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Faster Micro-Nukes

Started by R-26 Lightspeed, October 17, 2024, 01:55:33 AM

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R-26 Lightspeed

My suggestion is an option to make specifically Micro-Nukes explode faster.

They're neither particularly powerful or rare (especially not in the W/R event),
yet each individual shot of those feels like it takes almost as much time to resolve as it would take for a Hydra equipped with only Disruptor Cannons to fire all its shots.
I'm pretty sure that it's the type of non-unique weapon that takes the longest time to resolve, far longer than any other common launcher.

Kyzrati

Non-unique for sure, but it's also an explosive, which very few bots use. Not planning on doing that.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Joshua

Is this suggestion to make it faster in game time (turns) or is it referring to the animation time (wall clock time)?

Kyzrati

Whoa, Joshua, haven't seen you around for a long while, welcome back :)

I'm sure they mean the animation time, since it is longer than the average AOE effect. Turn-time would not really be relevant.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

R-26 Lightspeed

I do mean "call clock time", yes.
Micro-Nukes are particularly annoying in that one event, and they're especially frustrating when happening behind a wall or far enough away that i can't even see them or the attacker, but still close enough to stop all my actions for an entire three seconds, likely multiple times in a row.

Kyzrati

Yeah was just spending some hours working with SFX for Beta 15 today, and what I think will work okay for this one in particular is simply reducing its audible range, so I adjusted that. It was quite far, meaning it could even easily get through doors and around far corners to reach you when less relevant.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

N.W.L

Spoiler
Just debuffed finding warlord with out seismic :P
[close]

R-26 Lightspeed

Quote from: Kyzrati on October 23, 2024, 07:24:43 AM
Yeah was just spending some hours working with SFX for Beta 15 today, and what I think will work okay for this one in particular is simply reducing its audible range, so I adjusted that. It was quite far, meaning it could even easily get through doors and around far corners to reach you when less relevant.
Thanks, i don't know how much the range was changed, but it should help somewhat.

Quote from: N.W.L on October 26, 2024, 06:56:20 AM
Spoiler
Just debuffed finding warlord with out seismic :P
[close]
I don't think finding him will change much from that simple change :
Spoiler
You either find Warlord early, in which case you should already know his general location,
or you find him late, in which case there will be D-83s that also use Micro-Nukes.
[close]

N.W.L

Quote from: R-26 Lightspeed link=topic=1819.msg11032#msg11032 date=1729958495
quote author=N.W.L link=topic=1819.msg11029#msg11029 date=1729947380]
Spoiler
Just debuffed finding warlord with out seismic :P
[close]
I don't think finding him will change much from that simple change :
Spoiler
You either find Warlord early, in which case you should already know his general location,
or you find him late, in which case there will be D-83s that also use Micro-Nukes.
[close]
[/quote]

Well, it can help if you don't have seismic it would help alot with its massive sound range  :P