Hehe, in my opinion traps are easily the most deadly thing you can encounter with allies in tow, since traps are much more effective against regular robots than yourself. That is quite a bloodbath! (boltbath...) When I spot a trap in that case I will totally just head some other way if I can't immediately clear them.
As of Alpha 15 random traps are blocked from spawning too close to your point of entry in a main complex map. Emergence is fun, but at least in the main areas it's better to give the player some amount of guaranteed space to rebuild if necessary. (Branches of course have no such protections, though.)