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Author Topic: Missing flashing '?' for some NPC at Zion  (Read 2476 times)

DDarkray

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Missing flashing '?' for some NPC at Zion
« on: December 05, 2017, 09:27:44 AM »

This was discussed in the past at the Discord chat, but there's no list of all the NPC with the missing green '?'. It's easy to skip some NPC without this indicator during the Zion visit, and I really don't want to talk to every single NPC in case I missed something.

The list is not complete and I may be missing a few more. Hopefully others can help out.

1) Repair shop (preferably a flashing green '?' before the first conversation, and then after the first conversation)

2) NPC that drops the Self Disrupt Interrupter.

3) NPC's that give out the 4 codes.

NPC's that I would NOT want to have flashing green '?':

1) Squirrels!
« Last Edit: July 14, 2018, 05:20:17 PM by DDarkray »
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Kyzrati

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Re: Missing flashing '?' for some NPC at Zion
« Reply #1 on: December 05, 2017, 05:37:34 PM »

Yeah as discussed there are a lot of different reasons you might want to talk to an NPC, and the underlying reasons (being of a different nature) are all handled through different systems, some of which the '?' system is currently unable to detect. So with a complete list I could go in and see if there is some way to rectify it (there might not be without a whole bunch of special code, I'm not sure yet).

Thanks for the list, let me know if there are more.
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Kyzrati

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Re: Missing flashing '?' for some NPC at Zion
« Reply #2 on: September 15, 2020, 06:37:32 PM »

Really old thread, but I finally got enough data on these circumstances and I believe as of Beta 10 the '?' should all be correct now! Someone can correct me if I'm wrong :P
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

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Re: Missing flashing '?' for some NPC at Zion
« Reply #3 on: February 28, 2021, 10:03:39 AM »

CR-A16 the Behemoth Slayer flashes grey.
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Kyzrati

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Re: Missing flashing '?' for some NPC at Zion
« Reply #4 on: February 28, 2021, 04:04:44 PM »

Excellent, good catch and indeed I did not set that one. Will be updated.
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