Nooooooo, this was my last Alpha 11 run, and I wanted to get in a win after having lost a couple streamed runs, but, alas, I again perished in Access. So close to winning it, too!
I'd explored about half of the map before getting surrounded and outgunned. My last stand in Access was with a Segregator zapped off an Imp, consuming all the power sources lying around as I blasted pieces off all the Hunters who'd found me
. I did make a few dumb mistakes in Access, so it definitely could've gone better...
My run was spread over several days so I don't really remember the whole thing, but there were a number of close calls and rebuilds, each time coming back deadlier than the last. I stuck with thermal for most of the game (man I would've been much more powerful in the upcoming Alpha 12!), but also mixed in EM a lot, too, which was fun.
Towards the end I probably weakened myself a bit too much by using two utility slots for some nice terrain scanning ability, in the interest of finding the final exit as I zig-zagged across the map. I had no armor and was relying on super accurate targeting to take out everyone before they could hit me, but that's a slightly risky way to play! I also debated switching from combat to hover once the alert started to rise too high (I was at 5 for quite a while). I had the parts, and in hindsight that would've been the way to go since I also had the scanning and probably could've located the exit pretty quickly.
A good run overall, though! And at least I broke 20k and surpassed my earlier Alpha 11 high score.
Cogmind - Alpha 11
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (330) 1650
Value Destroyed (16307) 16307
Prototype IDs (29) 580
Alien Tech Recovered (2) 400
Bonus (500) 500
TOTAL SCORE: 23937
Cogmind
---------
Core Integrity 0/1600
Matter 257/300
Energy 100/100
System Corruption 35%
Temperature Cool (11)
Location -1/Access
Parts
-------
Power (3)
(None)
Propulsion (6)
Myomer Leg
Centrium Leg
Utility (11)
Advanced Terrain Scan Processor
Improved Core Shielding
Weapon (5)
(None)
Inventory (4)
Large Storage Unit
Vibroblade
Peak State
------------
Power
Quantum Reactor
Light Quantum Reactor
Light Quantum Reactor
Propulsion
Biometal Leg
Biometal Leg
Biometal Leg
Biometal Leg
Centrium Leg
High-density Centrium Leg
Utility
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Large Storage Unit
Large Storage Unit
Advanced Targeting Computer
Advanced Particle Charger
Weapon Cycler
Improved Transmission Jammer
Advanced Thermal Shield
Weapon
Phase Gun
Quantum Rifle
Precision Phase Gun
Enhanced Nova Cannon
Railgun
Inventory
Light Quantum Reactor
Biometal Leg
Biometal Leg
Focal Shield
EM Shield
Transdimensional Reconstructor
Quantum Rifle
Nova Cannon
Enhanced Nova Cannon
Heavy Machine Gun
KE Penetrator
Railgun
Heavy Gauss Cannon
Improved Grenade Launcher
Heavy Rocket Launcher
Vibroblade
[Rating: 177]
Favorites
-----------
Power Micro Fission Core
Engine Light Angular Momentum Engine
Power Core Micro Fission Core
Reactor Light Anti-Matter Reactor
Propulsion Biometal Leg
Treads Light Treads
Wheel Wheel
Leg Biometal Leg
Hover Unit Anti-Grav System
Flight Unit Improved Nuclear Pulse Thruster
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Improved Targeting Computer
Protection Improved Medium Armor Plating
Weapon Precision Phase Gun
Energy Gun Precision Phase Gun
Energy Cannon Enhanced Nova Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Heavy Gauss Cannon
Launcher Heavy Rocket Launcher
Slashing Weapon Power Sword
Stats
-------
Bonus Breakdown 500
Entered Garrisons 200
Met Zhirov 300
Classes Destroyed 17
Worker 30
Builder 23
Tunneler 4
Hauler 8
Recycler 18
Operator 1
Watcher 5
Swarmer 42
Saboteur 3
Grunt 89
Brawler 10
Duelist 6
Protector 1
Sentry 23
Hunter 26
Programmer 40
Demented 1
NPCs Destroyed 0
Best Kill Streak 15
Combat Bots Only 12
Matter Collected 8458
Salvage Created 16727
Parts Attached 403
Power 50
Propulsion 100
Utility 118
Weapon 135
Parts Lost 207
Power 34
Propulsion 43
Utility 50
Weapon 80
Average Slot Usage (%) 88
Naked Turns 3
Spaces Moved 5612
Fastest Speed (%) 200
Average Speed (%) 80
Slowest Speed (%) 15
Overloaded Moves 121
Propulsion Burnouts 0
Targets Rammed 5
Cave-ins Triggered 0
Teleports 1
Heaviest Build 133
Greatest Support 174
Greatest Overweight (x) 26
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 12
Most Items Carried 16
Average Items Carried 10
Final Capacity 8
Final Carried 4
Core Damage Taken 3096
Average Core Remaining (%) 80
Depth 11 Exit 100
Depth 10 Exit 90
Depth 9 Exit 75
Depth 8 Exit 66
Depth 7 Exit 82
Depth 6 Exit 82
Depth 5 Exit 55
Depth 4 Exit 65
Depth 3 Exit 96
Depth 2 Exit 92
Volleys Fired 613
Largest 5
Hottest 470
Shots Fired 1748
Gun 1291
Cannon 314
Launcher 143
Special 0
Kinetic 789
Thermal 677
Explosive 131
Electromagnetic 158
Shots Hit Robots 1214
Core Hits 744
Critical Hits 40
Kills 17
Parts Destroyed 21
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 74
Impact 0
Slashing 67
Piercing 0
Damage Inflicted 48750
Projectiles 30562
Explosions 16155
Melee 2018
Ramming 15
Kinetic 12243
Thermal 16781
Explosive 14038
Electromagnetic 3655
Impact 0
Slashing 2018
Piercing 0
Self-Inflicted Damage 847
Shots 32
Rammed 5
Highest Temperature 458
Average Temperature 109
Shutdowns 5
Energy Bleed 2
Interference 7
Matter Decay 0
Short Circuit 0
Damage (minor) 2
Damage (major) 0
Damage (core) 0
Highest Corruption 35
Average Corruption 11
Message Errors 37
Parts Rejected 10
Data loss (map) 43
Data loss (database) 18
Misfires 6
Misdirections 23
Targeting Errors 136
Weapon Failures 25
Depth 6 End 4
Depth 5 End 10
Depth 4 End 6
Depth 3 End 6
Depth 2 End 3
Haulers Intercepted 8
Robots Corrupted 6
Robots Melted 0
Power Chain Reactions 8
Tactical Retreats 29
Communications Jammed 1689
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 12
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 9
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2814
Machines Disabled 29
Data Cores Recovered 0
Used 0
Machines Hacked 30
Terminals 18
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 1
Total Hacks 98
Successful 61
Failed 28
Catastrophic 7
Database Lockouts 0
Manual 13
Unauthorized 11
Terminals 32
Fabricators 0
Repair Stations 0
Recycling Units 9
Scanalyzers 0
Garrison Access 1
Terminal Hacks 102
Record 37
Part Schematic 4
Robot Analysis 4
Prototype ID Bank 4
Emergency Access Points 2
Alert Level 1
Unreport Threat 1
Locate Traps 1
Patrol Status 1
Hacking Detections 18
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 1
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 3
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 4
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 1
Recycled Matter 46
Retrieved Matter 46
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 4
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 12
Largest Group 12
Highest-Rated Group 59
Highest-Rated Ally 5
Total Orders 12
STAY 2
GOTO 1
FOLLOW 3
EXPLORE 6
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 2245
Average Influence 632
Final Influence 1780
Maximum Alert Level 5
Low Security (%) 30
Level 1 23
Level 2 16
Level 3 9
Level 4 3
Level 5 15
Squads Dispatched 47
Investigation 1
Extermination 13
Reinforcement 19
Assault 10
Garrison 4
Intercept 0
Derelict Logs Recovered 1
Exploration Rate (%) 21
Regions Visited 16
Pre-discovered Areas 2
Garrisons Visited 1
Relays Disabled 1
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 7515
Turns Passed 10508
Depth 11 65
Depth 10 362
Depth 9 341
Depth 8 511
Depth 7 974
Depth 6 1090
Depth 5 2028
Depth 4 1215
Depth 3 938
Depth 2 639
Depth 1 2345
Scrapyard 65
Materials 1214
Factory 3083
Research 1577
Access 2345
Garrison 229
Upper Caves 1186
Proximity Caves 448
Zhirov 361
Prototype IDs
---------------
Fusion Reactor
High-density Centrium Leg
Experimental Gravmag System
Biomechanical Wings
Improved Nuclear Pulse Thruster
Improved Fusion Compressor
Experimental Power Amplifier
Experimental Heat Sink
Experimental Optical Array
Precision Matter Filter
Precision Energy Filter
Advanced Particle Charger
Experimental Propulsion Shielding
Quarantine Testbed
Assault Drone Bay
Advanced Plasma Rifle
Precision Phase Gun
Long-range Phase Cannon
Heavy Proton Cannon
Improved Heavy Machine Gun
Anti-matter Cannon
Advanced EMP Blaster
Heavy Proton Missile Launcher
Plasma Sword
Vibroblade
Molecular Scythe
Kinetic Spear
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
Integrated Dissipator
Transdimensional Reconstructor
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory
-7/Garrison
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research
-2/Research
-1/Access
Game
------
Seed: Commander Cogmind
^Manual?: 1
Play Time: 211 min
Sessions: 9
Mod: N/A
Game No.: 8
Lore%: 14
Gallery%: 37
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
Some images from the end areas:
I thought I was going to get trashed at this point, which is where I picked up my game today, but I retreated southwest into the room and proceeded to chop up all four programmers
Throughout Research I was heavily armed and dangerous:
Here I am scanning my way around Access... yes, I killed all those freaking robots, by attaching the two Fusion Cannons from my inventory <3
See?
And here I am at the peak of my confidence...
This room sparked my downfall. I found a
fourth garrison (I'd already used Nova Cannons to blast three I'd found before that), and noped out of there after seeing three Hunters next to it as well.
I did try to fight for a moment, but after losing a few parts I decided to use my Zhirov present to warp out. Too bad I ended up back further into territory I'd already explored instead of further ahead. That might've made the difference between winning and losing right there!
Other interesting notes from the run:
-I completely trashed a garrison early on for the heck of it, and it even took me to the next floor
-I used the same Weapon Cycler for almost the entire run, which really helped out with my weapons-focused build
-I actually started with 5 weapon slots early on--2 on the very first evolution
Oh well, off to do Alpha 12 release prep stuff