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Weekly Seed #99 [Beta 3] [Seed: HypervelocitySurgeInterpreter]

Started by zxc, October 22, 2017, 04:56:08 AM

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zxc

This week's seed: HypervelocitySurgeInterpreter



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: HypervelocitySurgeInterpreter] should display in the log window.

Congratulations on entering the seed, now get in there!

CptPiker

What a run!

Spoiler
Cogmind - Beta 3 @@@ ROGUELIKE MODE

Name: Cpt. Piker

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (5)             2500
Robots Destroyed (75)      375
Value Destroyed (2085)     2085
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 5142

Cogmind
---------
Core Integrity             0/1000
Matter                     227/300
Energy                     550/550
System Corruption          4%
Temperature                Critical (508)
Location                   -5/Factory

Parts
-------
Power (2)
  Antimatter Reactor
  Antimatter Reactor
Propulsion (4)
  Heavy Treads
  Heavy Treads
Utility (9)
  Improved Cooling System
  Experimental Targeting Computer
  Improved Propulsion Shielding
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Damper Plating
Weapon (2)
  Heavy Beamcaster
  Hypervelocity Gauss Cannon
Inventory (4)
  Battle Rifle
  Battle Cannon
  Battle Cannon

Peak State
------------
Power
  Antimatter Reactor
  Antimatter Reactor
Propulsion
  Heavy Treads
  Heavy Treads
Utility
  Improved Cooling System
  Experimental Targeting Computer
  Improved Propulsion Shielding
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Damper Plating
Weapon
  Heavy Beamcaster
  Hypervelocity Gauss Cannon
Inventory
  Antimatter Reactor
  Carbon-fiber Leg
  Battle Rifle
  Hypervelocity Railgun
[Rating: 89]

Favorites
-----------
Power                      Antimatter Reactor
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
  Hover Unit               Cooled Airjet
  Flight Unit              Nuclear Pulse Thruster
Utility                    Hardened Light Armor Plating
  Device                   Transmission Jammer
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Hypervelocity Gauss Cannon
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Improved Grenade Launcher

Stats
-------
Bonus Breakdown            22
  High Alert Combat Kills  22
Classes Destroyed          16
  Worker                   7
  Builder                  7
  Tunneler                 3
  Hauler                   4
  Recycler                 5
  Mechanic                 1
  Operator                 1
  Watcher                  2
  Swarmer                  8
  Grunt                    17
  Brawler                  3
  Duelist                  1
  Sentry                   8
  Hunter                   2
  Programmer               3
  Assembled                3
Major NPCs Destroyed       0
Best Kill Streak           9
  Combat Bots Only         7
Best States                0
  Heat Dissipation         67
  Energy Capacity          550
  Matter Capacity          550
  Sight Range              16
  Terrain Scan Density     10
  Jamming Range            8
  Base Temperature (-)     100
  Armor Coverage (%)       70
  Resistance: EM           90
  Propulsion Shielding     66
  Weapon Cycling           15
  Evasion (%)              62
  Targeting Accuracy       6
  Recoil Reduction         4
Matter Collected           2067
  Salvage Created          2588
Parts Attached             126
  Power                    14
  Propulsion               41
  Utility                  27
  Weapon                   44
Parts Lost                 29
  Power                    4
  Propulsion               9
  Utility                  4
  Weapon                   12
Average Slot Usage (%)     71
  Naked Turns              33
Spaces Moved               4654
  Fastest Speed (%)        250
  Average Speed (%)        106
  Slowest Speed (%)        20
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           4
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             96
  Greatest Support         140
  Greatest Overweight (x)  10
  Average Overweight (x)   0
Largest Inventory          8
  Average Capacity         5
  Most Carried             8
  Average Carried          5
  Final Capacity           4
  Final Carried            3
Damage Taken               6736
  Core                     1967
  Absorbed by Shields      0
Average Core Remaining (%) 78
  Depth 11 Exit            100
  Depth 10 Exit            100
  Depth 9 Exit             70
  Depth 8 Exit             72
  Depth 7 Exit             88
  Depth 6 Exit             38
Volleys Fired              166
  Largest                  2
  Hottest                  165
Shots Fired                287
  Gun                      189
  Cannon                   80
  Launcher                 18
  Special                  0
  Kinetic                  109
  Thermal                  102
  Explosive                18
  Electromagnetic          58
  Secondary Targets        2
Shots Hit Robots           192
  Core Hits                156
  Critical Hits            3
  Critical Kills           0
  Critical Parts Destroyed 3
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           6038
  Projectiles              3391
  Explosions               2630
  Melee                    0
  Ramming                  17
  Kinetic                  1098
  Thermal                  1984
  Explosive                1948
  Electromagnetic          991
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            10
  Projectiles              0
  Explosions               10
  Melee                    0
Self-Inflicted Damage      314
  Shots                    9
  Rammed                   4
Highest Temperature        593
  Average Temperature      181
  Received Heat Transfer   1347
  Shutdowns                5
  Energy Bleed             5
  Interference             7
  Matter Decay             1
  Short Circuit            4
  Damage (minor)           2
  Damage (major)           4
  Damage (core)            3
Highest Corruption         6
  Average Corruption       3
  Corruption Purged        0
  Message Errors           18
  Matter Fused             13
  Heat Flow Error          8
  Energy Discharge         14
  Parts Rejected           2
  Data loss (database)     18
  Misfires                 3
  Misdirections            12
  Targeting Errors         8
  Weapon Failures          2
  Depth 9 End              3
  Depth 7 End              6
  Impact Corruptions       0
Haulers Intercepted        4
Robots Corrupted           0
  Parts Fried              2
  Impact Corruptions       0
Robots Melted              1
  Parts Melted             3
  Heat Transferred         2879
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      2
Communications Jammed      1
Times Spotted              93
  Peak Tracking Total      12
  Tactical Retreats        16
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            4
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                0
Machines Disabled          19
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            24
  Terminals                15
  Fabricators              0
  Repair Stations          4
  Recycling Units          3
  Scanalyzers              0
  Garrison Access          2
Total Hacks                60
  Successful               34
  Failed                   26
  Catastrophic             4
  Database Lockouts        0
  Manual                   27
  Unauthorized             26
  Terminals                35
  Fabricators              0
  Repair Stations          12
  Recycling Units          10
  Scanalyzers              0
  Garrison Access          3
Terminal Hacks             4
  Alert Level              3
  Unreport Threat          1
Hacking Detections         21
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          15
  Terminals                15
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         2
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             5
  Part Repair Time         218
Parts Recycled             0
  Recycled Matter          2
  Retrieved Matter         2
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             490
  Average Influence        43
  Final Influence          96
Maximum Alert Level        2
  Low Security (%)         92
  Level 1                  6
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          10
  Investigation            1
  Extermination            3
  Reinforcement            3
  Assault                  0
  Garrison                 3
  Intercept                0
Derelict Logs Recovered    1
Scrap Searched             1
Exploration Rate (%)       15
  Regions Visited          10
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              5959
Turns Passed               7041
  Depth 11                 86
  Depth 10                 643
  Depth 9                  1273
  Depth 8                  1045
  Depth 7                  505
  Depth 6                  533
  Depth 5                  2956
  Scrapyard                86
  Materials                2522
  Factory                  3249
  Mines                    439
  Waste                    745

Prototype IDs
---------------
Heavy Ion Engine
Cooled Airjet
Improved Flight Unit
Experimental Targeting Computer
Improved EM Shotgun
Heavy Particle Gun
Compact Ion Cannon
Improved Assault Rifle

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Waste
-5/Factory

Challenges
------------
None

Game
------
Seed: HypervelocitySurgeInterprete
  Manual?: 1
Play Time: 102 min
  Cumulative: 468 min
Sessions: 1
Easy Mode: 0
Game No.: 9
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 2
Gallery%: 19

Options
---------
ASCII: 0
Keyboard: 0
Movement: Arrows
Fullscreen: 1
Font: 18/Cog
Map View: 76x50
FOV Handling: Fade In
Steam: 1

U=963943425
[close]

So here's what happened.
I was running a pretty standard leg build and I worked my way from materials to factory as usual, but I got swarmed by soldiers and sentinels at -6 and was completely stripped, but I made it! Alright, so I make it to -5 and I start building another leg build, and it's going pretty well, right? Well, you may notice that my peak state is most certainly not a leg build, but a heavy tread build, and by that, you may be able to infer that I got stripped again. What happened is I ran out of matter and into a beast. So I'm a naked core again, running away like the little not-beast I am, but I stumble into a chute trap. "Aww man," I thought to myself "Now I'm gonna have to deal with compactors." But something was off about these wastes... There were no compactors! After a bit of exploration, I found a little alcove in the wall. After searching it I found derelict weapons and concluded that they must've cleared the place out and made it into an outpost. I picked up the weapons as well as some treads and antimatter cores from the compactor corpses and got back to -5. Now my biggest priority at this point was finding an exit so I could get my badly damaged and corrupted core fixed up. Of course, I'm a very distractable person, so every time I pass a door, I have to check to see if there's anything valuable in there. This wastes a lot of time and presents a risk. I fell to the latter. I opened up one room, but instead of finding valuables, I find sages. For the record, I totally could've handled them if my core health wasn't at 114, but it was. The End.

Moral of the story? You can find new parts, but not a new core, so just get to the exit already!

TheJournier

Seed is impossible, too many characters ("HypervelocitySurgeInterprete") is the closest thing you can use... should I use that?

Update

I manage to use that exact sed via. editing the config file.
Made it to 2nd lvl XD. I died to pesky swarmers.

Kyzrati

Ha, I don't believe we've encountered this issue before :P

Technically the random system avoids creating anything that couldn't be fully entered back into the seed system, but our intrepid weekly seed creator has been making up new combos on his own without actually entering them into the game to see if they fit in the entry box :P

Quote from: CptPiker on October 22, 2017, 07:10:55 PM
Moral of the story? You can find new parts, but not a new core, so just get to the exit already!
Oops xD. Exits are almost never behind doors like that so yeah you've discovered the importance of focusing on exploring corridors when you want to get out :)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

Damn, seriously? I didn't know this was possible :D

Indeed, just leave off the 'r'. I can hardly change the seed now, so deep into the week!

Kyzrati

Hehe, yeah I gave the window a width limit and matching text restrictions, so that you can always see the full contents. The game itself throws out any random seeds that are too long to fit there. (The player name entry has the same limit, too.)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon