Noooo... I was going for a high score this time, living on the edge by causing lots of extra destruction and generally keeping the alert level higher, but went down on -4.
I was doing a one-Storage heavy combat run as usual, but there was too much stuff lying around in Zion so at that point I attached a second Lrg. and never dropped back down later despite eventually carrying a bunch of only semi-useful stuff. Overall my build was all over the place.
Really should've focused a bit more. There was certainly no shortage of good launchers in this seed, though. I was finding them everywhere.
This is what I always fear will happen when I head towards danger--more danger comes from another direction
I was headed towards the garrison to take it out when a patrolling ARC suddenly came in behind me... I was in good shape so got out of that mess okay, though. Had to do some point blank AOE, though.
And while still on -5 I was really blasting the crap out of their machine infrastructure when I got into a bit of trouble.
I attached a bunch of hacking gear I'd borrowed from the Zionites and immediately sealed a pair of garrisons on -4, at which point I figured the floor would be much less trouble.
(I also blasted that Behemoth
In an interesting turn of events, I lost all power on -4, while fighting lots of guys right outside a garrison, then was getting torn to pieces as I retreated, but wound my way back to a stash of Fusion Compressors which was plenty to power my last Tesla Bomb Launcher for a comeback
Tesla Bombs are freaking awesome.
-4 is always where things start to get really rough, and my security level was high enough to quickly start drawing assaults, but at least I'd already shut down three of their garrisons, so it took them a while to reach me.
Here I've set up the terminal to disrupt enemy targeting and intercepted two ARCs.
Then not too long after that I got pretty beat up, and all I needed was a few weapons, but neither of the two Haulers that got blown up in the fight had anything for me (both carrying power).
Here's where I went naked
Down to 69 core...
And made it out of there to spot a prototype launcher not far away, hm
In getting it--more Tesla!--I was brought down to
5 core, but found myself in a corner where I equipped everything to wait for the last two grunts who were after me.
They searched all the way to the door and it turns out they'd lost me, but having come to the doorway it wasn't long before they spotted me again and we fought again. I almost had the last grunt dead before he got me...
I'm not very good at hide and seek anymore, though I'm pretty sure I could've gotten away from at least them by hiding behind the machines and they'd leave. But without finding an exit soon after I'd be dead before long with such low core integrity, anyway.
(Note: I also first tried overloading that fabricator as another last-ditch approach, but failed and didn't want to get it traced on the off chance I managed to win the battle.)
...
And now after writing all that and thinking back over the run, I have to say
NOOOOOOOOOOOOO again... I could've saved myself using the code O8 gave me in Zion. Crap.
Cogmind - Alpha 8
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (298) 1490
Value Destroyed (11883) 11883
Prototype IDs (22) 440
Alien Tech Identified (0) 0
Bonus (300) 300
TOTAL SCORE: 17113
Cogmind
---------
Core Integrity 0/1150
Matter 226/300
Energy 198/270
System Corruption 21%
Temperature Warm (156)
Location -4/Factory
Parts
-------
Power (2)
F-Cell Engine
Propulsion (3)
Improved Treads
Utility (9)
Large Storage Unit
Weapon (5)
Compact Tesla Bomb Launcher
Matter Neutralizer
Inventory
-----------
Empty
Peak State
------------
Power
Light Angular Momentum Engine
Light Anti-Matter Reactor
Propulsion
Improved Treads
Heavy Treads
Utility
Large Storage Unit
Large Storage Unit
Makeshift System Shield
Makeshift Hacking Suite
Makeshift Hacking Suite
Advanced Heat Sink
Experimental Targeting Computer
Advanced Heat Sink
Makeshift Transmission Jammer
Weapon
Mass Driver
Heavy Laser
Railgun
Plasma Rifle
Long-range Phase Cannon
[Rating: 90]
Favorites
-----------
Power Improved Deuterium Engine
Engine Improved Deuterium Engine
Power Core Neutrino Core
Reactor Light Anti-Matter Reactor
Propulsion Medium Treads
Treads Medium Treads
Leg Flexi-carbon Leg
Hover Unit Anti-Grav System
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Improved Targeting Computer
Hackware Makeshift Hacking Suite
Protection Reactive Medium Armor
Weapon Heavy Machine Gun
Energy Gun Gatling Laser
Energy Cannon Heavy Plasma Cannon
Ballistic Gun Heavy Machine Gun
Ballistic Cannon Gauss Cannon
Launcher Tesla Bomb Launcher
Special Weapon Enhanced Flamer
Slashing Weapon Katana
Piercing Weapon Makeshift Spear
Stats
-------
Bonus Breakdown 300
Met Data Miner 300
Classes Destroyed 18
Worker 22
Builder 27
Tunneler 1
Hauler 8
Recycler 12
Operator 2
Watcher 11
Swarmer 56
Saboteur 2
Grunt 88
Brawler 10
Duelist 6
Protector 2
Sentry 22
Hunter 7
Programmer 18
Behemoth 3
Samaritan 1
NPCs Destroyed 0
Best Kill Streak 13
Combat Bots Only 8
Matter Collected 6540
Salvage Created 12278
Parts Attached 351
Power 46
Propulsion 49
Utility 82
Weapon 174
Parts Lost 139
Power 18
Propulsion 17
Utility 35
Weapon 69
Average Slot Usage (%) 93
Naked Turns 25
Spaces Moved 7916
Fastest Speed (%) 200
Average Speed (%) 61
Slowest Speed (%) 14
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 13
Cave-ins Triggered 0
Teleports 0
Heaviest Build 130
Greatest Overweight (x) 20
Average Overweight (x) 0
Largest Inventory 16
Most Items Carried 16
Average Items Carried 10
Core Damage Taken 2611
Average Core Remaining (%) 63
Depth 10 Exit 56
Depth 9 Exit 80
Depth 8 Exit 71
Depth 6 Exit 65
Depth 5 Exit 106
Volleys Fired 528
Largest 5
Hottest 442
Shots Fired 1330
Gun 852
Cannon 337
Launcher 133
Special 8
Kinetic 557
Thermal 436
Explosive 76
Electromagnetic 261
Shots Hit Robots 864
Core Hits 552
Overload Shots 6
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 1
Melee Attacks 26
Impact 0
Slashing 26
Piercing 0
Damage Inflicted 31840
Projectiles 16384
Explosions 14702
Melee 720
Ramming 34
Kinetic 6557
Thermal 8198
Explosive 8786
Electromagnetic 7545
Impact 0
Slashing 720
Piercing 0
Self-Inflicted Damage 1577
Shots 53
Rammed 13
Highest Temperature 546
Average Temperature 104
Shutdowns 6
Energy Bleed 8
Interference 6
Matter Decay 1
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 21
Average Corruption 6
Message Errors 34
Parts Rejected 14
Data loss (map) 53
Data loss (database) 31
Misfires 5
Misdirections 14
Targeting Errors 64
Weapon Failures 11
Depth 6 End 4
Depth 5 End 19
Haulers Intercepted 8
Robots Corrupted 19
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 17
Communications Jammed 507
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 4
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 23
Terminals 11
Fabricators 1
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 3
Total Hacks 69
Successful 38
Failed 23
Catastrophic 7
Database Lockouts 0
Manual 26
Unauthorized 23
Terminals 29
Fabricators 1
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 4
Terminal Hacks 59
Record 11
Part Schematic 8
Robot Schematic 3
Robot Analysis 0
Prototype ID Bank 4
Open Door 2
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 0
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 1
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 0
Hacking Detections 12
Full Trace Events 2
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 4
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 5
Garrisons Compromised 0
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 8
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 2
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 6
Largest Group 2
Highest-Rated Group 37
Highest-Rated Ally 20
Total Orders 3
STAY 1
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 2
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 2
Total Damage 36
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 1183
Average Influence 356
Final Influence 1038
Maximum Alert Level 4
Low Security (%) 40
Level 1 21
Level 2 23
Level 3 13
Level 4 1
Level 5 0
Squads Dispatched 31
Investigation 3
Extermination 8
Reinforcement 8
Assault 7
Garrison 5
Intercept 0
Derelict Logs Recovered 10
Exploration Rate (%) 33
Regions Visited 17
Pre-discovered Areas 5
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 9614
Turns Passed 15702
Depth 11 109
Depth 10 560
Depth 9 1548
Depth 8 726
Depth 7 3691
Depth 6 4586
Depth 5 3289
Depth 4 1193
Scrapyard 109
Materials 2181
Factory 4643
Mines 653
Lower Caves 4682
Proximity Caves 1983
Zion 1287
Data Miner 164
Prototype IDs
---------------
F-Cell Engine
Heavy Particle Gun
Improved Spread Laser
Cooled Plasma Rifle
Heavy Gatling Laser
Advanced Plasma Rifle
Improved EM Shotgun
Heavy EM Shotgun
Improved Lightning Gun
Advanced Beam Cannon
Long-range Phase Cannon
Precision Assault Rifle
Precision Grenade Launcher
Advanced EMP Blaster
Tesla Bomb Launcher
Compact Tesla Bomb Launcher
Experimental Optical Array
Experimental Terrain Scanner
Experimental Targeting Computer
Combat Drone Bay
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory
Game
------
Seed: Salami Tactics
^Manual?: 1
Play Time: 166 min
Sessions: 1
Mod: N/A
Game No.: 5
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Smallcaps
Map View: 66x50
FOV Handling: Fade In