Hm, "thoughts from the developer"
: Parse was meant mostly for flavor/fluff, which I've heard some players catch on to. I just wanted something that wasn't very difficult to hack, but might be interesting/fun/helpful in some way. There could be other hacks at some point in the future, but worthwhile-less-difficult hacks weren't so easy to fit in.
As I recall, the primary use I can think of is it tells you exactly how corrupted the target's system is, which is something you don't otherwise know, so it can be a way to understand that aspect of the game and how certain actions have or haven't impacted it. We've now moved closer to full data transparency and accessibility with regards to other robot info that was previously gated, but this one remains an unknown...