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Weekly Seed #89 [Beta 2.1] [Seed: ResetMissileTerrabomb]

Started by zxc, July 18, 2017, 12:08:47 AM

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zxc

This week's seed: ResetMissileTerrabomb



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: ResetMissileTerrabomb] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati

First of all, wow this seed is awesome. Mainly because there's tons of explosives to find--I heard Finestep was reporting the same :D

Second of all, wow that was dumb of me xD--I lost in the exact same manner I did last time, one layer of barrier from the exit with no way through, when I clearly could've done it earlier!
Spoiler
[close]
Pretty hilarious. I found the exit fairly quickly, and had a strong build for a long while (despite having been trashed before) but then spent several thousand turns trying to build up to a situation where I'd feel comfortable actually taking out the guards. I got each down to about 50%, but by then wasn't good enough to finish the job.

I had some fairly strange builds at times, was an interesting run, in any case. I always took the first exit I found, and ended up only visiting two branches for a bit, so it was mostly a straight-up run. Almost died around the mid-game, but got carried pretty hard by a single Katana and turned it into a comeback--never be without your trusty backup melee weapon :D. I actually did a fair bit of melee-ing in this run and it generally worked out quite nicely. Didn't even use any support utils.

I streamed the entire thing, about 3.5 hours, and was trying to play relatively quickly so the fight to the late-game only took a couple of hours (VOD). Made a number of mistakes because I was playing with one eye, and a low vision one at that, but it's been a while and I wanted to play the seed anyway, so may as well stream it :)

Score: 26,441
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (360)     1800
Value Destroyed (17098)    17098
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (2623)               2623
              TOTAL SCORE: 26441

Cogmind
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     100/100
System Corruption          28%
Temperature                Cool (0)
Location                   -1/Access

Parts
-------
Power (2)
  (None)
Propulsion (6)
  (None)
Utility (12)
  Experimental Signal Interpreter
  Advanced Targeting Computer
Weapon (5)
  (None)
Inventory (4)
  Light Quantum Reactor
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit

Peak State
------------
Power
  Quantum Reactor
  Light Quantum Reactor
Propulsion
  Myomer Leg
  Myomer Leg
  Myomer Leg
  Centrium Leg
  Centrium Leg
  Centrium Leg
Utility
  Advanced Heat Sink
  Advanced Coolant Injector
  Large Storage Unit
  Large Storage Unit
  Long-range Sensor Array
  Improved Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Experimental Target Analyzer
  Centrium Medium Armor Plating
  Advanced Force Field
  Ghost Barrier
Weapon
  Gamma Rifle
  Gamma Rifle
  Gamma Rifle
  Phase Gun
  Enhanced Nova Cannon
Inventory
  Light Particle Reactor
  Light Quantum Reactor
  Light Quantum Reactor
  Myomer Leg
  Myomer Leg
  Myomer Leg
  Myomer Leg
  Biometal Leg
  Advanced Heat Sink
  Advanced Phase Shifter
  Improved Lightning Gun
  Improved Lightning Gun
  Improved Arc Projector
  Hypervelocity EM Gauss Rifle
  Gamma Rifle
  Force Lance
[Rating: 180]

Favorites
-----------
Power                      Light Particle Reactor
  Engine                   Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Myomer Leg
  Treads                   Improved Treads
  Wheel                    Wheel
  Leg                      Myomer Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Ghost Barrier
  Protection               Centrium Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Gamma Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Katana
  Piercing Weapon          Force Lance

Stats
-------
Bonus Breakdown            2623
  High Alert Combat Kills  2821
  Friendly Fire            -198
Classes Destroyed          17
  Worker                   28
  Builder                  25
  Tunneler                 4
  Hauler                   11
  Recycler                 31
  Mechanic                 2
  Operator                 5
  Watcher                  3
  Swarmer                  23
  Saboteur                 2
  Grunt                    103
  Brawler                  11
  Duelist                  9
  Protector                2
  Sentry                   30
  Hunter                   24
  Programmer               47
Major NPCs Destroyed       0
Best Kill Streak           17
  Combat Bots Only         8
Best States                0
  Heat Dissipation         193
  Coolant Potential        180
  Energy Capacity          550
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         20
  Terrain Scan Density     10
  Additional Mass Support  9
  Armor Coverage (%)       27
  Resistance: KI           25
  Resistance: TH           25
  Core Shielding           30
  Propulsion Shielding     33
  Weapon Shielding         33
  Weapon Cycling           15
  Phase Shifting           20
  Evasion (%)              60
  Targeting Accuracy       30
  Melee Accuracy           6
  Target Analysis          12
  Recoil Reduction         5
  Offensive Hacking        12
  Defensive Hacking        20
Matter Collected           9812
  Salvage Created          20700
Parts Attached             500
  Power                    49
  Propulsion               113
  Utility                  113
  Weapon                   225
Parts Lost                 198
  Power                    18
  Propulsion               44
  Utility                  46
  Weapon                   90
Average Slot Usage (%)     93
  Naked Turns              2
Spaces Moved               5190
  Fastest Speed (%)        200
  Average Speed (%)        68
  Slowest Speed (%)        22
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           9
  Targets Kicked           1
  Targets Crushed          1
  Cave-ins Triggered       0
Heaviest Build             141
  Greatest Support         171
  Greatest Overweight (x)  13
  Average Overweight (x)   0
Largest Inventory          22
  Average Capacity         15
  Most Carried             16
  Average Carried          13
  Final Capacity           4
  Final Carried            4
Damage Taken               37573
  Core                     3848
  Absorbed by Shields      383
Average Core Remaining (%) 75
  Depth 11 Exit            100
  Depth 10 Exit            82
  Depth 9 Exit             88
  Depth 8 Exit             88
  Depth 7 Exit             81
  Depth 6 Exit             59
  Depth 5 Exit             34
  Depth 4 Exit             93
  Depth 3 Exit             51
  Depth 2 Exit             83
Volleys Fired              624
  Largest                  5
  Hottest                  459
Shots Fired                2158
  Gun                      1710
  Cannon                   374
  Launcher                 74
  Special                  0
  Kinetic                  904
  Thermal                  667
  Explosive                74
  Electromagnetic          513
  Secondary Targets        56
Shots Hit Robots           1561
  Core Hits                765
  Critical Hits            140
  Critical Kills           51
  Critical Parts Destroyed 72
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              185
  Impact                   0
  Slashing                 155
  Piercing                 30
  Sneak Attacks            14
  Follow-up Attacks        8
Damage Inflicted           53282
  Projectiles              36016
  Explosions               11969
  Melee                    5209
  Ramming                  88
  Kinetic                  13514
  Thermal                  15651
  Explosive                10229
  Electromagnetic          8591
  Impact                   0
  Slashing                 4723
  Piercing                 486
Overflow Damage            427
  Projectiles              175
  Explosions               198
  Melee                    54
Self-Inflicted Damage      948
  Shots                    21
  Rammed                   7
Highest Temperature        521
  Average Temperature      109
  Received Heat Transfer   4581
  Shutdowns                2
  Energy Bleed             1
  Interference             8
  Matter Decay             2
  Short Circuit            2
  Damage (minor)           1
  Damage (major)           1
  Damage (core)            1
Highest Corruption         28
  Average Corruption       9
  Corruption Purged        0
  Message Errors           59
  Matter Fused             68
  Heat Flow Error          32
  Energy Discharge         29
  Parts Rejected           7
  Data loss (database)     41
  Misfires                 12
  Misdirections            27
  Targeting Errors         221
  Weapon Failures          42
  Depth 9 End              3
  Depth 7 End              1
  Depth 6 End              4
  Depth 5 End              8
  Depth 4 End              3
  Depth 3 End              20
  Depth 2 End              27
  Impact Corruptions       0
Haulers Intercepted        11
Robots Corrupted           22
  Parts Fried              70
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             50
  Heat Transferred         18261
Parts Sabotaged            5
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      3
  Prevented                2
Power Chain Reactions      7
Communications Jammed      0
Times Spotted              414
  Peak Tracking Total      11
  Tactical Retreats        33
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            8
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1
Traps Extracted            0
  Installed                0
  Triggered                1
Machines Disabled          32
Machines Sabotaged         0
Data Cores Recovered       4
  Used                     0
Machines Hacked            20
  Terminals                14
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          5
Total Hacks                46
  Successful               12
  Failed                   34
  Catastrophic             9
  Database Lockouts        0
  Manual                   31
  Unauthorized             28
  Terminals                34
  Fabricators              0
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          10
Terminal Hacks             3
  Level Access Points      1
  Unreport Threat          1
  Zone Layout              1
Hacking Detections         17
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          6
  Terminals                6
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         6
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             3
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              1
Hacks Repelled             0
Total Allies               3
  Largest Group            1
  Highest-Rated Group      58
  Highest-Rated Ally       58
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               17
  Total Damage             496
  Kills                    1
Allies Corrupted           0
Allies Melted              0
Peak Influence             1318
  Average Influence        313
  Final Influence          738
Maximum Alert Level        4
  Low Security (%)         52
  Level 1                  21
  Level 2                  12
  Level 3                  8
  Level 4                  5
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          55
  Investigation            1
  Extermination            15
  Reinforcement            17
  Assault                  12
  Garrison                 10
  Intercept                0
Derelict Logs Recovered    2
Scrap Searched             5
Exploration Rate (%)       19
  Regions Visited          14
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              7464
Turns Passed               11615
  Depth 11                 59
  Depth 10                 212
  Depth 9                  542
  Depth 8                  413
  Depth 7                  698
  Depth 6                  1066
  Depth 5                  1477
  Depth 4                  930
  Depth 3                  2040
  Depth 2                  1324
  Depth 1                  2854
  Scrapyard                59
  Materials                1167
  Factory                  3552
  Research                 2336
  Access                   2854
  Upper Caves              619
  Testing                  1028

Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Heavy Deuterium Engine
Cooled Antimatter Reactor
Coolant Network
Experimental Signal Interpreter
Experimental Target Analyzer
Centrium Medium Armor Plating
Ghost Barrier
Improved Lightning Gun
Heavy Tesla Rifle
Hypervelocity EM Gauss Rifle
Gamma Rifle
Improved Medium Laser
Advanced Plasma Rifle
High-powered Disruptor Cannon
Improved Assault Rifle
Perforator
Centrium Greatsword

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Testing
-2/Research
-1/Access

Challenges
------------
None

Game
------
Seed: ResetMissileTerrabomb
  Manual?: 1
Play Time: 192 min
  Cumulative: 668 min
Sessions: 1
Easy Mode: 0
Game No.: 4
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 5
Gallery%: 28

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Raine

My best game of Cogmind yet! 15,000 points higher my previous highest (exluding challenge modes). Also my best win speed bonus (9000 turns) I never pay any attention to turn count so this was a nice surprise. Don't open the spoiler item at the end of the list unless you are fairly familiar with late game specifically Q.

Highlights:

  • -8 felt like it was a special branch like S or A in terms of loot quality, found so many stockpiles of launchers and high rating weapons and propulsion of all types. Took 3x Medium Reactive Plating off a hauler which prompted me to switch to treads (was building towards hover until this point) which did an amazing job of keeping me protected.
  • Took some serious battles in -7 which left me on core propulsion for the majority of:
    -6/Factory
    -6/Lower Caves
    -6/Lower Caves
    -5/Factory
    -5/Waste
    -5/Factory (discovered 2 exits: *Fac / [*Upp])
    -5/Upper Caves
    -5/Upper Caves
    -4/Factory
    -4/Upper Caves
    -4/Upper Caves
    -4/W
    -3/Proximity Caves
    The hero part was a Katana I had at the beginning and managed to keep all the way until -3 Proximity Caves (it had less than 10 integrity on it for a good portion of these levels). Depth 4 Exit core remaining was 9
  • Entering -3 research with only just enough weaponry to survive fighting a single sentry to get access to a hauler. The hauler dropped 6 flight arrays, and his engine and large storage at almost full integrity. Not long after I started to feel like I had a chance instead of being a cripple for the rest of the game.



  • Stumbling into Q with a decent setup and discovering a lot of new items and lore. Reckless usage of a particularly powerful weapon left me in a bad state entering -1 however.

Late Game

  • Protip. Don't fire a Sigix Terminator when you're in the blast radius, even if it is the very edge. First room I entered had a good power source so I wasn't completely screwed, but I knew my chances of finding and exit were low with no intel or scanners to assist me. Scrambled accross the level with programmers and swarmers close behind... eventually ran into another swarmer squad in front of me so I knew I had to try a Terrabomb out of desperation. On the very edge of LOS after using it I saw the blue shell that indicates the surface exit. I'd lost my melee weapon at this point but I was lucky enough to have picked up an Enh. Nova Cannon in that first room where I got my power source. It fired all the way through the shell and nearly hit a swarmer on the other side haha
[close]

Score Sheet
[/list]
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE

Name: Raine

---[ DESTROYED 0B10! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (221)     1105
Value Destroyed (6502)     6502
Prototype IDs (30)         600
Alien Tech Used (4)        800
Bonus (23275)              23275
              TOTAL SCORE: 36782

Cogmind
---------
Core Integrity             1579/1600
Matter                     269/300
Energy                     186/190
System Corruption          0%
Temperature                Cool (53)
Location                   Tau Ceti IV Orbit

Parts
-------
Power (2)
  Light Quantum Reactor
Propulsion (6)
  Centrium Leg
  Cooled Impulse Thruster
  Impulse Thruster Array
  Impulse Thruster Array
Utility (14)
  Large Storage Unit
  Advanced Visual Processing Unit
  Advanced Focal Shield
  Improved Hacking Suite
  Improved Hacking Suite
Weapon (3)
  Enhanced Nova Cannon
  Linear Accelerator
  Stasis Projector
Inventory (10)
  Nuclear Pulse Array
  Terrabomb
  Sigix Containment Pod
  Sigix Corpse

Peak State
------------
Power
  Light Quantum Reactor
  Light Quantum Reactor
Propulsion
  Q-thruster
  Cooled Impulse Thruster
  Impulse Thruster Array
  Impulse Thruster Array
Utility
  Coolant Network
  Large Storage Unit
  Triangulator
  Advanced Visual Processing Unit
  Advanced ECM Suite
  Advanced Reaction Control System
  Layered Medium Armor Plating
  Advanced Focal Shield
  Improved Hacking Suite
  Improved Hacking Suite
Weapon
  Sigix Terminator
  Phasing Sabre
Inventory
  Nuclear Pulse Array
  Nuclear Pulse Array
  Impulse Thruster Array
  Compact HERF Cannon
  Linear Accelerator
  Sigix Containment Pod
[Rating: 172]

Favorites
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Leg                      Myomer Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Impulse Thruster Array
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Medium Reactive Plating
Weapon                     Heavy Plasma Cannon
  Energy Gun               Improved Spread Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Katana
  Special Melee Weapon     Advanced Datajack

Stats
-------
Bonus Breakdown            23275
  High Alert Combat Kills  184
  Follower Combat Kills    40
  Met Warlord at Base      500
  MAIN.C Attacked Warlord  1000
  Used Core Reset Matrix   3000
  Met Warlord at Research  2000
  Met Sigix                2000
  Escaped with Sigix       5000
  Recovered Sigix Corpse   1000
  Win                      3000
  Win Speed                5551
Classes Destroyed          17
  Worker                   31
  Builder                  11
  Tunneler                 6
  Hauler                   14
  Recycler                 10
  Mechanic                 2
  Operator                 5
  Watcher                  8
  Swarmer                  41
  Grunt                    49
  Brawler                  2
  Duelist                  3
  Researcher               1
  Sentry                   13
  Hunter                   11
  Programmer               10
  Demented                 4
Major NPCs Destroyed       0
Best Kill Streak           15
  Combat Bots Only         6
Best States                0
  Heat Dissipation         139
  Energy Capacity          1700
  Matter Capacity          500
  Sight Range              20
  Terrain Scan Range       18
  Terrain Scan Density     1010
  ECM Strength             3
  Cloak Strength           4
  Heat Shielding           100
  Armor Coverage (%)       58
  Resistance: KI           30
  Resistance: TH           25
  Resistance: EM           25
  Propulsion Shielding     33
  Weapon Cycling           40
  Evasion (%)              78
  Targeting Accuracy       8
  Melee Accuracy           8
  Target Analysis          8
  Core Analysis            10
  Armor Integrity Analysis 66
  Recoil Reduction         4
  Energy Filtering         30
  Particle Charging        15
  Salvage Targeting        8
  Datajack Penetration     75
  Offensive Hacking        24
  Defensive Hacking        30
Matter Collected           5137
  Salvage Created          7466
Parts Attached             329
  Power                    29
  Propulsion               76
  Utility                  89
  Weapon                   135
Parts Lost                 83
  Power                    8
  Propulsion               27
  Utility                  27
  Weapon                   21
Average Slot Usage (%)     76
  Naked Turns              1
Spaces Moved               8561
  Fastest Speed (%)        384
  Average Speed (%)        198
  Slowest Speed (%)        33
  Overloaded Moves         162
  Propulsion Burnouts      0
  Targets Rammed           7
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       1
Heaviest Build             87
  Greatest Support         100
  Greatest Overweight (x)  16
  Average Overweight (x)   0
Largest Inventory          14
  Average Capacity         6
  Most Carried             10
  Average Carried          6
  Final Capacity           10
  Final Carried            7
Damage Taken               13910
  Core                     2734
  Absorbed by Shields      0
Average Core Remaining (%) 72
  Depth 11 Exit            100
  Depth 10 Exit            51
  Depth 9 Exit             91
  Depth 8 Exit             95
  Depth 7 Exit             84
  Depth 6 Exit             33
  Depth 5 Exit             73
  Depth 4 Exit             9
  Depth 3 Exit             89
  Depth 2 Exit             71
  Depth 1 Exit             98
Volleys Fired              407
  Largest                  3
  Hottest                  228
Shots Fired                662
  Gun                      337
  Cannon                   233
  Launcher                 68
  Special                  24
  Kinetic                  193
  Thermal                  265
  Explosive                49
  Electromagnetic          122
  Entropic                 33
  Secondary Targets        4
Shots Hit Robots           531
  Core Hits                391
  Critical Hits            18
  Critical Kills           4
  Critical Parts Destroyed 11
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              331
  Impact                   72
  Slashing                 237
  Piercing                 0
  Sneak Attacks            58
  Follow-up Attacks        0
Damage Inflicted           34805
  Projectiles              9947
  Explosions               19068
  Melee                    5760
  Ramming                  30
  Kinetic                  2597
  Thermal                  17437
  Explosive                4832
  Electromagnetic          2753
  Impact                   880
  Slashing                 4880
  Piercing                 0
  Entropic                 1396
Overflow Damage            317
  Projectiles              32
  Explosions               285
  Melee                    0
Self-Inflicted Damage      1411
  Shots                    19
  Rammed                   7
Highest Temperature        583
  Average Temperature      71
  Received Heat Transfer   1896
  Energy Bleed             1
  Short Circuit            1
  Damage (minor)           1
Highest Corruption         20
  Average Corruption       2
  Corruption Purged        0
  Message Errors           16
  Matter Fused             19
  Heat Flow Error          3
  Energy Discharge         5
  Parts Rejected           3
  Data loss (database)     9
  Misfires                 1
  Misdirections            11
  Targeting Errors         13
  Weapon Failures          2
  Depth 9 End              1
  Depth 7 End              2
  Depth 6 End              1
  Depth 4 End              2
  Depth 2 End              6
  Impact Corruptions       0
Haulers Intercepted        14
Robots Corrupted           2
  Parts Fried              14
  Impact Corruptions       15
Robots Melted              0
  Parts Melted             14
  Heat Transferred         7296
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      61
  Prevented                22
Power Chain Reactions      8
Communications Jammed      0
Times Spotted              333
  Peak Tracking Total      13
  Tactical Retreats        43
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Traps Triggered            12
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   6
Traps Extracted            0
  Installed                0
  Triggered                8
Machines Disabled          36
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            49
  Terminals                27
  Fabricators              5
  Repair Stations          4
  Recycling Units          2
  Scanalyzers              4
  Garrison Access          4
Total Hacks                92
  Successful               36
  Failed                   51
  Catastrophic             20
  Database Lockouts        4
  Manual                   20
  Unauthorized             4
  Terminals                49
  Fabricators              9
  Repair Stations          6
  Recycling Units          7
  Scanalyzers              7
  Garrison Access          7
Terminal Hacks             24
  Record                   8
  Robot Schematic          1
  Robot Analysis           1
  Open Door                4
  Branch Access Points     2
  Alert Level              1
  Recall Investigation     2
  Zone Layout              1
Hacking Detections         38
  Full Trace Events        4
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          1
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         3
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  1
  Robots Built             3
  Total Robot Build Rating 6
  Robot Fabrication Matter 186
  Robot Fabrication Time   99
Part Schematics Acquired   2
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           2
  Part Schematics Acquired 2
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             1
Robots Hacked              8
  Non-combat               5
  Combat                   3
  Parse                    1
  Link                     1
  Rebooted                 1
  Overloaded               1
  Assimilated              3
  Secondary                1
Robot Hack Failures        5
Allies Hacked              0
Hacks Repelled             0
Total Allies               8
  Largest Group            3
  Highest-Rated Group      174
  Highest-Rated Ally       58
Total Orders               3
  FOLLOW                   1
  EXPLORE                  2
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               15
  Total Damage             313
  Kills                    1
Allies Corrupted           0
Allies Melted              0
Peak Influence             665
  Average Influence        190
  Final Influence          317
Maximum Alert Level        2
  Low Security (%)         54
  Level 1                  37
  Level 2                  7
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          44
  Investigation            8
  Extermination            3
  Reinforcement            20
  Assault                  7
  Garrison                 6
  Intercept                0
Derelict Logs Recovered    6
Scrap Searched             15
Exploration Rate (%)       24
  Regions Visited          22
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              10477
Turns Passed               9006
  Depth 11                 278
  Depth 10                 660
  Depth 9                  805
  Depth 8                  372
  Depth 7                  1567
  Depth 6                  1329
  Depth 5                  680
  Depth 4                  1443
  Depth 3                  1010
  Depth 2                  665
  Depth 1                  197
  Scrapyard                278
  Materials                1837
  Factory                  3035
  Research                 989
  Access                   197
  Waste                    154
  Lower Caves              365
  Upper Caves              1038
  Proximity Caves          457
  Warlord                  427
  Quarantine               229

Prototype IDs
---------------
Cooled Impulse Thruster
Coolant Network
Tesla Bomb Launcher

Fabricated
------------
3x L-31 Rogue (-6/Factory)

Alien Tech Used
-----------------
Subatomic Replicator
Core Reset Matrix
Sigix Terminator
Terrabomb

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research
-2/Quarantine
-1/Access
Tau Ceti IV Orbit

Challenges
------------
None

Game
------
Seed: ResetMissileTerrabomb
  Manual?: 1
Play Time: 268 min
  Cumulative: 4307 min
Sessions: 9
Easy Mode: 0
Game No.: 92
  Easier: 3
  Easiest: 5
Win Type: 3
  Total: 4
  Types: 3/0/0/1/0/0/0
Lore%: 60
Gallery%: 71

Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In


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[close]

Kyzrati

Of course Raine has to show me up with such a decent run :)

Quote from: Raine on July 23, 2017, 10:41:41 AM
The hero part was a Katana I had at the beginning and managed to keep all the way
Same! It's always that last melee weapon that brings you back from the brink, I love it :D
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon