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Author Topic: Spotting trap can destroy items  (Read 1258 times)

Joshua

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Spotting trap can destroy items
« on: October 28, 2018, 06:03:41 AM »

I saw this happen in an older version. It's possible it's been fixed already since it's quite rare.

Spoiler (click to show/hide)
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Kyzrati

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Re: Spotting trap can destroy items
« Reply #1 on: October 28, 2018, 06:11:04 AM »

Yeah, that's intended behavior in general, but it's true they shouldn't be in those particular places! In Storage/etc this won't happen because you can't see inside until you actually open a hole, which will allow the item to be pushed out.

But for those particular special branch prefabs which have transparent containers like that and carry an AA/special item, definitely some that should be avoided, thanks.

(Well... now that I think about it you could technically destroy an item in Storage/etc by learning about a trap via non-visual means, but in that case they're not such vital items anyway.)
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Kyzrati

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Re: Spotting trap can destroy items
« Reply #2 on: January 22, 2019, 01:59:08 AM »

Oops, going through the backlog for Beta 8 and while exploring this one noticed that traps were already theoretically coded to avoid placement in rooms like that, but the list they were referencing at the time was already old data, meaning they could end up placed in there anyway xD
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