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unused supplies?

Started by seanawesomness, June 07, 2019, 05:27:26 PM

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seanawesomness

why does complex 0B11 make weapons they dont use?
(and also I dont see transporters doing anything)

Joshua

Quote from: seanawesomness on June 07, 2019, 05:27:26 PM
(and also I dont see transporters doing anything)

One of the neat things about this game is that they do have a job - once you get to the Factory levels, you can see them picking up items from Fabricators and transporting them... elsewhere... if you're patient enough to follow.

Can't answer the first question except that more variety in weapons makes it more fun for the player?

seanawesomness

yeah i just stalked one and that is probably why they can help find the terminals. I'm also pretty sure that the extra weapons are:
1. for research
2. or for surface/war robots?

Kyzrati

Of course the main reasons behind things being the way they are would be for gameplay, since that generally takes precedence in the design, though lots of effort is put into making sure everything fits thematically as best possible, too. Also in a lot of cases you can come up with at least semi-logical explanations for situations/behaviors that may not be apparent at first (especially once you've seen much of what's possible in the world, and explored all of it).

Haulers do have specific tasks, though in most cases I didn't make it so they can leave the map (and have new ones arrive) because that would have a number of negative effects on the gameplay.

As for better weapons, there is mention of what's going on in the lore implying that a lot of the prototype technology is very new. Although you will find special robots using a lot of them later on if you explore more, just the common bots are in most cases still using older tech because there hasn't been time to create designs from the latest ones.

So yeah you could say research is a main purpose of the new weapons, as well as for robots close to the surface (though not the actual surface--you can learn more about all of this in game!).
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon