Scoresheet:
Cogmind - Beta 3 @@@ ROGUELIKE MODE
Name: Joshua
---[ ESCAPED! ]---
Performance
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Evolutions (9) 4500
Robots Destroyed (292) 1460
Value Destroyed (13901) 13901
Prototype IDs (34) 680
Alien Tech Used (0) 0
Bonus (10053) 10053
TOTAL SCORE: 30594
Cogmind
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Core Integrity 1073/1600
Matter 245/300
Energy 263/270
System Corruption 10%
Temperature Cool (3)
Location To Epsilon Eridani
Parts
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Power (2)
Light Particle Reactor
Light Quantum Reactor
Propulsion (4)
Biometal Heavy Treads
Utility (13)
Advanced Heat Sink
Advanced Heat Sink
Large Storage Unit
Large Storage Unit
Large Storage Unit
Advanced Signal Interpreter
Advanced Targeting Computer
Advanced Targeting Computer
Advanced Target Analyzer
Advanced Core Analyzer
Advanced Phase Shifter
Improved Hacking Suite
Weapon (6)
Gamma Rifle
Phase Gun
KE Penetrator
Railgun
Inventory (22)
Particle Reactor
Light Quantum Reactor
Medium Treads
Advanced Medium Treads
Long-range Sensor Array
Long-range Terrain Scanner
Tactical Coordination Suite
Advanced Armor Integrity Analyzer
Advanced Phase Shifter
Improved Core Shielding
Advanced Thermal Shield
Antimissile System
Long-range Tractor Beam
Advanced Plasma Rifle
Enhanced Quantum Rifle
KE Penetrator
KE Penetrator
KE Penetrator
KE Penetrator
Fusion Bomb Launcher
Molecular Scythe
Particle Cleaver
Peak State
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Power
Light Particle Reactor
Light Quantum Reactor
Propulsion
Biometal Heavy Treads
Biometal Heavy Treads
Utility
Advanced Heat Sink
Large Storage Unit
Large Storage Unit
Large Storage Unit
Advanced Signal Interpreter
Advanced Targeting Computer
Advanced Targeting Computer
Tactical Coordination Suite
Advanced Target Analyzer
Advanced Core Analyzer
Advanced Phase Shifter
Layered Medium Armor Plating
Improved Hacking Suite
Weapon
Gamma Rifle
Gamma Rifle
Phase Gun
KE Penetrator
KE Penetrator
Molecular Scythe
Inventory
Particle Reactor
Light Quantum Reactor
Medium Treads
Advanced Medium Treads
Advanced Heat Sink
Long-range Sensor Array
Long-range Terrain Scanner
Advanced Armor Integrity Analyzer
Advanced Phase Shifter
Improved Core Shielding
Advanced Thermal Shield
Antimissile System
Long-range Tractor Beam
Advanced Plasma Rifle
Enhanced Quantum Rifle
KE Penetrator
KE Penetrator
KE Penetrator
KE Penetrator
Railgun
Fusion Bomb Launcher
Particle Cleaver
[Rating: 168]
Favorites
-----------
Power Cooled Ion Engine
Engine Cooled Ion Engine
Power Core Micro Fission Core
Reactor Light Quantum Reactor
Propulsion Medium Treads
Treads Medium Treads
Leg Myomer Leg
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Signal Interpreter
Hackware Improved Hacking Suite
Protection Light Regenerative Plating
Weapon Coil Gun
Energy Gun Gamma Rifle
Energy Cannon Heavy Plasma Cannon
Ballistic Gun Coil Gun
Ballistic Cannon Hardcell Cannon
Launcher Tiamat Missile Launcher
Slashing Weapon Molecular Scythe
Stats
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Bonus Breakdown 10053
High Alert Combat Kills 114
Follower Combat Kills 844
Met Data Miner 300
Met Warlord at Base 500
MAIN.C Attacked Warlord 1000
Met Warlord at Research 2000
Win 3000
Win Speed 2793
Friendly Fire -498
Classes Destroyed 15
Worker 9
Builder 14
Tunneler 1
Hauler 12
Recycler 11
Operator 1
Watcher 7
Swarmer 60
Grunt 80
Brawler 3
Duelist 4
Sentry 21
Hunter 31
Programmer 33
Behemoth 5
Major NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 9
Best States 0
Heat Dissipation 92
Coolant Potential 145
Energy Capacity 700
Matter Capacity 300
Sight Range 16
Robot Scan Range 20
Terrain Scan Range 24
Terrain Scan Density 10
Armor Coverage (%) 18
Resistance: KI 30
Resistance: TH 30
Resistance: EM 25
Core Shielding 30
Point Defense Rating 240
Phase Shifting 30
Evasion (%) 70
Targeting Accuracy 16
Target Analysis 8
Core Analysis 10
Armor Integrity Analysis 50
Recoil Reduction 4
Offensive Hacking 12
Matter Collected 9728
Salvage Created 15262
Parts Attached 491
Power 30
Propulsion 27
Utility 264
Weapon 170
Parts Lost 139
Power 19
Propulsion 18
Utility 31
Weapon 71
Average Slot Usage (%) 93
Naked Turns 1
Spaces Moved 7863
Fastest Speed (%) 200
Average Speed (%) 56
Slowest Speed (%) 40
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 14
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 145
Greatest Support 150
Greatest Overweight (x) 36
Average Overweight (x) 0
Largest Inventory 22
Average Capacity 19
Most Carried 22
Average Carried 18
Final Capacity 22
Final Carried 22
Damage Taken 24697
Core 3007
Absorbed by Shields 0
Average Core Remaining (%) 68
Depth 11 Exit 100
Depth 10 Exit 32
Depth 9 Exit 93
Depth 8 Exit 72
Depth 7 Exit 50
Depth 6 Exit 98
Depth 5 Exit 23
Depth 4 Exit 85
Depth 3 Exit 42
Depth 2 Exit 93
Depth 1 Exit 67
Volleys Fired 644
Largest 6
Hottest 438
Shots Fired 2061
Gun 1686
Cannon 286
Launcher 89
Special 0
Kinetic 921
Thermal 711
Explosive 49
Electromagnetic 380
Secondary Targets 22
Shots Hit Robots 1306
Core Hits 618
Critical Hits 77
Critical Kills 27
Critical Parts Destroyed 43
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 28
Impact 0
Slashing 28
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 38275
Projectiles 27947
Explosions 10202
Melee 0
Ramming 126
Kinetic 10809
Thermal 12553
Explosive 6931
Electromagnetic 7856
Impact 0
Slashing 0
Piercing 0
Overflow Damage 206
Projectiles 76
Explosions 87
Melee 43
Self-Inflicted Damage 654
Shots 23
Rammed 14
Highest Temperature 673
Average Temperature 104
Received Heat Transfer 3373
Shutdowns 9
Energy Bleed 2
Interference 3
Matter Decay 2
Damage (minor) 4
Highest Corruption 22
Average Corruption 7
Corruption Purged 0
Message Errors 53
Matter Fused 66
Heat Flow Error 23
Energy Discharge 26
Parts Rejected 2
Data loss (database) 40
Misfires 12
Misdirections 35
Targeting Errors 77
Weapon Failures 21
Depth 6 End 5
Depth 5 End 10
Depth 4 End 2
Depth 3 End 22
Depth 2 End 3
Depth 1 End 10
Impact Corruptions 0
Haulers Intercepted 12
Robots Corrupted 11
Parts Fried 40
Impact Corruptions 1
Robots Melted 0
Parts Melted 35
Heat Transferred 18252
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 109
Prevented 16
Power Chain Reactions 19
Communications Jammed 0
Times Spotted 366
Peak Tracking Total 12
Tactical Retreats 21
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 5
Drone Recoveries 0
Traps Triggered 8
Indirectly 2
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 8
Traps Extracted 0
Installed 0
Triggered 8
Machines Disabled 18
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 29
Terminals 16
Fabricators 6
Repair Stations 1
Recycling Units 0
Scanalyzers 1
Garrison Access 0
Total Hacks 95
Successful 50
Failed 40
Catastrophic 8
Database Lockouts 0
Manual 27
Unauthorized 25
Terminals 41
Fabricators 16
Repair Stations 3
Recycling Units 0
Scanalyzers 1
Garrison Access 0
Terminal Hacks 62
Record 12
Part Schematic 8
Robot Schematic 6
Prototype ID Bank 3
Open Door 1
Branch Access Points 1
Alert Level 1
Locate Traps 1
Hacking Detections 22
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 10
Terminals 8
Fabricators 2
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 4
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 6
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 8
Parts Built 3
Total Part Build Rating 15
Part Fabrication Matter 688
Part Fabrication Time 399
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 18
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 3
Hacks Repelled 0
Total Allies 24
Largest Group 12
Highest-Rated Group 334
Highest-Rated Ally 94
Total Orders 11
STAY 1
GOTO 4
FOLLOW 4
EXPLORE 2
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 132
Total Damage 3552
Kills 28
Allies Corrupted 1
Allies Melted 0
Peak Influence 571
Average Influence 125
Final Influence 90
Maximum Alert Level 2
Low Security (%) 76
Level 1 19
Level 2 3
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 63
Investigation 6
Extermination 13
Reinforcement 21
Assault 22
Garrison 1
Intercept 0
Derelict Logs Recovered 3
Scrap Searched 8
Exploration Rate (%) 26
Regions Visited 20
Pre-discovered Areas 1
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 10581
Turns Passed 17896
Depth 11 74
Depth 10 786
Depth 9 443
Depth 8 855
Depth 7 2141
Depth 6 636
Depth 5 3857
Depth 4 2435
Depth 3 3107
Depth 2 1018
Depth 1 2544
Scrapyard 74
Materials 2084
Factory 4119
Research 3301
Access 2544
Lower Caves 1402
Upper Caves 1278
Proximity Caves 1300
Data Miner 157
Warlord 563
Extension 1074
Prototype IDs
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Cooled Ion Engine
Vortex Chain Reactor
Improved Airjet
Experimental Cesium-ion Thruster
Improved Fusion Compressor
Experimental Terrain Scan Processor
Experimental Targeting Computer
Experimental Melee Analysis Suite
Experimental ECM Suite
Experimental Phase Shifter
Light Regenerative Plating
Experimental Focal Shield
Experimental Thermal Shield
Improved Energy Mantle
Combat Drone Bay
Improved Lightning Gun
Gamma Rifle
Advanced Beam Rifle
Improved Spread Laser
Advanced Plasma Rifle
Precision Phase Gun
Advanced Beam Cannon
Enhanced Autogun
Antimatter Cannon
Light Antimatter Cannon
Advanced EMP Blaster
Tiamat Missile Launcher
Ionic Axe
Molecular Scythe
Particle Cleaver
Kinetic Spear
Fabricated
------------
1x Tactical Coordination Suite (-5/Factory)
1x Lgt. Regenerative Plating (-5/Factory)
1x Exp. Targeting Computer (-3/Research)
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / *Ext x2)
-5/Extension
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / Tes)
-2/Research (discovered 2 exits: *Acc / *Qua)
-1/Access
To Epsilon Eridani
Challenges
------------
None
Game
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Seed: MiningMyomerBarrier
Manual?: 0
Play Time: 309 min
Cumulative: 7154 min
Sessions: 15
Easy Mode: 0
Game No.: 97
Easier: 0
Easiest: 0
Win Type: 0
Total: 4
Types: 3/0/0/1/0/0/0
Lore%: 60
Gallery%: 70
Options
---------
ASCII: 0
Keyboard: 1
Movement: Vi
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
Steam: 0
U=405710321
This is my first proper combat / heavy treads win and my second win in a row. I guess this might be more than luck, now. Watching zxc's combat video helped a lot too. I started this run not even intending to go for a win -- instead I wanted to get the lore attached to Extension.
Spoilers about the mid/late-game here:
I got to Extension in pretty good shape but unfortunately an energy cycler blew up and my would-be army was released into a massacre. I left with only a pet behemoth to my name (I could have gotten two if I had moved quicker to rewire the first one), met Warlord and got a very nice power source, then met him again and got the famed Particle Cleaver. Also notable was a Tiamat Missile Launcher which saw me through the caves to and from Warlord, and through a couple floors of Research. Those things are pretty good! The rest was pretty straightforward, just getting to -1, finding a pair of behemoths and cutting through the reinforced wall on the side of the access chamber with my cleaver. The rest is history.
Lessons learned:
Stopping and thinking helps a lot.
All the stealth skills (positioning, kiting, sensors, cutting through walls, when to use launchers) still help. As someone pointed out, they help relatively more when you're on treads than flying. The much larger inventory you can support with treads also helps enormously.
It's important to be careful about choosing evolutions. I had got into a habit of almost always choosing utilities after seeing mtf's combat hacker video, with just the bare minimum of power, propulsion, and weapons, but that is actually quite an unbalanced build and in some ways considerably harder than taking a few more weapons and propulsion slots. It also really helps to take an extra power slot before you really need it, instead of after.
zxc's combat video helped me think differently about evolutions and also with positioning when fighting hunters. It also showed me how to use tractor beams.
I'm also starting to suspect alert spirals less when you're on treads since your turns moving take much longer, giving it more time to go down. I always seem to get swarmed by armies of bots when I'm flying and get spotted by one, that didn't seem to happen on treads even though I was staying around and fighting them.
You can win even with suboptimal play: I carried around several items I didn't really need for large portions of the game.
Question about Extension: I see messages there about summoning garrison reinforcements, but I've never found a garrison on that level. Is there one?
Question about lore in a certain location:
Side question: the archives have been corrupted both times I've reached them, even though the second time I intentionally kited the sentries away from the terminals to avoid damaging them. Do I really need to avoid getting them hit at all (e.g. one-shotting high level sentries) or is there some other reason they're corrupted?