Hi
I have a question about the watcher class (and the security system).
The watchers do send distress signals. Some services robots do as well when you shoot at them. I know a transmission jammer can... jam the signal to avoid it, I have experienced it positively. But how does that signal work ? Is there a range and will it call all the roaming robots in a radius ? Is it sent to the main AI and then, as soon as you read a signal was sent you know for sure you're going to see bad asses around the corner ? Or does it only increase the security level, without giving your position ? Or both ?
Is it your current location (the square ? a larger area ?) which is given (I guess yes) ? Then if I run (fly) away fast and leave that square/area I should manage to avoid the incoming cerberes team ? Is there a difference with the "arbitrary" message you can read sometimes saying "a rogue bot has been detected in area XXX in the Factory/..." ? By the way, does that message happen more often when security level is higher, and less often otherwise?
I have watched jimmijamjams' videos (great material by the way) and I am a bit puzzled by his frivolity, letting watchers run at Cogmind's side without a blink of an eye, without trying to shoot at them. He always ignores them. I watched some other guy video : the same. On the contrary I am always pissed off when I see one of those, trying to shoot it before it sends that damned signal, and 9 times out of 10 I fail. Then comes the fear. And the questions : how should I manage that situation without giving my position ? But looking at jimmijamjams' videos, he seems (apparently) right to ignore it (I know that's a first impression only), I finally can't see terrible consequences.
Don't you try to shoot watchers as soon as you detect them ?
And I would like to know better about the security system. So I know there is a security level, but what does it impact ? Some patrols coming out of nowhere ? (actually do robots pop out of nowhere ? Or do you have hidden "waiting patrols" in fading walls, when for instance you're detected and/or (which one is correct?) the security level is increased) ? Or simply better equiped patrols (I have read that in an other thread) ? In a level, are there "standard" robots not going to be changed by the security level, and others going to vary function of that level ? More patrols if security level increses ?
And a last question : can you confirm today there is no noise in Cogmind ? Just field of vision, and those signals about which I would like to know more ? If a guard is in a room closed by a door, and I shoot in the corridor, no fear it hears the battle ?
Sorry for all these questions, back to the asylum for me this afternoon