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Robot scans

Started by nsg21, May 25, 2015, 03:54:24 PM

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nsg21

I have UI improvement suggestion: on a robot scans show brief stats next to the weapons/items name -- same as
shown in the [parts] window in [q] mode. If you want to be cute, only show them
if player is familiar (either in this session or globally) with it, but I think it is not too much of a spoiler to show a brief info.
The name is there, so you can look it up in your google spreadsheet anyway, so that would just speed things up.

If UI engine allows that, let a rightclick on a scan window bring the /DATA/ window on a clicked item.

Kyzrati

#1
That's a pretty good idea, sure. I wouldn't do it based on global knowledge, though, simply to adhere to the "no meta advantages" rule, even if you could look up missing ones in a spreadsheet. At some point I'll do a mockup of this and see how it might work.

The engine could also pull up the full window if we wanted to.

Edit: Now that I think of it, technically you start the game with knowledge of all non-prototype part data, and almost no other robots carry prototypes, so the "having seen before" isn't really an issue. You should always get that info.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

biomatter

Quote from: Kyzrati on May 27, 2015, 01:13:38 AM...and almost no other robots carry prototypes, so...
oh god. what has science done?

Kyzrati

You don't want to meet the robots that carry prototypes, anyway. They'll eat you for breakfast, lunch, and dinner.

The whole idea of prototypes is part of the story, too, so there's a reason most robots don't have them.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

ironpotato

Quote from: Kyzrati on May 27, 2015, 02:12:14 AM
You don't want to meet the robots that carry prototypes, anyway. They'll eat you for breakfast, lunch, and dinner.

The whole idea of prototypes is part of the story, too, so there's a reason most robots don't have them.
Every mention of this ever elusive story gets me excited. It's a good thing I don't write fan fiction.

Kyzrati

Quote from: ironpotato on May 28, 2015, 10:30:18 AM
Every mention of this ever elusive story gets me excited. It's a good thing I don't write fan fiction.
Never too late to start! :P

It's not super elusive, you just have to

  • be able to hack terminal records (the story is not too hard to hack, since it doesn't provide you with any real advantages in the mechanics)
  • get far enough into the game to be able to hack/read the deeper pieces of the story that pull it all together
Of course, you can't experience the full thing because there are no NPCs or big story areas in the game yet.

I'm quite proud of the story, and it'll be exciting to see it finally 100% completed.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon