>> Exhibit A <<We begin with frame 1. The scene is me waiting for some goblins that saw me a while ago to enter the doorway.
Frame 2. In the space of a single turn or 'wait' command, TWO goblins enter the room. Notice the turn count has only incremented by 1. What the heck?!
Frame 3. I have fired two volleys at the goblin in the doorway. Somehow, a new goblin manages to enter the room BEHIND ME. Notice the enemy name ticker indicating this is the first turn he's entered my vision. My theory is that they are treating their own movement like a flight unit, and he crossed over the doorway goblin AND myself to reach the corner square behind me. WHAT THE HECK?!
This kind of shit happens
all the fuckin' time. This is just the most egregious case I've seen yet. My theory is that when enemies are in line-of-sight, they move "normally" with no hoppy bullshit, but when they are out of sight they cut corners and move over and through each other. This would explain why, when fighting in a narrow hallway, enemies do not leap over each other to get to me but instead head backwards and path to the other side of a hallway, or go find another doorway into the room. In other words, it seems like units
think they can't fly, but in some cases attempt to move and the game treats it as if they can, much to their non-sentient bemusement I'm sure. I could be wrong about what causes this or how it happens.
Can something be done to change this kind of jackassery? Combat is infuriating enough - the ONLY way to control a fight is with the nearest 1-tile constrictor, but then sometimes this crap happens completely blowing all attempts at controlling the flow out of the water.
Unrelated note, but I just noticed there is a big black bar on the right side of my screenshots, meaning I have a problem with OBS... Sigh... Edit: Fixed. Huzzah! Maybe there still is a god.