Grid Sage Forums

Grid Sage Forums

  • November 22, 2024, 02:34:36 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: [Beta 13] Mouse auto-pathing goes around repaired/collapsed walls  (Read 1706 times)

R-26 Lightspeed

  • Sigix
  • ****
  • Posts: 332
    • View Profile

As visible in the attached screenshot, mouse auto-pathing completely avoids the shorter path through the broken tiles, because those tiles have been repaired since the last time i saw them (from the north side).

At least i think that's what's happening here. I don't *think* auto-pathing is trying to avoid collapsable tiles?
I'll try to investigate more later to make sure.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: [Beta 13] Mouse auto-pathing goes around repaired/collapsed walls
« Reply #1 on: April 19, 2024, 05:53:41 AM »

Autopathing does avoid collapsed tiles by default as of Beta 13. To get through via mouse you need to move adjacent to them to show that's your intent.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

R-26 Lightspeed

  • Sigix
  • ****
  • Posts: 332
    • View Profile
Re: [Beta 13] Mouse auto-pathing goes around repaired/collapsed walls
« Reply #2 on: April 20, 2024, 02:29:53 AM »

Oh, that's so nice! Thank you for that change, I always disliked how autopathing moved me through collapsed tiles, especially when moving long distances.
I'm surprised i didn't notice the auto-avoidance in my first Beta 13 run. Habit of segmenting mouse movements to avoid pathing through collapsed tiles, i suppose. (I mean i did notice it, but only in the very last area, so i thought it was a special case...)
« Last Edit: April 20, 2024, 02:31:26 AM by R-26 Lightspeed »
Logged