Grid Sage Forums

Grid Sage Forums

  • October 21, 2024, 10:25:07 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: More Cogmind Suggustions  (Read 969 times)

AnotherZach

  • Unaware
  • *
  • Posts: 5
    • View Profile
More Cogmind Suggustions
« on: September 22, 2024, 10:53:38 PM »

Level 3 Recycler units x1 added to research branches. These recycler units will reject foreign components (alien artifacts). For UFD. Sometimes it difficult to get scrapoids on -3,-2,-1 due to the size of the maps – and lack of recycler units on the smaller branch maps doesn’t help either. Kyz’s most recent UFD showed that it can be difficult to UFD in research and access.  My own experience is similar.


Trojan(Assimilate) now possible on recycler units. Yes, it is funny to directly take control of many recycler robots. Yes, Trojan reject can pseudo recruit them.


Trojan(Honk) generates a signal every time a recycler successfully deposits an item.


Dataminer should contain some manual bot hacks – the data expunged ones that are mentioned from UFD but not acquirable. Secret should give us some manual bot hacks too. DM knows all.


Imprinter could have former UFD bot that gives a manual hack too. (only if imprinted.) UFD doesn’t get all the fun. Spread the love.


Alien artifacts in section 7 now tagged guarded and unguarded. This can subtly cue newer players to the tag system. All experienced players use the tag system in Section 7 if they can’t ID artifacts right away.


Agree with nerf research behemoth spawn.


Not sure Q/C needs to be 3 slots due to its popularity. I think the consideration that if everyone is doing X, then it needs to be reworked is a fair approach to balance so Cogmind isn’t solved. I think it should remain 2 slots but require evolved weapon slots to be used to its full effect.


Rework Waste allies. Experienced players will always kill waste allies because they will die and leave us with a big alert bill. Purple allies should generate 0 alert if we are 10 tiles away from the source. Instead, they generate alert toward a separate purple alert counter. Additionally, waste allies should give us garrison intel and have us beeline to a garrison – that’s where they shine after all – and WL hates garrisons.


Scrap Engine and Warlord. You can get the event where a thug shows an exit to Warlord, says he’s recruiting, but WL’s scanner rejects you.


“Hey we’re recruiting and we need bots…but **** you for no reason.” Unregistered my bum.


Taking this exit even with SE should let us ally with Warlord if we aren’t RIF or UFD. Other option is this thug won’t show us a WL exit if we are incompatible with WL, but this is a cop out.


Still possible to ECA and UFD. ECA should let us ally with WL while having UFD if we get at least B+ and bring ECA to him. Cogmind, uniter of factions. UFD can bring some dorks to the invasion. WL – I don’t like UFD, but Cogmind compromised enough garrisons so he isn’t exactly a spy. Kinda meh for WL call us a spy while taking notice of us to give us the ECA in the first place. 


Alert ID control should prevent the alert gain from destroying walls. It’s a lot of alert from behemoths. 


Armory should have a RIF aligner that gives you 2-3 RIF levels. It is a big garrison after all.


Guaranteed main access exits should have a slightly different shade of orange. This cue would let players learn that end of hallway exits are always main. (Didn’t realize this until aoemica explained it in a video.) Hard to learn when you usually go for branches.


Turning off a weapon should prevent it from misfiring if corruption is <5%. Annoying to have micro even with a small amount of corruption.


Trojan(Drone) – Whenever a fabricator makes an item or a non combat robot, it will also produce a basic combat drone. Assault drones will be produced if you have the assault drone bay schematic. Only works if an authchip has not been used to initiate fabrication. Liberated robots will come with a liberated drone, set to guard a random liberated bot.


Trojan(Dataminer) – After exiting a level, for each dm’d terminal, you get one random schematic at that current depths rating, but it also gives you 30 alert for the next zone.


Trojan(Deepnet) – Like Trojan skim, it requires at least 5 terminals. Each deepnet gives you 6,3,1% hacking bonus, permanently.


Trojan(Taunt) - Generates an investigation at the current machine in about a 100 turns. Random insult against Main.C broadcast when the investigation arrives.  After 100 taunts, MC will personally come down with his guards, two trackers, two pro T-88, to beat your ****. MC is fortified at 1000 core integrity here. Force(Taunt) also an option, and stacks with Trojan(Taunt). There is a cooldown on the investigation squad right?


Trojan(Track) - works on an any machine, not just terminals.


Trojan(Fry) - requires 7 terminals to get started. Every terminal after the 7th raises the ambient temperature of the entire floor by 10.
Logged