Run 101 (-1/Defeat) : -Accidentally broke the wrong wall because of having previously activated "allow auto-cursor" and was noticed by the unaware ambush that was planning to be shot through walls.
-Didn't do the right things to find the Access exit before ending up triggering high sec,
and didn't do the right things in command either, the surface exit was at the very last place left to search. Also accidentally equipped a leg, which means winning wouldn't have unlock the "mad max" achievement.
Run 102 (W0) : -Decided for some reason to try and get kills at W on another attempt at "mad max" when leaving with several allies was an option (two of said allies being protectors), thus ending up with almost no wheels/weapons left and also forgot about having a rocket array in inventory.
-After making it back to the complex with no wheels left, kept every item on instead of dropping (nearly) everything to hunt for worker bots and get wheels.
-Accidentally equipped a prototype hackware in a -3/garrison when trying to keep it for -1.
Run 103 (W0) : No mistakes noted, "flights don't care".
Run 104 (-3/Defeat) : -Walked too close to a ob10 cave outpost door with an ally.
-Picked up hackware instead of something else, the goal being to hack a door terminal... while Imprinted.
-Not exactly a mistake, but managed to notice neither the enhanced bots at base nor the retreat that went with them for about 84 runs(not all/most got to Warlord, but still).
-Only realised having accidentally dropped a System Backup Module after findind a Makeshift System Restoration Module, but fortunately didn't get corruption between those two events.
-Either wrongly assumed that the prototype bots guarding the SGemp wouldn't communicate between themselves (because of the Command exit to surface) or badly planned a smartbomb trajectory.
-Didn't hide my allied protector behind the repair station before fighting said prototype bots.
-Didn't use A8's code on said repair station after noticing i had two strikers and one alpha 7 coming for me.
-Didn't equip my Advanced Thermal Defense Suite when fighting said alpha 7.
-Tried to find the Testing exit south because i remembered it being opposite of the garrison (but in a different branch, one in which that wasn't always true either.)
-After teleporting, instead of making my way north from the west, tried to make my way north from the east. Again.
Run 105 (-1/Defeat) : -Cut a corner very sharply while accompanied by powerful ranged allies in wastes.
-After all allies were destroyed, didn't do the flee-shoot-flee tactic that works somewhat well against those bots, instead continued to shoot.
-After the bots began attacking me, tried putting my parts back on instead of fleeing in the best way one could(did do so eventually).
Run 106 (W0) : -Didn't take a good opportunity to get away from powerful explosives, partly by underestimating their range.
Start of Beta 11 runs :
Run 107 (W4) : -Remembered a blog post saying the heavy class was a bit of a glass cannon, therefore tried fighting one without checking its (high) core integrity.
-Wrongly assumed non-branch garrisons couldn't force you into branches. They can. Including research branches. With Farcom.
Run 108 (Unstable Evolution, W0) : -Forgot to rewire disabled bots in a 0b10 cave outpost after attacking it (distracted by HoS's matter requirements).
-Didn't take a good two slot reactor even though it would've been purely beneficial to take it.
-Decided to go seal a garrison within a heavy's sensor range.
-When the resulting specialists arrived, tried going around but didn't notice the long corridor leading directly to the heavy and was spotted.
-Fired a railgun against a target even though there was a builder behind.
-Stood in a bad position when fighting programmers and was spotted by a watcher who alerted the nearby grunts.
-Didn't use explosives against said grunts.
Run 109 (-3/Defeat) : -Took fire traps instead of dirty bomb traps while having a certain goal in mind.
-Didn't realize that with the items (Hammer, Rocket Array) at disposition attempting said goal could hardly have been easier to accomplish.
-Left a room while purple allies were fighting, forgetting that they stop fighting to follow when too far away, which resulted in the destruction of an infected fabricator.
-Didn't fight and help derelicts in a way that would've probably ended the run or severely crippled it had there not been a two-slot launcher lying on the ground after its owner was destroyed.
-Didn't use the unauthorized hack that's only ever useful in research branches at the first best opportunity when having nothing else to do.
-Didn't mark some strong stationary robots onto the map.
-Didn't realize a faraway watcher could see me, and so in combination with the previous mistake, didn't realize they would call the strong bots.
-Tried getting an item when at low core integrity, but didn't take into account that hunters could shoot through walls.
Run 110 (-6/Defeat, Volatile) : -Didn't realize that [without a Cloaking Device, two ZDC stationary bots have complete vision range, even on the central path] and so did things out of order.
-Tried to stay around for a while afterwards to try to salvage the situation, but failed and only gave up after taking a fair lot of damage.
-Wrongly assumed how explosions are placed into the explosion pool and took lots of thermal(?) damage by destroying a Programmer in an attempt to get parts.
-Didn't try to exit a level when at low core integrity.