So yeah, the seed name once again had me starting out considering the possibility of a speed run, but the right parts seemed elusive (okay I didn't try very hard
), and instead it ended up being a "real-time fast combat run" where I don't really think and just use whatever items are closest and take the first exits.
The first half of the game went really fast--the exits were practically jumping out at me. I had started out with a lot of propulsion slots in case I could start flying, but that didn't pan out and I ended up with legs most of the time. Legs and lots of heat sinks.
Then once I reached the upper Factory, the run started to slow significantly, like as much time in -5 as all depths before that, and a matching time at -4. It was obvious that I was getting into some dangerous situations that could easily end the run if I didn't at least watch where I was going
The -4 layout in this seed is especially tough, starting you out in a large dead-end region where the only way out (without tunneling) is a thoroughfare that passes right by two garrisons. I scouted the route with a bunch of drones.
...and expected things to get hairy. They did.
I managed to spear them all to death, rebuild from scratch, and jam both garrisons
While continuing the search for an exit, I still had to push through that thoroughfare, encountering multiple patrols at an intersection and thought I might be doomed:
But they all gathered close to the reactor and I hit it with my Fusion Cannon
Another stash of drones there on the floor confirmed the location of an exit around the corner, and I called a few of them over as I made my escape with lots more mad robots on my tail, and only 206 core remaining.
Unfortunately it didn't lead to Research (I
really needed an evolution...); I was in no condition to start a branch run. Oh well, should've guessed that's where that particular exit would lead (high chance of a Sentry-guarded junction exit being connected to the caves).
With drone allies I survived a little longer than I otherwise would have, but this third patrol ate my lunch. I did spear a few of them to death first
Anyway, that's what I get for playing rather recklessly while still mega jet lagged and ready to fall asleep at any moment!
Cogmind - Alpha 9
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (140) 700
Value Destroyed (5788) 5788
Prototype IDs ( 160
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 9648
Cogmind
---------
Core Integrity 0/1150
Matter 300/300
Energy 50/50
System Corruption 11%
Temperature Cool (11)
Location -4/Upper Caves
Parts
-------
Power (2)
(None)
Propulsion (5)
(None)
Utility (
(None)
Weapon (4)
(None)
Inventory(4)
Light Anti-Matter Reactor
Light Anti-Matter Reactor
Improved Cooling System
High-capacity Matter Storage Unit
Peak State
------------
Power
Micro Fission Core
Light Anti-Matter Reactor
Propulsion
Flexi-carbon Leg
Flexi-carbon Leg
Flexi-carbon Leg
Myomer Leg
Myomer Leg
Utility
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Improved Cooling System
Improved Cooling System
Large Storage Unit
Weapon
Matter Neutralizer
High-powered Shotgun
Coil Gun
Coil Gun
Inventory
Light Anti-Matter Reactor
Light Anti-Matter Reactor
High-capacity Matter Storage Unit
Force Lance
Force Lance
Compact Ion Cannon
High-powered Shotgun
Coil Gun
Fusion Cannon
Kinetic Spear
[Rating: 101]
Favorites
-----------
Power Micro Fission Core
Engine Ion Engine
Power Core Micro Fission Core
Reactor Light Anti-Matter Reactor
Propulsion Aluminum Leg
Treads Medium Treads
Wheel Wheel
Leg Aluminum Leg
Flight Unit VTOL Module
Utility Advanced Heat Sink
Device Advanced Heat Sink
Storage Medium Storage Unit
Processor Improved Target Analyzer
Protection Layered Medium Armor Plating
Weapon Advanced Beam Cannon
Energy Gun Plasma Rifle
Energy Cannon Advanced Beam Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Heavy Flak Cannon
Launcher Grenade Launcher
Impact Weapon Heavy Mace
Piercing Weapon Kinetic Spear
Stats
-------
Bonus Breakdown 0
Classes Destroyed 15
Worker 10
Builder 2
Tunneler 1
Hauler 5
Recycler 12
Watcher 2
Swarmer 27
Grunt 50
Brawler 4
Duelist 2
Sentry 9
Hunter 3
Programmer 11
Behemoth 1
Hero 1
NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 7
Matter Collected 3815
Salvage Created 7028
Parts Attached 201
Power 18
Propulsion 56
Utility 64
Weapon 63
Parts Lost 90
Power 7
Propulsion 30
Utility 26
Weapon 27
Average Slot Usage (%) 90
Naked Turns 18
Spaces Moved 2590
Fastest Speed (%) 200
Average Speed (%) 83
Slowest Speed (%) 37
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Teleports 0
Heaviest Build 81
Greatest Support 110
Greatest Overweight (x) 16
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 7
Core Damage Taken 1539
Average Core Remaining (%) 90
Depth 10 Exit 90
Depth 9 Exit 85
Depth 8 Exit 94
Depth 7 Exit 100
Depth 6 Exit 86
Depth 5 Exit 85
Volleys Fired 312
Largest 4
Hottest 299
Shots Fired 868
Gun 537
Cannon 317
Launcher 14
Special 0
Kinetic 432
Thermal 333
Explosive 14
Electromagnetic 89
Entropic 0
Shots Hit Robots 561
Core Hits 313
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 20
Impact 2
Slashing 0
Piercing 18
Damage Inflicted 16323
Projectiles 13097
Explosions 2579
Melee 640
Ramming 7
Kinetic 6269
Thermal 5621
Explosive 2179
Electromagnetic 1607
Impact 34
Slashing 0
Piercing 606
Entropic 0
Self-Inflicted Damage 331
Shots 9
Rammed 1
Highest Temperature 487
Average Temperature 115
Shutdowns 2
Energy Bleed 1
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 11
Average Corruption 6
Message Errors 15
Parts Rejected 7
Data loss (map) 21
Data loss (database) 11
Misfires 4
Misdirections 6
Targeting Errors 47
Weapon Failures 6
Depth 6 End 1
Depth 5 End 7
Haulers Intercepted 5
Robots Corrupted 1
Robots Melted 0
Power Chain Reactions 2
Tactical Retreats 12
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 19
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Disabled 12
Data Cores Recovered 0
Used 0
Machines Hacked 9
Terminals 7
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 2
Total Hacks 16
Successful 6
Failed 10
Catastrophic 2
Database Lockouts 0
Manual 8
Unauthorized 4
Terminals 14
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 2
Terminal Hacks 2
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 1
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 0
Hacking Detections 6
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 2
Terminals 2
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Fabrication Nework Shutdowns0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 17
Largest Group 9
Highest-Rated Group 45
Highest-Rated Ally 5
Total Orders 45
STAY 1
GOTO 23
ROAM 0
FOLLOW 11
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 10
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 1114
Average Influence 329
Final Influence 19
Maximum Alert Level 4
Low Security (%) 41
Level 1 21
Level 2 18
Level 3 17
Level 4 0
Level 5 0
Squads Dispatched 24
Investigation 4
Extermination 4
Reinforcement 9
Assault 1
Garrison 6
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 20
Regions Visited 11
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3612
Turns Passed 4882
Depth 11 77
Depth 10 366
Depth 9 513
Depth 8 226
Depth 7 113
Depth 6 564
Depth 5 1431
Depth 4 1592
Scrapyard 77
Materials 1105
Factory 2943
Lower Caves 457
Upper Caves 300
Prototype IDs
---------------
Improved Medium Laser
Improved Lightning Gun
Advanced Beam Cannon
Compact Ion Cannon
Heavy Proton Cannon
Enhanced Coil Gun
Kinetic Spear
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory
-4/Upper Caves
Game
------
Seed: Flying Lap
^Manual?: 1
Play Time: 76 min
Sessions: 1
Mod: N/A
Game No.: 10
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Smallcaps
Map View: 66x50
FOV Handling: Fade In