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Author Topic: Rewired executioner stays red  (Read 879 times)

Widmo

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Rewired executioner stays red
« on: December 29, 2016, 02:22:08 PM »

I saw every rewired bot to turn bright cyan in ASCII mode. Executioners do not for some reason. Their red color is cool and appropriate but makes telling them apart from hostile Executioners harder.
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Kyzrati

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Re: Rewired executioner stays red
« Reply #1 on: December 29, 2016, 05:02:01 PM »

This is a feature, not a bug. All prototypes were intended to retain their original color to distinguish them from regular robots, because some of them use the same sprite/ASCII as non-prototype variants of the same class.

However, that part of the design overlooked the fact that some players would actually get these things on their side while still potentially encountering hostile versions of the same. So I've already changed this behavior for Alpha 13--the color representing controllable allies will always override even the prototype default color (did it yesterday, in fact :P).
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Widmo

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Re: Rewired executioner stays red
« Reply #2 on: December 30, 2016, 12:29:01 AM »

In that case thank you for fixing this feature!
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