Experimental Hacking Suite
Advanced Dynamic Insulation System
Mobile Refinery Mk. CCLXVII
Experimental Reclamation Unit
Combat Drone Bay
Assault Drone Bay
Improved Lightning Gun
Improved Medium Laser
Improved Spread Laser
Advanced Plasma Rifle
Precision Phase Gun
Zionite Phaser-M
Zionite Phaser-H
Improved Assault Rifle
Enhanced Autogun
Heavy Proton Missile Launcher
Rocket Array
Precision Rocket Launcher
Mini Smartbomb Launcher
Ionic Axe
Nanosword
Fabricated
------------
Nothing
Alien Tech Used
-----------------
Dimensional Node Initializer
Integrated Reactor
Transdimensional Reconstructor
Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines
-9/Materials (discovered 2 exits: Mat / *Sto)
-9/Storage
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research
Challenges
------------
None
Game
------
Seed: AlienHammerFactory
Manual?: 1
Play Time: 284 min
Cumulative: 2566 min
Sessions: 5
Easy Mode: 0
Game No.: 21
Easier: 0
Easiest: 0
Win Type: -
Total: 2
Types: 2/0/0/0/0/0/0
Lore%: 19
Gallery%: 52
Options
---------
ASCII: 1
Keyboard: 1
Movement: Numpad
Kebinds: 0
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 0