How about shift-F to attack ground?
All Shift-(alpha) commands are for retrieving attached part info. The closest I could come is Alt-f. (Alt is for rare commands, anyway.)
Like I said, this isn't a major issue right now, but I think it will become one when, eventually, someone tries to revive/adapt the army-building strategy in the post-trap environment. Large numbers of robots will be many times harder to shepherd across a large open space seeded with traps than a single Cogmind you have total control over.
Very good point about the allies. That is the only situation I now feel might need to be addressed regarding this. Will have to think about it some more... What I'd like to avoid is mechanics specifically to address rare issues.
I had a similar experience last night while fooling around with 3c, with a trusty allied Hunter I picked up stepping on a couple traps while wandering around. I didn't think much of it at the time, though, and can see it becoming a bigger problem when you have an army.
However, traps might not be so incredibly common that they become a huge problem when you have allies, especially considering that your allies will avoid known traps, so if you want to protect them all you have to do is equip a Structural Scanner and you'll find them fairly quickly (not to mention the other even more effective methods of detection).
Individual allies are, in general, going to be fairly expendable in Cogmind, so maybe it's not all that bad if you occasionally lose a few to traps you otherwise could've discovered if you really wanted to.
We'll wait on this and see how it turns out in the future.
Thanks for Alpha 3c!
Thanks for being so helpful
. Now to work on event preparations...