Welcome back, Decker, and it looks like you're the first to have discovered Armory--it is definitely your kind of map
Glad you're liking Alpha 10 so far!
* Spectral analyzer. +8 sight at no cost! And it stacks. At +16 sight, it maps fast.
Sight-affecting utilities don't stack. They only take the maximum benefit (hence the lack of a <stacks> tag in their effect description). They do give you the maximum possible sight range in the game though, 24, which allows you to see to the edge of the map view if there is enough open space.
The password UI could use a little work. It shows you the hack choices using letters (first is A), but typing A (and enter?) doesn't select the hack. It's misleading and you lose a hack attempt.
That behavior is intentional. As described in the release notes (and you can see the demo image in the preview), if you are a pure keyboard player you have to first press \\ and then the window focus will switch to the code menu and the letters start glowing to indicate you can press those instead. (But apparently you know that by now
) Otherwise there is no way to differentiate when you want to type a real letter 'a' or the first option in the menu! I thought of using a modifier key, like Ctrl/Alt, but that is worse unless it's also written out in the menu itself, and that looks bad.
What I could do is make the reference letters
not appear at all until you type \\, which you'll have to do since you won't see the letters there. The only annoyance with that, and the reason I chose not to, is it will leave more black space out in the left area of the menu--looks bad! (With a lot more work the window could have a different width depending on whether you're in keyboard or mouse mode, but it's already taken a ton of time to do what's there, and having the letters conforms to the design of most windows.) I still prefer to leave it as is, because in cases where you don't know, you'll learn how it works really quickly, and it's unlikely to mess you up, anyway.