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Weekly Seed #124 [Beta 6] [Seed: OmegaEnergyBeam]

Started by zxc, May 24, 2018, 08:48:20 AM

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zxc

This week's seed: OmegaEnergyBeam



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: OmegaEnergyBeam] should display in the log window.

Congratulations on entering the seed, now get in there!

nuzcraft

BOO  :-[ this run was a bit of a disappointment.

Things started off pretty well as I tried to go for a bicycle hacker build. The idea was to stick with two prop slots (wheel!!) and put all the evolutions into utilities; that way I could equip extra storage, sensors, or armor while sacrificing speed and mobility.

The first few floors went well, through I didn't quite find enough hacking suites. At sublevel 7 I headed into the caves hoping to find DM. On the way, some bad luck and worse choices led to a couple ambushes and rough spots.

DM
DM's terminals had some good schematics including one for the exp. sensor array  :-* Unfortunately, on my way out, my corrupted mind thought it would be a good idea to shoot DM with a flak gun :-( His grunts made short work of me before I could escape. I guess next time I should leave my guns at the door :-D
[close]

http://www.gridsagegames.com/cogmind/scores/180508/180508/nuzcraft-180606-164044-0-7960.txt

This run will be posted to my Youtube and Twitch channels (eventually!) Stop by for a bunch of Cogmind content!