The meat of Alpha 8 is mostly complete. Not much to show you, though, because as you probably know by now I like players to have the opportunity to discover things for themselves. Lots of fun new stuff on the way
The release would ideally be next week, though I've been slowed a bit due to a bike accident and the resulting repeated doctor visits this week (basically: bikers coming at me on my side of the path insisted on blocking my way, and I swerved at the last second to avoid them and wiped out, ripping much of the skin off the outside of my lower left leg
).
Regardless, the next announcement will be the usual release preview, once I'm pretty sure of the date. I still have to finish some of the new branch content, then decide whether there's enough time to add a few more of the items from the general feature list. I'm still looking at next week, but it'll depend on how smoothly the next couple days go, and how much I try to cram in at the last minute
Meanwhile, over on the blog I posted an article about
FOV Aesthetics. Spoiler-free, so check that out if you're interested in some technical and design discussion, with of course a bunch of images. For example, this demo of a new optional feature: FOV fade-in
Okay, now I've got some robots to code