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Author Topic: Weekly Seed #109 [Beta 4] [Seed: OpticalDataBeam]  (Read 2724 times)

zxc

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Weekly Seed #109 [Beta 4] [Seed: OpticalDataBeam]
« on: January 14, 2018, 04:07:59 AM »

This week's seed: OpticalDataBeam



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:
  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: OpticalDataBeam] should display in the log window.

Congratulations on entering the seed, now get in there!
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Kyzrati

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Re: Weekly Seed #109 [Beta 4] [Seed: OpticalDataBeam]
« Reply #1 on: January 16, 2018, 04:40:12 AM »

Fun, as usual, and a win!

I streamed the entire thing in two parts, from start to -3/Research, then picked up later the same day to .

My goal this time was to focus on legged combat, since I've mostly been doing treads for a while (since they were buffed for all-out combat) but legs used to be my go-to. They're better for an offensive style that moves quickly and relies less on armor and more on support utilities like good targeting. I even had sensors and used a fair amount of infowar tactics, but very little hacking the entire run.

This is certainly a great seed to start with since there are a ton of grenade launchers near the entrance. Materials was pretty uneventful, being quick and easy, though there was a detour through the Mines where I did get some events like allies and a scripted cave-in after which I was excavated etc. :).

A decent exit from Materials:
Spoiler (click to show/hide)

I did enter a garrison on -6 and took most everything out, including the Behemoth at the center. I was in good shape anyway
Spoiler (click to show/hide)
and the garrison wasn't far from the entrance to the floor so I thought it'd be worthwhile.

Sensors helped make the several upper caves I visited far easier than they would've been. I paid a visit to Mr. Z.

While in Factory I built a pair of Adv. Coolant Injectors I found preloaded at a Fabricator, and those were great for a few floors.

Drones also helped a good bit in terms of finding exits, but at the same time stirred up trouble and things were getting hairy in -4/Factory!
Spoiler (click to show/hide)

I survived this and the many other squads and guards that showed up, mainly through tactics and... an overloaded Fabricator--it did a really good job :P. There were yet more coming though, so while half naked I ended up fleeing to an exit a drone had found to the south.

This is where I ended the first stream/video, not in great shape, but not too terrible either:
Spoiler (click to show/hide)

In -2 the build really started coming together, with 3x Adv. Targeting Computers which lasted through the end:
Spoiler (click to show/hide)

FINALLY, half-way through the second-to-last map of the game, I found my first Lrg. Storage Unit xD
Spoiler (click to show/hide)
This was a pretty no/low-storage run, and I spent much of it at just 4-10 or so inventory slots, rather dangerous for a combat run but it turned out okay!


In retrospect, most of my best gear this run came from Haulers, so taking them out was a good thing. Main reason I was doing it in the first place was to seek out more storage, but it took forever to get what I wanted :P

Spoiler: Score: 43,885 (click to show/hide)
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

  • Cogmind
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  • 1st place in the High Scores category during Alpha Challenge 2015 1st place in the Best Escapes category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Achievement leader in at least one category during Alpha Challenge 2015 Participated in the Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
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Re: Weekly Seed #109 [Beta 4] [Seed: OpticalDataBeam]
« Reply #2 on: January 16, 2018, 04:48:56 AM »

Caught the end of your stream (last couple of floors), and I was surprised how easy it looked. I think you got just a little bit lucky with patrols and map layout. :P
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Kyzrati

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Re: Weekly Seed #109 [Beta 4] [Seed: OpticalDataBeam]
« Reply #3 on: January 16, 2018, 05:01:19 AM »

HA, I'll agree there was certainly luck involved in finding the exit before too long, but throughout Access I also had a really strong build with the targeting + shields + good weapons. As you saw I could keep farming the exit for a while. A broader search wouldn't have been too difficult either.

I tend to be "lucky" with exits in general (I hit quite a few of them in intermediate floors without much wasted search time), but I also have a general sense of where they might be. The strongest sense. Dev sense!
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon