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New Year's Progress Update, Version 2017

Started by Kyzrati, January 01, 2017, 04:59:15 AM

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Kyzrati

It's here! 2017! The year Cogmind finally reaches 1.0! :)

Alpha 13 already has plenty of fun new content, which I'll get to talking more about with the actual release, but it's about time for a general update.

Normally by now I'd be about ready to do a major release, but because we're deep into late alpha, for the remainder of development I'm no longer sticking to my regular cycle, focusing less strictly on time-based milestones and trying to instead gauge it so that all the remaining pre-1.0 features fit in the next few releases. So this release is taking longer as I try and hack away at the list of remaining fundamentals and balance work. No ETA on Alpha 13 yet, but I'll have a much clearer picture by the end of this week, after seeing how much of this massive TODO list I can get done :P

But here's a sneak peak at some of the things coming...

Cloaking Devices now actually have a real cloaking effect--rather than increasing evasion, they now reduce the distance at which enemies can spot you, shown here being toggled in tandem with a Triangulator:


With a Cloaking Device active, the HUD borders are darkened:


Lists of items at interactive machines will now show them colored by integrity:


And Repair Station lists will show a marker for any parts that are broken:


Something is causing this terminal scrambling effect. What could it be?


Recently for fun I also put together a visualization of AIs taking turns pathfinding across a Materials map:
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Or seen here with the map visible:
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(Various stills: 1, 2, 3, 4)

Have an ASCII New Year!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon