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Weekly Seed #90 [Beta 2.1] [Seed: CooledParticleCannon]

Started by zxc, July 26, 2017, 07:10:39 AM

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zxc

This week's seed: CooledParticleCannon



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: CooledParticleCannon] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati

Aaahhh, strategic miscalculation :P

Died on -4 because I decided not to take the exit I found early on, instead running all over the Factory floor looking for a way straight up (randomly, without actually focusing on proper stair discovery methods xD)

I didn't stream this one because I couldn't find an opportunity when my son wasn't around and others might be around to watch (he was out in the afternoons instead of morning). We also had a typhoon that knocked out the power (and another one the night after that!).

But it was a pretty different run for me because for the first time my son actually decided to sit down for several chunks of it and got interested. (Before this he'd just seen a few gifs.) I was explaining how all the rules worked, what different robots were doing, and about the tactical circumstances I was finding myself in... He even came up with some proper strategies! That was rather surprising, hearing him suggest that I do something that even other beginner (adult) players don't necessarily realize.

It was kinda like a private stream for an audience of one :P

This time I intentionally sought out Zion for the imprinting, which I haven't done for a while. Left in great shape.
Spoiler
[close]

I was certainly feeling confident here, with this build that can annihilate almost anything. Was pretty awesome for a while--one volley = one scrapped bot.
Spoiler
[close]

On -4 I found the exit quickly, but it was caves and I decided to keep exploring. After all, I was in okay shape and had quite a lot of explosives :D
Spoiler
[close]

Overall my build was pretty weird, though, a combat bot often using lots of different infowar parts.

This particular corridor in -4 was what wore me down. It was pretty obvious that was going to happen, but I can't help myself--forge ahead! (into repeated squads...)
Spoiler
[close]

Died in this room after a bit :(
Spoiler
[close]
I did take out the Hunter by stabbing it to death, but was so slow that it beat me up pretty badly and my core was almost nothing by the time the programmers and assault ARC came through both doors xD (They were obviously getting really mad at me by this point!)

Still haven't won a Beta 2 run! Two extremely close calls in the previous runs, and then this--oops. All were obvious mistakes though... (and for some reason every time I go with Zion I end up getting my butt kicked even worse! Warlord, on the other hand...)

Score: 18,109
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (6)             3000
Robots Destroyed (313)     1565
Value Destroyed (11446)    11446
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (1678)               1678
              TOTAL SCORE: 18109

Cogmind
---------
Core Integrity             0/1150
Matter                     285/300
Energy                     240/240
System Corruption          12%
Temperature                Cool (0)
Location                   -4/Factory

Parts
-------
Power (2)
  Micro Fission Core
  Light Antimatter Reactor
Propulsion (4)
  Myomer Leg
  Myomer Leg
Utility (9)
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Coolant Injector
  Large Storage Unit
  Experimental Signal Interpreter
  Experimental ECM Suite
Weapon (4)
  High-powered Shotgun
  Coil Gun
  Precision Rocket Launcher
  Force Lance
Inventory (10)
  Reinforced Antimatter Reactor
  Advanced Heat Sink
  Large Storage Unit
  Advanced ECM Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
  Tiamat Missile Launcher
  Tiamat Missile Launcher
  Tiamat Missile Launcher
  Micro-nuke Launcher

Peak State
------------
Power
  Light Antimatter Reactor
  Light Antimatter Reactor
Propulsion
  Compact Heavy Treads
  Compact Heavy Treads
  Compact Heavy Treads
  Compact Heavy Treads
Utility
  Improved Cooling System
  Improved Cooling System
  Large Storage Unit
  Large Storage Unit
  Experimental Signal Interpreter
  Experimental Melee Analysis Suite
  Makeshift Transmission Jammer
  Improved Core Shielding
  Improved Thermal Defense Suite
Weapon
  Tesla Rifle
  Cooled Phase Gun
  Cooled Phase Gun
  HERF Cannon
Inventory
  Light Antimatter Reactor
  Compact Heavy Treads
  Compact Heavy Treads
  Improved Coolant Injector
  Large Storage Unit
  Advanced Hacking Suite
  Advanced Hacking Suite
  Long-range Proton Cannon
  Heavy Proton Cannon
  Neutron Cannon
  Coil Gun
  Coil Gun
  KE Penetrator
  Precision Rocket Launcher
  Micro-nuke Launcher
  Force Lance
[Rating: 120]

Favorites
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Leg                      Flexi-carbon Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Improved Core Shielding
Weapon                     Heavy Proton Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Heavy Proton Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Katana
  Piercing Weapon          Force Lance

Stats
-------
Bonus Breakdown            1678
  High Alert Combat Kills  954
  Follower Combat Kills    608
  Met Imprinter            300
  Was Imprinted            300
  Friendly Fire            -484
Classes Destroyed          15
  Worker                   18
  Builder                  16
  Hauler                   14
  Recycler                 29
  Mechanic                 2
  Operator                 8
  Watcher                  6
  Swarmer                  62
  Saboteur                 1
  Grunt                    88
  Brawler                  2
  Duelist                  7
  Sentry                   30
  Hunter                   11
  Programmer               19
Major NPCs Destroyed       0
Best Kill Streak           17
  Combat Bots Only         6
Best States                0
  Heat Dissipation         97
  Coolant Potential        80
  Energy Capacity          600
  Matter Capacity          300
  Sight Range              16
  Terrain Scan Density     10
  ECM Strength             5
  Jamming Range            14
  Armor Coverage (%)       18
  Resistance: TH           25
  Core Shielding           30
  Phase Shifting           10
  Evasion (%)              50
  Targeting Accuracy       8
  Melee Accuracy           12
  Target Analysis          6
  Recoil Reduction         4
  Particle Charging        25
Matter Collected           6437
  Salvage Created          15562
Parts Attached             297
  Power                    31
  Propulsion               53
  Utility                  68
  Weapon                   145
Parts Lost                 98
  Power                    11
  Propulsion               22
  Utility                  20
  Weapon                   45
Average Slot Usage (%)     96
  Naked Turns              2
Spaces Moved               6407
  Fastest Speed (%)        200
  Average Speed (%)        61
  Slowest Speed (%)        16
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             120
  Greatest Support         140
  Greatest Overweight (x)  32
  Average Overweight (x)   0
Largest Inventory          22
  Average Capacity         14
  Most Carried             16
  Average Carried          13
  Final Capacity           10
  Final Carried            10
Damage Taken               18151
  Core                     1913
  Absorbed by Shields      0
Average Core Remaining (%) 78
  Depth 11 Exit            100
  Depth 10 Exit            53
  Depth 9 Exit             57
  Depth 8 Exit             86
  Depth 7 Exit             72
  Depth 6 Exit             88
  Depth 5 Exit             93
Volleys Fired              541
  Largest                  4
  Hottest                  324
Shots Fired                1589
  Gun                      996
  Cannon                   545
  Launcher                 48
  Special                  0
  Kinetic                  791
  Thermal                  304
  Explosive                28
  Electromagnetic          466
  Secondary Targets        22
Shots Hit Robots           988
  Core Hits                510
  Critical Hits            20
  Critical Kills           11
  Critical Parts Destroyed 7
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              42
  Impact                   0
  Slashing                 10
  Piercing                 32
  Sneak Attacks            5
  Follow-up Attacks        0
Damage Inflicted           33126
  Projectiles              22539
  Explosions               8694
  Melee                    1891
  Ramming                  2
  Kinetic                  8559
  Thermal                  7442
  Explosive                5497
  Electromagnetic          9735
  Impact                   0
  Slashing                 218
  Piercing                 1673
Overflow Damage            40
  Projectiles              5
  Explosions               35
  Melee                    0
Self-Inflicted Damage      965
  Shots                    22
  Rammed                   1
Highest Temperature        409
  Average Temperature      87
  Received Heat Transfer   3428
  Shutdowns                2
  Interference             6
  Matter Decay             1
  Short Circuit            1
Highest Corruption         12
  Average Corruption       4
  Corruption Purged        0
  Message Errors           37
  Matter Fused             38
  Heat Flow Error          18
  Energy Discharge         19
  Parts Rejected           4
  Data loss (database)     28
  Misfires                 9
  Misdirections            11
  Targeting Errors         52
  Weapon Failures          10
  Depth 9 End              2
  Depth 6 End              5
  Depth 5 End              1
  Impact Corruptions       0
Haulers Intercepted        14
Robots Corrupted           25
  Parts Fried              92
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             12
  Heat Transferred         9920
Parts Sabotaged            2
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      15
  Prevented                12
Power Chain Reactions      13
Communications Jammed      14
Times Spotted              341
  Peak Tracking Total      7
  Tactical Retreats        22
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             4
  Drone Recoveries         2
Traps Triggered            5
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   2
Traps Extracted            0
  Installed                0
  Triggered                2
Machines Disabled          37
Machines Sabotaged         0
Data Cores Recovered       1
  Used                     1
Machines Hacked            29
  Terminals                27
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          1
Total Hacks                69
  Successful               25
  Failed                   44
  Catastrophic             11
  Database Lockouts        0
  Manual                   58
  Unauthorized             26
  Terminals                67
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          1
Terminal Hacks             13
  Record                   3
  Prototype ID Bank        1
  Open Door                3
  Level Access Points      1
  Unreport Threat          1
  Zone Layout              4
Hacking Detections         32
  Full Trace Events        4
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          12
  Terminals                12
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             1
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              2
Hacks Repelled             0
Zionite Intel Received     2
  Main Access              1
  Component Stockpiles     1
Total Allies               32
  Largest Group            6
  Highest-Rated Group      288
  Highest-Rated Ally       96
Total Orders               21
  GOTO                     14
  EXPLORE                  4
  RETURN                   3
Terraforming Orders        0
  Walls Tunneled           0
Zionite Dispatches         7
  Heavy                    1
  Light                    2
  Recon                    1
  Fire                     3
Ally Attacks               129
  Total Damage             3423
  Kills                    18
Allies Corrupted           1
Allies Melted              0
Peak Influence             808
  Average Influence        252
  Final Influence          529
Maximum Alert Level        3
  Low Security (%)         48
  Level 1                  30
  Level 2                  16
  Level 3                  4
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          41
  Investigation            5
  Extermination            12
  Reinforcement            13
  Assault                  4
  Garrison                 7
  Intercept                0
Derelict Logs Recovered    2
Scrap Searched             9
Exploration Rate (%)       35
  Regions Visited          13
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              7980
Turns Passed               13299
  Depth 11                 79
  Depth 10                 265
  Depth 9                  1875
  Depth 8                  463
  Depth 7                  4413
  Depth 6                  2102
  Depth 5                  1504
  Depth 4                  2598
  Scrapyard                79
  Materials                1474
  Factory                  7636
  Storage                  1129
  Lower Caves              1225
  Proximity Caves          431
  Zion                     1325

Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Cooled Fission Core
Zionite Composite Leg I
Improved Flight Unit
Inertial Stasis Machine
Experimental Signal Interpreter
Advanced Salvage Targeting Computer
Experimental Melee Analysis Suite
Experimental ECM Suite
Improved Thermal Defense Suite
Improved EM Shotgun
Improved Lightning Gun
Cooled Phase Gun
Heavy Proton Cannon
Improved Assault Rifle
Mini Assault Cannon
Precision Rocket Launcher
Tiamat Missile Launcher

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 1 exit: *Upp)

Challenges
------------
None

Game
------
Seed: CooledParticleCannon
  Manual?: 1
Play Time: 180 min
  Cumulative: 848 min
Sessions: 7
Easy Mode: 0
Game No.: 5
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 7
Gallery%: 31

Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

nuzcraft

As usual, I'm a bit late to the party, but it takes me a LONG time to get through these runs. Between family, work, and school, I'm lucky to get an hour or two of playtime a week.

That being said, this was my best run yet!  ;D

From close to the beginning, I was running treads as my propulsion, and I remember seeing a TON of storage, and wanted to try to take advantage of it. Treads and EM carried me through both the lower and upper caves as I visited Zion and got imprinted and (for the first time ever) met Warlord! The Warlord - Imprinter story is really interesting and I'm hoping to get to WL without being imprinted sometime soon. Warlord was attacked, but I managed to escape in the chaos. I made significant use of Zion reinforcements, but the Research areas were rough, in the end, I just booked it to the exit to reach Access. From there I pretty much just ran from terminal to terminal summoning Zionites as distractions while I tried to escape...it didn't work  :P. Kyz, you mentioned 'proper stair discovery methods', would you care to elaborate?

As always, my runs can be found on my Youtube Channel https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw

Score= 17,494
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (193)     965
Value Destroyed (8321)     8321
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (3068)               3068
              TOTAL SCORE: 17494

Cogmind
---------
Core Integrity             0/1600
Matter                     181/300
Energy                     55/100
System Corruption          7%
Temperature                Cool (0)
Location                   -1/Access

Parts
-------
Power (2)
  (None)
Propulsion (6)
  Experimental Q-thruster
Utility (12)
  Enhanced Optical Array
  Advanced Target Analyzer
Weapon (5)
  (None)
Inventory (4)
  (Empty)

Peak State
------------
Power
  Micro Fission Core
  Zionite Light DM Reactor
Propulsion
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Zionite Glidesys II
Utility
  Advanced Heat Sink
  Experimental Heat Sink
  Advanced Cooling System
  Advanced Cooling System
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Target Analyzer
  Quantum Capacitor
  Zionite Light Carapace
  Hacking Suite
  Hacking Suite
Weapon
  Zionite Laser-M
  Zionite Laser-H
  Railgun
  Compact Linear Accelerator
  Enhanced Force Lance
Inventory
  Light Antimatter Reactor
  Light Particle Reactor
  KE Penetrator
  Hellfire Missile Launcher
[Rating: 153]

Favorites
-----------
Power                      Particle Reactor
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Compact Heavy Treads
  Treads                   Compact Heavy Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Experimental Q-thruster
Utility                    Large Storage Unit
  Device                   Improved Coolant Injector
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Compact Linear Accelerator
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Maul
  Slashing Weapon          Power Sword
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Improved Datajack

Stats
-------
Bonus Breakdown            3068
  High Alert Combat Kills  470
  Follower Combat Kills    1529
  Met Imprinter            300
  Was Imprinted            300
  Met Warlord at Base      500
  MAIN.C Attacked Warlord  1000
  Friendly Fire            -1031
Classes Destroyed          18
  Worker                   12
  Builder                  11
  Hauler                   8
  Recycler                 9
  Operator                 3
  Watcher                  4
  Swarmer                  32
  Saboteur                 2
  Grunt                    58
  Brawler                  2
  Duelist                  5
  Protector                1
  Sentry                   18
  Demolisher               1
  Hunter                   8
  Programmer               15
  Behemoth                 2
  Fireman                  2
Major NPCs Destroyed       0
Best Kill Streak           8
  Combat Bots Only         7
Best States                0
  Heat Dissipation         156
  Coolant Potential        80
  Energy Capacity          980
  Matter Capacity          300
  Sight Range              22
  Robot Scan Range         22
  Terrain Scan Range       16
  Terrain Scan Density     110
  ECM Strength             3
  Jamming Range            8
  Power Amplification      30
  Armor Coverage (%)       29
  Resistance: TH           30
  Point Defense Rating     160
  Phase Shifting           10
  Evasion (%)              66
  Targeting Accuracy       14
  Target Analysis          8
  Recoil Reduction         4
  Datajack Penetration     80
  Offensive Hacking        32
  Defensive Hacking        12
Matter Collected           5507
  Salvage Created          10072
Parts Attached             256
  Power                    27
  Propulsion               51
  Utility                  68
  Weapon                   110
Parts Lost                 131
  Power                    16
  Propulsion               23
  Utility                  30
  Weapon                   62
Average Slot Usage (%)     94
  Naked Turns              4
Spaces Moved               8961
  Fastest Speed (%)        500
  Average Speed (%)        89
  Slowest Speed (%)        45
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           19
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             124
  Greatest Support         140
  Greatest Overweight (x)  23
  Average Overweight (x)   0
Largest Inventory          30
  Average Capacity         13
  Most Carried             20
  Average Carried          11
  Final Capacity           4
  Final Carried            0
Damage Taken               18620
  Core                     3466
  Absorbed by Shields      327
Average Core Remaining (%) 79
  Depth 11 Exit            100
  Depth 10 Exit            75
  Depth 9 Exit             73
  Depth 8 Exit             76
  Depth 7 Exit             83
  Depth 6 Exit             100
  Depth 5 Exit             98
  Depth 4 Exit             90
  Depth 3 Exit             32
  Depth 2 Exit             69
Volleys Fired              407
  Largest                  5
  Hottest                  398
Shots Fired                1159
  Gun                      937
  Cannon                   176
  Launcher                 29
  Special                  17
  Kinetic                  517
  Thermal                  230
  Explosive                24
  Electromagnetic          371
  Secondary Targets        16
Shots Hit Robots           792
  Core Hits                395
  Critical Hits            38
  Critical Kills           14
  Critical Parts Destroyed 19
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              97
  Impact                   17
  Slashing                 22
  Piercing                 49
  Sneak Attacks            27
  Follow-up Attacks        0
Damage Inflicted           25919
  Projectiles              16473
  Explosions               5682
  Melee                    3657
  Ramming                  107
  Kinetic                  7968
  Thermal                  4259
  Explosive                4354
  Electromagnetic          5574
  Impact                   197
  Slashing                 621
  Piercing                 2839
Overflow Damage            81
  Projectiles              33
  Explosions               48
  Melee                    0
Self-Inflicted Damage      428
  Shots                    9
  Rammed                   19
Highest Temperature        422
  Average Temperature      100
  Received Heat Transfer   2116
  Shutdowns                1
  Energy Bleed             1
  Interference             2
  Matter Decay             3
Highest Corruption         29
  Average Corruption       5
  Corruption Purged        0
  Message Errors           30
  Matter Fused             22
  Heat Flow Error          10
  Energy Discharge         7
  Parts Rejected           3
  Data loss (database)     11
  Misfires                 3
  Misdirections            15
  Targeting Errors         48
  Weapon Failures          8
  Depth 4 End              1
  Depth 3 End              29
  Depth 2 End              6
  Impact Corruptions       0
Haulers Intercepted        8
Robots Corrupted           10
  Parts Fried              49
  Impact Corruptions       4
Robots Melted              0
  Parts Melted             7
  Heat Transferred         5806
Parts Sabotaged            3
Parts Stolen               2
Parts Stripped             0
Parts Self-Destructed      98
  Prevented                39
Power Chain Reactions      12
Communications Jammed      0
Times Spotted              295
  Peak Tracking Total      16
  Tactical Retreats        17
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             3
  Drone Recoveries         0
Traps Triggered            7
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   9
Traps Extracted            0
  Installed                0
  Triggered                10
Machines Disabled          8
Machines Sabotaged         0
Data Cores Recovered       2
  Used                     2
Machines Hacked            39
  Terminals                25
  Fabricators              1
  Repair Stations          0
  Recycling Units          3
  Scanalyzers              0
  Garrison Access          2
Total Hacks                100
  Successful               53
  Failed                   39
  Catastrophic             8
  Database Lockouts        0
  Manual                   89
  Unauthorized             33
  Terminals                75
  Fabricators              1
  Repair Stations          0
  Recycling Units          4
  Scanalyzers              0
  Garrison Access          2
Terminal Hacks             43
  Record                   13
  Robot Analysis           1
  Prototype ID Bank        2
  Open Door                2
  Level Access Points      1
  Branch Access Points     1
  Emergency Access Points  2
  Alert Level              1
  Unreport Threat          1
  Locate Traps             4
  Maintenance Status       1
  Zone Layout              4
Hacking Detections         40
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          19
  Terminals                18
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             4
Robots Hacked              2
  Non-combat               1
  Combat                   1
  Parse                    1
  Assimilated              1
Robot Hack Failures        1
Allies Hacked              7
Hacks Repelled             3
Zionite Intel Received     2
  Main Access              1
  Depthwide Sectors/0      1
Total Allies               48
  Largest Group            6
  Highest-Rated Group      610
  Highest-Rated Ally       268
Total Orders               14
  GOTO                     1
  ROAM                     3
  FOLLOW                   1
  DROP                     2
  PICKUP                   1
  COLLECT                  1
  EXPLORE                  5
Terraforming Orders        0
  Walls Tunneled           0
Zionite Dispatches         14
  Heavy                    2
  Light                    2
  Recon                    1
  Fire                     3
  Hacker                   2
  Demo                     1
  Experimental             1
  Explosive Resupply       1
  Hover Resupply           1
Ally Attacks               212
  Total Damage             7402
  Kills                    41
Allies Corrupted           3
Allies Melted              0
Peak Influence             818
  Average Influence        146
  Final Influence          86
Maximum Alert Level        3
  Low Security (%)         73
  Level 1                  17
  Level 2                  7
  Level 3                  1
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          30
  Investigation            3
  Extermination            9
  Reinforcement            15
  Assault                  0
  Garrison                 3
  Intercept                0
Derelict Logs Recovered    8
Scrap Searched             11
Exploration Rate (%)       28
  Regions Visited          20
  Pre-discovered Areas     5
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              11034
Turns Passed               15341
  Depth 11                 85
  Depth 10                 901
  Depth 9                  704
  Depth 8                  743
  Depth 7                  3642
  Depth 6                  1222
  Depth 5                  549
  Depth 4                  2575
  Depth 3                  3285
  Depth 2                  1206
  Depth 1                  429
  Scrapyard                85
  Materials                1887
  Factory                  2336
  Research                 3769
  Access                   429
  Mines                    461
  Lower Caves              991
  Upper Caves              1489
  Proximity Caves          1361
  Zion                     1667
  Warlord                  866

Prototype IDs
---------------
Cooled Ion Engine
Zionite Light DM Reactor
Zionite Heavy DM Reactor
Cooled Gravmag System
Zionite Glidesys II
Cooled Antigrav System
Experimental Q-thruster
Improved Fusion Compressor
Advanced Power Amplifier
Experimental Heat Sink
Zionite Light Carapace
Experimental Thermal Shield
Quantum Shroud
Heavy EM Shotgun
Gamma Rifle
Zionite Phaser-S
Zionite Laser-M
Heavy Dispersion Rifle
Zionite Laser-H
Advanced Beam Cannon
Enhanced Autogun
Precision Assault Rifle
Enhanced Coil Gun
Helical Railgun
Tri-rail Accelerator
Compact Linear Accelerator
Neutron Missile Launcher
Hellfire Missile Launcher
Molecular Deconstructor
Impact Mace
Thunder Hammer
Plasma Lance

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

Challenges
------------
None

Game
------
Seed: cooledparticlecannon
  Manual?: 1
Play Time: 269 min
  Cumulative: 2067 min
Sessions: 13
Easy Mode: 0
Game No.: 29
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 15
Gallery%: 41

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In


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[close]

Kyzrati

Wow, long run, and almost a win! I wanted to see how the last floors went down for you, but I guess you didn't upload those parts? (Needed to get through them more quickly to try to keep up, eh? :P Streaming/recording does slow things down...)

Quote from: nuzcraft on August 06, 2017, 08:37:57 AM
Kyz, you mentioned 'proper stair discovery methods', would you care to elaborate?
I just wandered around, hoping to run into the stairs, which is leaving it up to luck, and the maps are so large that a lack of luck can kill non-fast bots. I didn't even rely on proper strategy for that approach, because honestly I did find an exit, and plenty early on, but it was to the caves and I decided to look around more for a different exit. One can't be choosy if using the "randomly luck into exits" method! So that was my fault.

"Proper methods" would mean mostly hacking or terrain scanning, and sometimes Zion intel if available (but that one can come down to luck as well, so it's not as reliable).

I actually had a bunch of hackware in my inventory, so I clearly could've played that better, too. I was saving it for Access to do my hacking there (where it's even more important), but, well, I think I need to focus on short-term survival just a bit more xD
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

nuzcraft

Quote from: Kyzrati on August 06, 2017, 07:14:31 PM
Wow, long run, and almost a win! I wanted to see how the last floors went down for you, but I guess you didn't upload those parts? (Needed to get through them more quickly to try to keep up, eh? :P Streaming/recording does slow things down...)

Yea, it does slow it down a bit, but I've got parts uploading Mon, Wed, Fri till the end. Its a lot easier to edit parts in smaller chunks, plus I can do that while hanging out with my family. Playing, on the other hand...even when I'm not recording, I tend to get a little too into it!

Thanks for the tips on stair discovery, I usually ignore terrain scanners, but now I'll pay a little more attention.

Kyzrati

Terrain scanners are definitely useful, especially at long ranges. To effectively find stairs you'll want a scan processor as well, but even without one the bits of scattered terrain hints can inform your exploration strategy and help you escape more quickly. Try one out if you find something with decent range.

Quote from: nuzcraft on August 11, 2017, 06:31:48 PM
Playing, on the other hand...even when I'm not recording, I tend to get a little too into it!
Me too :P. I'll start playing to test a new pre-release version for any glaring issues, which only requires playing a map or two, and a couple hours later I'm a dozen maps in, heh.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon